forked from mtcontrib/hangglider
Added player_monoids support
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@ -2,3 +2,4 @@ default
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wool
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minetest_systemd?
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areas?
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player_monoids?
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47
init.lua
47
init.lua
@ -45,6 +45,10 @@
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-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
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-- set these areas with the /area_flak command
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-- Modifications by SpaghettiToastBook
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-- 2018-12-29
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-- Physics overrides use player_monoids mod if available
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local HUD_Overlay = true --show glider struts as overlay on HUD
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@ -163,6 +167,31 @@ hangglider.shot_sound = function (pos)
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})
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end
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local physics_attrs = {"jump", "speed", "gravity"}
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local function apply_physics_override(player, overrides)
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if player_monoids then
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
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end
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end
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else
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player:set_physics_override(overrides)
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end
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end
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local function remove_physics_override(player, overrides)
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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if player_monoids then
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player_monoids[attr]:del_change(player, "hangglider:glider")
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else
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player:set_physics_override({[attr] = 1})
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end
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end
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end
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end
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local step_v
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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@ -185,15 +214,15 @@ minetest.register_entity("hangglider:glider", {
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canExist = true
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step_v = player:get_player_velocity().y
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if step_v < 0 and step_v > -3 then
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player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
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apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then --Cap our gliding movement speed.
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player:set_physics_override({speed=2.25})
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apply_physics_override(player, {speed=2.25})
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else
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player:set_physics_override({speed=1})
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remove_physics_override(player, {speed=1})
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end
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if not minetestd then
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if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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player:set_physics_override({gravity=((step_v + 3)/20)})
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apply_physics_override(player, {gravity=((step_v + 3)/20)})
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end
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--[[local vel = player:get_player_velocity()
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
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@ -217,12 +246,12 @@ minetest.register_entity("hangglider:glider", {
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end
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end
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if not canExist then
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player:set_physics_override({
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remove_physics_override(player, {
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jump = 1,
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speed = 1,
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})
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if not minetestd then
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player:set_physics_override({gravity=1})
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remove_physics_override(player, {gravity=1})
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end
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hangglider.use[pname] = false
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if HUD_Overlay then
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@ -240,7 +269,7 @@ minetest.register_entity("hangglider:glider", {
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})
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minetest.register_on_dieplayer(function(player)
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player:set_physics_override({
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remove_physics_override(player, {
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gravity = 1,
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jump = 1,
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})
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@ -250,7 +279,7 @@ end)
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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player:set_physics_override({
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remove_physics_override(player, {
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gravity = 1,
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jump = 1,
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})
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@ -316,7 +345,7 @@ minetest.register_tool("hangglider:hangglider", {
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end
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end
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hangglider.use[pname] = true
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player:set_physics_override({jump = 0})
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apply_physics_override(player, {jump = 0})
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-- if minetest 0.4.x use this:
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-- if minetest 5.x use this:
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