forked from mff/fishing
added missing translation
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@ -2,7 +2,7 @@
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--fish bait
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--bait_corn
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minetest.register_craftitem("fishing:bait_corn", {
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description = "Bait corn",
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description = fishing_setting.func.S("Bait Corn"),
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inventory_image = "fishing_bait_corn.png",
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})
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@ -10,7 +10,7 @@ fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", [
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--bait_bread
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minetest.register_craftitem("fishing:bait_bread", {
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description = "Bait Bread",
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description = fishing_setting.func.S("Bait Bread"),
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inventory_image = "fishing_bait_bread.png",
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})
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@ -80,7 +80,7 @@ local FISHING_BOBBER_ENTITY={
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2])
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fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
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@ -77,8 +77,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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else
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, "You caught "..desc, false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2])
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
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@ -110,11 +110,11 @@ end
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-- show notification when player catch tresor
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function fishing_setting.func.notify(f_name, tresor)
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local title = "Good luck to "..f_name ..", He catch the tresor, "..tresor[4].."!"
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local title = fishing_setting.func.S("Good luck to %s, He catch the tresor, %s!"):format(f_name, tresor[4])
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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if player_name == f_name then
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minetest.chat_send_player(player_name, "You catch the tresor, "..tresor[4].."!")
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minetest.chat_send_player(player_name, fishing_setting.func.S("You catch the tresor, %s!"):format(tresor[4]))
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else
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minetest.chat_send_player(player_name, title)
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end
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@ -201,7 +201,7 @@ local inc = function(value, field, min, max)
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elseif field == "+10" then
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v = value + 10
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elseif field == "+60" then
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v = value + 60
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v = value + 60
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elseif field == "-1" then
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v = value - 1
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elseif field == "-10" then
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@ -314,7 +314,7 @@ minetest.register_on_joinplayer(function(player)
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end)
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function fishing_setting.func.add_to_trophies(player, fish)
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function fishing_setting.func.add_to_trophies(player, fish, desc)
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local player_name = player:get_player_name()
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if not player_name then return end
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if fish == "fish" or fish == "shark" or fish == "pike" or fish == "clownfish" or fish == "bluefish" then
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@ -1,4 +1,8 @@
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# Template
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Bait Corn = Appats au Mais
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Bait Bread = Appats au Pain
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### bobber.lua ###
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You didn't catch anything. = Vous n'avez rien attrape.
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The bait is still there. = L'appat est toujours la.
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@ -53,6 +57,14 @@ You win a new trophie, you have catched %s shark. = Vous gagnez un trophee, vous
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You win a new trophie, you have catched %s pike. = Vous gagnez un trophee, vous avez attrape %s brochets.
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You win a new trophie, you have catched %s clownfish. = Vous gagnez un trophee, vous avez attrape %s poissons clown.
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You win a new trophie, you have catched %s bluefish. = Vous gagnez un trophee, vous avez attrape %s poissons bleu.
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Good luck to %s, He catch the tresor, %s! = %s a de la chance, Il attrappe le tresor, %s!
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You catch the tresor, %s! = Vous attrappez le tresor, %s!
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Yeah, %s catch a Fish. = Wouah, %s a attrappe un poisson
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Yeah, %s catch a Clownfish. = Wouah, %s a attrappe un poisson clown.
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Yeah, %s catch a Bluefish. = Wouah, %s a attrappe un poisson bleu.
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Yeah, %s catch a Northern Pike. = Wouah, %s a attrappe un brochet.
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Yeah, %s catch a small Shark. = Wouah, %s a attrappe un requin.
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### material.lua ###
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View information about hunger fish = Afficher les informations sur la faim des poissons
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@ -1,3 +1,8 @@
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# Template
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### baits.lua ###
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Bait Corn =
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Bait Bread =
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### bobber.lua ###
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You didn't catch anything. =
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@ -51,6 +56,13 @@ You win a new trophie, you have catched %s shark. =
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You win a new trophie, you have catched %s pike. =
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You win a new trophie, you have catched %s clownfish. =
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You win a new trophie, you have catched %s bluefish. =
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Good luck to %s, He catch the tresor, %s! =
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You catch the tresor, %s! =
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Yeah, %s catch a Fish. =
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Yeah, %s catch a Clownfish. =
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Yeah, %s catch a Bluefish. =
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Yeah, %s catch a Northern Pike. =
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Yeah, %s catch a small Shark. =
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### material.lua ###
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