textures | ||
.editorconfig | ||
.luacheckrc | ||
.pre-commit-config.yaml | ||
.travis.yml | ||
CHANGELOG.md | ||
init.lua | ||
LICENSE.assets.md | ||
LICENSE.md | ||
mod.conf | ||
README.md |
Gauges
Gauges for Minetest, a free and open source infinite world block sandbox game.
Installation
Download the mod
To install Gauges, clone this Git repository into your Minetest's mods/
directory:
git clone https://github.com/minetest-mods/gauges.git
You can also
download a ZIP archive
of Gauges. If you do so, you will need to extract the archive then rename
the resulting folder from gauges-master
to gauges
– this is
absolutely required, as the mod won't work otherwise.
Enable the mod
Once you have installed Gauges, you need to enable it in Minetest. The procedure is as follows:
Using the client's main menu
This is the easiest way to enable Gauges when playing in singleplayer (or on a server hosted from a client).
- Start Minetest and switch to the Local Game tab.
- Select the world you want to enable Gauges in.
- Click Configure, then enable
gauges
by double-clicking it (or ticking the Enabled checkbox). - Save the changes, then start a game on the world you enabled Gauges on.
- Gauges should now be running on your world.
Using a text editor
This is the recommended way to enable the mod on a server without using a GUI.
- Make sure Minetest is not currently running (otherwise, it will overwrite the changes when exiting).
- Open the world's
world.mt
file using a text editor. - Add the following line at the end of the file:
load_mod_gauges = true
If the line is already present in the file, then replace false
with true
on that line.
- Save the file, then start a game on the world you enabled Gauges on.
- Gauges should now be running on your world.
Version compatibility
Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work with newer or older versions. Issues arising in versions older than 5.0.0 will generally not be fixed.
License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
LICENSE.md
for details. - Textures are licensed under CC0 1.0 Universal, see
LICENSE.assets.md
for details.