forked from mtcontrib/hangglider
Merge branch 'master' of https://notabug.org/Piezo_/minetest-hangglider
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commit
bc9edfa15f
17
init.lua
17
init.lua
@ -37,7 +37,8 @@
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-- Improved gravity adjustment function.
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-- Changed airbreaking process
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-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
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-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
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-- Simplified liquid check.
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-- Modifications by gpcf
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-- 2018-12-09
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@ -59,7 +60,7 @@ hangglider.id = {} -- hud id for displaying overlay with struts
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end
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if debug then hangglider.debug = {} end -- hud id for debug data
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--hangglider.airbreak = {} -- true if falling fast when equip
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--[[
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minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
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is_visible = false,
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physical = false,
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@ -92,7 +93,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
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self.object:remove()
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end
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end
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})
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})]]
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if areas then
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hangglider.flak = true
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@ -174,11 +175,13 @@ minetest.register_entity("hangglider:glider", {
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if hangglider.use[pname] then
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local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
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if mrn_name then
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if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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step_v = player:get_player_velocity().y
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if step_v < 0 then
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if step_v < 0 and step_v > -3 then
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player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then --Cap our gliding movement speed.
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player:set_physics_override({speed=2.25})
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else
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player:set_physics_override({speed=1})
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end
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@ -289,7 +292,7 @@ minetest.register_tool("hangglider:hangglider", {
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local airbreak = false
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local vel = player:get_player_velocity().y
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if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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--[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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--hangglider.airbreak[pname] = true
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airbreak = true
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local stopper = minetest.add_entity(pos, "hangglider:airstopper")
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@ -298,7 +301,7 @@ minetest.register_tool("hangglider:hangglider", {
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stopper:get_luaentity().attach = player
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player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end, stopper, player)
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end
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end]]
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if not airbreak then
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if moveModelUp then
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minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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