This commit is contained in:
Gabriel Pérez-Cerezo 2018-12-10 12:29:47 +01:00
commit bc9edfa15f

View File

@ -37,7 +37,8 @@
-- Improved gravity adjustment function. -- Improved gravity adjustment function.
-- Changed airbreaking process -- Changed airbreaking process
-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
-- Simplified liquid check.
-- Modifications by gpcf -- Modifications by gpcf
-- 2018-12-09 -- 2018-12-09
@ -59,7 +60,7 @@ hangglider.id = {} -- hud id for displaying overlay with struts
end end
if debug then hangglider.debug = {} end -- hud id for debug data if debug then hangglider.debug = {} end -- hud id for debug data
--hangglider.airbreak = {} -- true if falling fast when equip --hangglider.airbreak = {} -- true if falling fast when equip
--[[
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them. minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
is_visible = false, is_visible = false,
physical = false, physical = false,
@ -92,7 +93,7 @@ minetest.register_entity("hangglider:airstopper", { --A one-instant entity that
self.object:remove() self.object:remove()
end end
end end
}) })]]
if areas then if areas then
hangglider.flak = true hangglider.flak = true
@ -174,11 +175,13 @@ minetest.register_entity("hangglider:glider", {
if hangglider.use[pname] then if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then if mrn_name then
if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true canExist = true
step_v = player:get_player_velocity().y step_v = player:get_player_velocity().y
if step_v < 0 then if step_v < 0 and step_v > -3 then
player:set_physics_override({speed=math.abs(step_v/2) + 0.75}) player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then --Cap our gliding movement speed.
player:set_physics_override({speed=2.25})
else else
player:set_physics_override({speed=1}) player:set_physics_override({speed=1})
end end
@ -289,7 +292,7 @@ minetest.register_tool("hangglider:hangglider", {
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local airbreak = false local airbreak = false
local vel = player:get_player_velocity().y local vel = player:get_player_velocity().y
if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly --[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
--hangglider.airbreak[pname] = true --hangglider.airbreak[pname] = true
airbreak = true airbreak = true
local stopper = minetest.add_entity(pos, "hangglider:airstopper") local stopper = minetest.add_entity(pos, "hangglider:airstopper")
@ -298,7 +301,7 @@ minetest.register_tool("hangglider:hangglider", {
stopper:get_luaentity().attach = player stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end, stopper, player) end, stopper, player)
end end]]
if not airbreak then if not airbreak then
if moveModelUp then if moveModelUp then
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0}) minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})