forked from mtcontrib/hangglider
Merge branch 'master' of gpcf/minetest-hangglider into master
This commit is contained in:
commit
43056dfe65
@ -50,3 +50,4 @@ Textures:
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Models and sounds:
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CC BY-SA (4.0) by Piezo_.
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hangglider_flak_shot: tnt_explode sound from minetest_game (CC BY-SA 3.0)
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@ -1,3 +1,4 @@
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default
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wool
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minetest_systemd?
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areas?
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70
init.lua
70
init.lua
@ -40,6 +40,13 @@
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-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
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-- Simplified liquid check.
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-- Modifications by gpcf
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-- 2018-12-09
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-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
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-- set these areas with the /area_flak command
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local HUD_Overlay = true --show glider struts as overlay on HUD
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local debug = false --show debug info in top-center of hud
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local moveModelUp = false
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@ -88,6 +95,31 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
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end
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})]]
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if areas then
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hangglider.flak = true
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-- chat command definition essentially copied from areas mod.
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minetest.register_chatcommand("area_flak",{
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params = "<ID>",
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description = "Toggle airspace restrictions for area <ID>",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_flak."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist"
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.." or is not owned by you."
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end
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local open = not areas.areas[id].flak
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].flak = open or nil
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areas:save()
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return true, ("Area's airspace %s."):format(open and "closed" or "opened")
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end
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})
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end
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if minetestd and minetestd.services.gravityctl.enabled then
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minetestd.gravityctl.register_gravity_effect("hangglider",
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function(player)
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@ -103,6 +135,28 @@ minetestd.gravityctl.register_gravity_effect("hangglider",
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)
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end
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hangglider.can_fly = function (pname, pos)
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-- Checks if the player will get shot down at the position
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if minetest.is_protected(vector.round(pos), pname) then
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if hangglider.flak then
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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return false
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end
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end
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end
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end
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return true
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end
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hangglider.shot_sound = function (pos)
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minetest.sound_play("hangglider_flak_shot", {
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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})
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end
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local step_v
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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@ -111,7 +165,7 @@ minetest.register_entity("hangglider:glider", {
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immortal = true,
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static_save = false,
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textures = {"wool_white.png","default_wood.png"},
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on_step = function(self, _)
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on_step = function(self, dtime)
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local canExist = false
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if self.object:get_attach() then
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local player = self.object:get_attach("parent")
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@ -142,6 +196,20 @@ minetest.register_entity("hangglider:glider", {
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]]end
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end
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end
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if not hangglider.can_fly(pname,pos) then
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if not self.warned then -- warning shot
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self.warned = 0
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hangglider.shot_sound(pos)
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minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
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end
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self.warned = self.warned + dtime
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if self.warned > 2 then -- shoot down
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player:set_hp(1)
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player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
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hangglider.shot_sound(pos)
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canExist = false
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end
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end
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if not canExist then
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player:set_physics_override({
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jump = 1,
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BIN
sounds/hangglider_flak_shot.ogg
Normal file
BIN
sounds/hangglider_flak_shot.ogg
Normal file
Binary file not shown.
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