fixed correct texture pole rotate
convert fishing textures 16px to 32px added new texture trophy plank
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@ -20,7 +20,7 @@ for _,pole in pairs(fishing_setting.poles) do
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description = pole.desc,
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groups = {},
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inventory_image = "fishing_pole_".. pole.name ..".png",
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wield_image = "fishing_pole_".. pole.name ..".png^[transformFXR270",
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wield_image = "fishing_pole_".. pole.name ..".png",
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stack_max = 1,
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liquids_pointable = true,
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Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 723 B |
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 650 B |
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 406 B |
Before Width: | Height: | Size: 503 B After Width: | Height: | Size: 591 B |
Before Width: | Height: | Size: 569 B After Width: | Height: | Size: 693 B |
Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 431 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 723 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 421 B |
Before Width: | Height: | Size: 541 B After Width: | Height: | Size: 671 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 521 B |
Before Width: | Height: | Size: 508 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 846 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 629 B |
Before Width: | Height: | Size: 702 B After Width: | Height: | Size: 1000 B |
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 465 B |
Before Width: | Height: | Size: 284 B After Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 177 B After Width: | Height: | Size: 200 B |
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Before Width: | Height: | Size: 354 B After Width: | Height: | Size: 440 B |
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Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 763 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 389 B After Width: | Height: | Size: 563 B |
Before Width: | Height: | Size: 590 B After Width: | Height: | Size: 654 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 215 B |
BIN
textures/fishing_trophy_plank.png
Executable file
After Width: | Height: | Size: 727 B |
14
trophies.lua
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@ -30,15 +30,15 @@ for i in pairs(trophy) do
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local icon = trophy[i][4]
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minetest.register_node("fishing:trophy_"..item, {
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description = fishing_setting.func.S(name.." Trophy"),
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inventory_image = "default_chest_top.png^"..icon.."^fishing_trophy_label.png",
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inventory_image = "fishing_trophy_plank.png^"..icon.."^fishing_trophy_label.png",
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drawtype = "nodebox",
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tiles = {
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"default_chest_top.png", -- top
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"default_chest_top.png", -- bottom
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"default_chest_top.png", -- right
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"default_chest_top.png", -- left
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"default_chest_top.png", -- back
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"default_chest_top.png^"..icon.."^fishing_trophy_label.png", -- front
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"fishing_trophy_plank.png", -- top
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"fishing_trophy_plank.png", -- bottom
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"fishing_trophy_plank.png", -- right
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"fishing_trophy_plank.png", -- left
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"fishing_trophy_plank.png", -- back
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"fishing_trophy_plank.png^"..icon.."^fishing_trophy_label.png", -- front
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},
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paramtype = "light",
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paramtype2 = "facedir",
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