farming/crops/onion.lua

96 lines
2.4 KiB
Lua

--[[
Original textures from Crops Plus mod
Copyright (C) 2018 Grizzly Adam
https://forum.minetest.net/viewtopic.php?f=9&t=19488
]]
local S = farming.intllib
-- onion
minetest.register_craftitem("farming:onion", {
description = S("Onion"),
inventory_image = "crops_onion.png",
groups = {seed = 2, food_onion = 1, flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:onion_1")
end,
on_use = minetest.item_eat(1)
})
-- onion soup
minetest.register_craftitem("farming:onion_soup", {
description = S("Onion Soup"),
inventory_image = "farming_onion_soup.png",
groups = {flammable = 2},
on_use = minetest.item_eat(6, "farming:bowl")
})
minetest.register_craft({
output = "farming:onion_soup",
recipe = {
{"group:food_onion", "group:food_onion", "group:food_onion"},
{"group:food_onion", "group:food_pot", "group:food_onion"},
{"", "group:food_bowl", ""}
},
replacements = {{"farming:pot", "farming:pot"}}
})
-- crop definition
local def = {
drawtype = "plantlike",
tiles = {"crops_onion_plant_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:onion_1", table.copy(def))
-- stage 2
def.tiles = {"crops_onion_plant_2.png"}
minetest.register_node("farming:onion_2", table.copy(def))
-- stage 3
def.tiles = {"crops_onion_plant_3.png"}
minetest.register_node("farming:onion_3", table.copy(def))
-- stage 4
def.tiles = {"crops_onion_plant_4.png"}
minetest.register_node("farming:onion_4", table.copy(def))
-- stage 5
def.tiles = {"crops_onion_plant_5.png"}
def.groups.growing = nil
def.drop = {
max_items = 5, items = {
{items = {"farming:onion"}, rarity = 1},
{items = {"farming:onion"}, rarity = 1},
{items = {"farming:onion"}, rarity = 2},
{items = {"farming:onion"}, rarity = 2},
{items = {"farming:onion"}, rarity = 5}
}
}
minetest.register_node("farming:onion_5", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:onion"] = {
crop = "farming:onion",
seed = "farming:onion",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 5
}