added chili peppers and bowl of chili

This commit is contained in:
TenPlus1 2017-08-31 12:14:54 +01:00
parent ee35a77ed0
commit e222657608
16 changed files with 116 additions and 1 deletions

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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog:
1.28 - Added chili peppers and bowl of chili, optimized code and fixed a few bugs
1.27 - Added meshoptions to api and wheat plants, added farming.rarity setting to spawn more/less crops on map, have separate cotton/string items (4x cotton = 1x wool, 2x cotton = 2x string)
1.26 - Added support for [toolranks] mod when using hoe's
1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
@ -49,7 +50,7 @@ Changelog:
0.1 - Fixed growing bug
0.0 - Initial release
Lucky Blocks: 11 (plus 3 for default farming items)
Lucky Blocks: 16
License of media (textures):

88
chili.lua Normal file
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@ -0,0 +1,88 @@
local S = farming.intllib
-- chili pepper
minetest.register_craftitem("farming:chili_pepper", {
description = S("Chili Pepper"),
inventory_image = "farming_chili_pepper.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:chili_1")
end,
on_use = minetest.item_eat(2),
})
-- bowl of chili
minetest.register_craftitem("farming:chili_bowl", {
description = S("Bowl of Chili"),
inventory_image = "farming_chili_bowl.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "shapeless",
output = "farming:chili_bowl",
recipe = {"farming:chili_pepper", "farming:barley", "farming:tomato", "farming:beans"}
})
-- chili can be used for red dye
minetest.register_craft({
output = "dye:red",
recipe = {
{'farming:chili_pepper'},
}
})
-- chili definition
local crop_def = {
drawtype = "plantlike",
tiles = {"farming_chili_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 4, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:chili_1", table.copy(crop_def))
-- stage 2
crop_def.tiles = {"farming_chili_2.png"}
minetest.register_node("farming:chili_2", table.copy(crop_def))
-- stage 3
crop_def.tiles = {"farming_chili_3.png"}
minetest.register_node("farming:chili_3", table.copy(crop_def))
-- stage 4
crop_def.tiles = {"farming_chili_4.png"}
minetest.register_node("farming:chili_4", table.copy(crop_def))
-- stage 5
crop_def.tiles = {"farming_chili_5.png"}
minetest.register_node("farming:chili_5", table.copy(crop_def))
-- stage 6
crop_def.tiles = {"farming_chili_6.png"}
minetest.register_node("farming:chili_6", table.copy(crop_def))
-- stage 7
crop_def.tiles = {"farming_chili_7.png"}
minetest.register_node("farming:chili_7", table.copy(crop_def))
-- stage 8 (final)
crop_def.tiles = {"farming_chili_8.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {'farming:chili 3'}, rarity = 1},
{items = {'farming:chili 2'}, rarity = 2},
}
}
minetest.register_node("farming:chili_8", table.copy(crop_def))

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@ -23,6 +23,7 @@ farming.rhubarb = true
farming.beans = true
farming.grapes = true
farming.barley = true
farming.chili = true
farming.hemp = true
farming.donuts = true

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@ -592,6 +592,7 @@ farming.rhubarb = true
farming.beans = true
farming.grapes = true
farming.barley = true
farming.chili = true
farming.hemp = true
farming.donuts = true
farming.rarety = 0.006
@ -641,6 +642,7 @@ if farming.rhubarb then dofile(farming.path.."/rhubarb.lua") end
if farming.beans then dofile(farming.path.."/beanpole.lua") end
if farming.grapes then dofile(farming.path.."/grapes.lua") end
if farming.barley then dofile(farming.path.."/barley.lua") end
if farming.chili then dofile(farming.path.."/chili.lua") end
if farming.hemp then dofile(farming.path.."/hemp.lua") end
if farming.donuts then dofile(farming.path.."/donut.lua") end

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@ -15,5 +15,7 @@ if minetest.get_modpath("lucky_block") then
{"nod", "farming:melon", 0},
{"dro", {"farming:donut", "farming:donut_chocolate", "farming:donut_apple"}, 5},
{"dro", {"farming:hemp_leaf", "farming:hemp_fibre", "farming:seed_hemp"}, 5},
{"nod", "fire:permanent_flame", 1},
{"dro", {"farming:chili_pepper", "farming:chili_bowl"}, 5},
})
end

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@ -73,3 +73,24 @@ minetest.register_decoration({
num_spawn_by = 1,
})
end
if farming.chili then
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.rarety, -- 0.06,
spread = {x = 100, y = 100, z = 100},
seed = 760,
octaves = 3,
persist = 0.6
},
y_min = 5,
y_max = 35,
decoration = {"farming:chili_8"},
spawn_by = "group:tree",
num_spawn_by = 1,
})
end

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