forked from mtcontrib/hangglider
Update with newer minetest_systemd support
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parent
e85a77edab
commit
bcfc19a8b4
50
init.lua
50
init.lua
@ -124,18 +124,23 @@ if areas then
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})
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end
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if minetestd and minetestd.services.gravityctl.enabled then
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minetestd.gravityctl.register_gravity_effect("hangglider",
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function(player)
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if minetestd and minetestd.services.physicsctl.enabled then
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minetestd.physicsctl.register_physics_effect("hangglider",
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function(player) -- check
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return hangglider.use[player:get_player_name()]
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end,
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function(gravity, player)
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local vel = player:get_player_velocity()
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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return ((vel.y + 3)/20)
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function(phys, player) -- blend
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local vel_y = player:get_player_velocity().y
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel_y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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phys.gravity = phys.gravity*((vel_y + 3)/20)
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if vel_y < 0 and vel_y > -3 then
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phys.speed = phys.speed*(math.abs(vel_y/2) + 0.75)
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elseif vel_y <= -3 then --Cap our gliding movement speed.
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phys.speed = phys.speed*2.25
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end
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end,
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7,
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1000
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7 -- effect order
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)
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end
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@ -213,15 +218,16 @@ minetest.register_entity("hangglider:glider", {
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if mrn_name then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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step_v = player:get_player_velocity().y
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if step_v < 0 and step_v > -3 then
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apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then --Cap our gliding movement speed.
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apply_physics_override(player, {speed=2.25})
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else
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remove_physics_override(player, {speed=1})
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end
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if not minetestd then
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step_v = player:get_player_velocity().y
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if step_v < 0 and step_v > -3 then
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apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then --Cap our gliding movement speed.
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apply_physics_override(player, {speed=2.25})
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else
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remove_physics_override(player, {speed=1})
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end
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if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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apply_physics_override(player, {gravity=((step_v + 3)/20)})
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end
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@ -247,12 +253,12 @@ minetest.register_entity("hangglider:glider", {
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end
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end
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if not canExist then
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remove_physics_override(player, {
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jump = 1,
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speed = 1,
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})
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if not minetestd then
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remove_physics_override(player, {gravity=1})
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remove_physics_override(player, {
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gravity=1,
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jump = 1,
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speed = 1,})
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end
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hangglider.use[pname] = false
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if HUD_Overlay then
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