Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev

This commit is contained in:
Sys Quatre 2020-01-06 22:24:13 +01:00
commit 5e76ccfa78
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CHANGELOG.md Normal file
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [1.0.1] - 2020-01-01
### Changed
- Improve performance by localizing the `vector.distance()` function.
## 1.0.0 - 2020-01-01
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.1...HEAD
[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1

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# MIT License
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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# Gauges
![Preview](https://content.minetest.net/uploads/GBoKauWSou.png)
Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
@ -18,9 +20,7 @@ git clone https://github.com/minetest-mods/gauges.git
You can also
[download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip)
of Gauges. If you do so, you will need to extract the archive then rename
the resulting folder from `gauges-master` to `gauges` this is
**absolutely** required, as the mod won't work otherwise.
of Gauges.
### Enable the mod
@ -60,11 +60,13 @@ on that line.
## Version compatibility
Gauges requires Minetest 5.0.0 or newer to work as expected.
Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work
with newer or older versions. Issues arising in versions older than 5.0.0
will generally not be fixed.
## License
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
[`LICENSE.md`](LICENSE.md) for details.

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-- gauges: Adds health/breath bars above players
--
-- Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors - MIT License
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
local hp_bar = {
physical = false,
collisionbox = {x = 0, y = 0, z = 0},
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
-- Localize the vector distance function for better performance, as it's called
-- on every step
local vector_distance = vector.distance
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
textures = {"20.png"}, -- The texture is changed later in the code
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
wielder = nil,
}
visual_size = {x=1, y=1/16, z=1},
-- The texture is changed later in the code
textures = {"blank.png"},
collisionbox = {0},
physical = false,
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx * dx + dy * dy + dz * dz
end
on_step = function(self)
local player = self.wielder
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
if not player or
not minetest.is_player(player) or
vector_distance(player:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
end
if
wielder == nil or
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
self.object:set_properties({
textures = {
"health_"..tostring(hp)..".png^"..
"breath_"..tostring(breath)..".png"
}
})
self.hp = hp
self.breath = breath
end
end
})
local hp = wielder:get_hp()
local breath = wielder:get_breath()
local function add_gauge(player)
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
self.object:set_properties({
textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
},
})
entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
if ent ~= nil then
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
ent = ent:get_luaentity()
ent.wielder = player:get_player_name()
end
end
if
minetest.settings:get_bool("enable_damage") and
minetest.settings:get_bool("health_bars") ~= false
then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_HP_gauge, player:get_player_name())
end)
end
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
minetest.log("action", "[gauges] loaded.")

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