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This also improves formatting to comply with Minetest's Lua code style guidelines. |
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textures | ||
.editorconfig | ||
.luacheckrc | ||
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init.lua | ||
LICENSE.assets.md | ||
LICENSE.md | ||
mod.conf | ||
README.md |
Gauges
Gauges for Minetest, a free and open source infinite world block sandbox game.
Installation
Download the mod
To install Gauges, clone this Git repository into your Minetest's mods/
directory:
git clone https://github.com/minetest-mods/gauges.git
You can also
download a ZIP archive
of Gauges. If you do so, you will need to extract the archive then rename
the resulting folder from gauges-master
to gauges
– this is
absolutely required, as the mod won't work otherwise.
Enable the mod
Once you have installed Gauges, you need to enable it in Minetest. The procedure is as follows:
Using the client's main menu
This is the easiest way to enable Gauges when playing in singleplayer (or on a server hosted from a client).
- Start Minetest and switch to the Local Game tab.
- Select the world you want to enable Gauges in.
- Click Configure, then enable
gauges
by double-clicking it (or ticking the Enabled checkbox). - Save the changes, then start a game on the world you enabled Gauges on.
- Gauges should now be running on your world.
Using a text editor
This is the recommended way to enable the mod on a server without using a GUI.
- Make sure Minetest is not currently running (otherwise, it will overwrite the changes when exiting).
- Open the world's
world.mt
file using a text editor. - Add the following line at the end of the file:
load_mod_gauges = true
If the line is already present in the file, then replace false
with true
on that line.
- Save the file, then start a game on the world you enabled Gauges on.
- Gauges should now be running on your world.
Version compatibility
Gauges requires Minetest 5.0.0 or newer to work as expected.
License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
LICENSE.md
for details. - Textures are licensed under CC0 1.0 Universal, see
LICENSE.assets.md
for details.