forked from mtcontrib/farming
changed water checks, jackolantern protection added
This commit is contained in:
parent
4ad40a0ecb
commit
7c22eea12c
@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
|
|||||||
|
|
||||||
### Changelog:
|
### Changelog:
|
||||||
|
|
||||||
|
- 1.42 - Soil needs water to be present within 3 blocks horizontally and 2 below to make wet soil, Jack 'o Lanterns now check protection.
|
||||||
- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
|
- 1.41 - Each crop has it's own spawn rate (can be changed in farming.conf)
|
||||||
- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
|
- 1.40 - Added Mithril Scythe to quick harvest and replant crops on right-click. Added Hoe's for MoreOres with Toolrank support.
|
||||||
- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
|
- 1.39 - Added Rice, Rye and Oats thanks to Ademants Grains mod. Added Jaffa Cake and multigrain bread.
|
||||||
|
@ -46,6 +46,8 @@ minetest.register_node("farming:jackolantern", {
|
|||||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
|
local name = puncher:get_player_name() or ""
|
||||||
|
if minetest.is_protected(pos, name) then return end
|
||||||
node.name = "farming:jackolantern_on"
|
node.name = "farming:jackolantern_on"
|
||||||
minetest.swap_node(pos, node)
|
minetest.swap_node(pos, node)
|
||||||
end,
|
end,
|
||||||
@ -69,6 +71,8 @@ minetest.register_node("farming:jackolantern_on", {
|
|||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
drop = "farming:jackolantern",
|
drop = "farming:jackolantern",
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
|
local name = puncher:get_player_name() or ""
|
||||||
|
if minetest.is_protected(pos, name) then return end
|
||||||
node.name = "farming:jackolantern"
|
node.name = "farming:jackolantern"
|
||||||
minetest.swap_node(pos, node)
|
minetest.swap_node(pos, node)
|
||||||
end,
|
end,
|
||||||
|
2
init.lua
2
init.lua
@ -322,7 +322,7 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local growth
|
local growth
|
||||||
local light_pos = {x = pos.x, y = pos.y, z = pos.z} -- was y + 1
|
local light_pos = {x = pos.x, y = pos.y, z = pos.z}
|
||||||
local lambda = elapsed / STAGE_LENGTH_AVG
|
local lambda = elapsed / STAGE_LENGTH_AVG
|
||||||
|
|
||||||
if lambda < 0.1 then
|
if lambda < 0.1 then
|
||||||
|
9
soil.lua
9
soil.lua
@ -52,7 +52,14 @@ minetest.register_abm({
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- check if there is water nearby and change soil accordingly
|
-- check if there is water nearby and change soil accordingly
|
||||||
if minetest.find_node_near(pos, 3, {"group:water"}) then
|
-- if minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||||
|
|
||||||
|
-- check if water is within 3 nodes horizontally and 2 below
|
||||||
|
if #minetest.find_nodes_in_area(
|
||||||
|
{x = pos.x + 3, y = pos.y + 2, z = pos.z + 3},
|
||||||
|
{x = pos.x - 3, y = pos.y , z = pos.z - 3},
|
||||||
|
{"group:water"}) > 0 then
|
||||||
|
|
||||||
if node.name == "farming:soil" then
|
if node.name == "farming:soil" then
|
||||||
minetest.set_node(pos, {name = "farming:soil_wet"})
|
minetest.set_node(pos, {name = "farming:soil_wet"})
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user