4 Commits

Author SHA1 Message Date
Medley
17419f721e Add support for games without default game (MTG) (#25)
* Add support for games without `default`

This adds support for games like Mineclonia, and any game xcompat adds
support for. The only asterix is dye support, the pattern for dyes has
been expanded for common dye mods, but if a new dye mod has different
dye names those might not work without an update to the pattern.

* Refactor & fix Farlands dye support

* Add some mcl colors, make names & their order consistent

* Fix old crafting bug & refacfor crafting

* Minor refactor & reorder for clarity

* Fix for Farlands `get_name` returning "" not nil

Farlands seems to return "" instead of nil/0 when no item is present.
By accounting for this, this commit fixes an issue where any empty slot
repaired the glider.

* Separate color handling to new module

* Luacheck fix

* Ignore empty `do end` luacheck warnings

* Replace `minetest.` with `core.`
2025-10-19 10:22:36 -04:00
Niklp
6c23c135dc Improve interoperability without player_monoids and pova (#24)
* Import noobdigital87's changes

Co-authored-by: noobdigital87 <noobdigital87@gmail.com>

* Fix hud type; remove useless code; style

---------

Co-authored-by: noobdigital87 <noobdigital87@gmail.com>
2025-07-11 08:53:07 +02:00
Niklp
f970874855 Cleanup HUD code (#21) 2025-05-24 17:49:24 -04:00
tenplus1
071fe93cf5 add pova support (#20)
* Update mod.conf

add pova optional dependency

* Update init.lua

add support for pova

* Update .luacheckrc

---------

Co-authored-by: Luke aka SwissalpS <161979+SwissalpS@users.noreply.github.com>
2025-01-18 17:42:39 +01:00
5 changed files with 265 additions and 140 deletions

View File

@@ -5,8 +5,16 @@ globals = {
read_globals = {
"minetest",
"core",
"vector", "ItemStack",
"player_monoids",
"pova",
"unifieddyes",
"xcompat",
}
ignore = {
"541", -- Empty "do end" block warning
}

91
colors.lua Normal file
View File

@@ -0,0 +1,91 @@
local S = hangglider.translator
local module = {}
local has_unifieddyes = core.get_modpath("unifieddyes")
local dye_prefix_pattern_universal = "^.*dyes?:" -- Known dye prefix matches: dyes, mcl_dyes, mcl_dye, fl_dyes.
local dye_suffix_pattern_farlands = "_dye$" -- A suffix appended to dye names in the Farlands game.
local dye_colors = {
black = "111111",
blue = "0000ff",
brown = "592c00",
cyan = "00ffff",
dark_green = "005900",
dark_grey = "444444",
green = "00ff00",
grey = "888888",
light_blue = "258ec9",
lime = "60ac19",
magenta = "ff00ff",
orange = "ff7f00",
pink = "ff7f9f",
purple = "6821a0",
red = "ff0000",
silver = "818177",
violet = "8000ff",
white = "ffffff",
yellow = "ffff00",
}
local translated_colors = {
black = S("Black"),
blue = S("Blue"),
brown = S("Brown"),
cyan = S("Cyan"),
dark_green = S("Dark Green"),
dark_grey = S("Dark Grey"),
green = S("Green"),
grey = S("Grey"),
light_blue = S("Light Blue"),
lime = S("Lime"),
magenta = S("Magenta"),
orange = S("Orange"),
pink = S("Pink"),
purple = S("Purple"),
red = S("Red"),
silver = S("Light Grey"),
violet = S("Violet"),
white = S("White"),
yellow = S("Yellow"),
}
function module.get_dye_name(name)
-- Remove prefix and potential suffix
name = string.gsub(name, dye_suffix_pattern_farlands, "")
name = string.match(name, dye_prefix_pattern_universal.."(.+)$")
return name
end
function module.get_dye_color(name)
local color
if has_unifieddyes then
color = unifieddyes.get_color_from_dye_name(name)
end
if not color then
color = module.get_dye_name(name)
if color then
color = dye_colors[color]
end
end
return color
end
function module.get_color_name(name)
return translated_colors[module.get_dye_name(name)]
end
function module.get_color_name_from_color(color)
for name, color_hex in pairs(dye_colors) do
if color == color_hex then
return translated_colors[name]
end
end
return nil
end
return module

View File

@@ -1,105 +1,82 @@
local S = hangglider.translator
local colors = assert(dofile(core.get_modpath("hangglider").."/colors.lua"))
local has_unifieddyes = minetest.get_modpath("unifieddyes")
local repair_items = {"group:wool", xcompat.materials.paper}
local repair_percentage = 100
local dye_colors = {
white = "ffffff",
grey = "888888",
dark_grey = "444444",
black = "111111",
violet = "8000ff",
blue = "0000ff",
cyan = "00ffff",
dark_green = "005900",
green = "00ff00",
yellow = "ffff00",
brown = "592c00",
orange = "ff7f00",
red = "ff0000",
magenta = "ff00ff",
pink = "ff7f9f",
}
local translated_colors = {
white = S("White"),
grey = S("Grey"),
dark_grey = S("Dark_grey"),
black = S("Black"),
violet = S("Violet"),
blue = S("Blue"),
cyan = S("Cyan"),
dark_green = S("Dark_green"),
green = S("Green"),
yellow = S("Yellow"),
brown = S("Brown"),
orange = S("Orange"),
red = S("Red"),
magenta = S("Magenta"),
pink = S("Pink"),
}
-- Placeholder repairing recipes (Doesn't directly apply repair, see handler)
core.register_craft({
output = "hangglider:hangglider",
recipe = {
{xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
{xcompat.materials.paper, "hangglider:hangglider", xcompat.materials.paper},
{xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
},
})
local function get_dye_color(name)
local color
if has_unifieddyes then
color = unifieddyes.get_color_from_dye_name(name)
end
if not color then
color = string.match(name, "^dye:(.+)$")
if color then
color = dye_colors[color]
end
end
return color
end
core.register_craft({
output = "hangglider:hangglider",
recipe = {"hangglider:hangglider", "group:wool"},
type = "shapeless",
})
local function get_color_name(name)
name = string.gsub(name, "^dye:", "")
return translated_colors[name]
end
local function get_color_name_from_color(color)
for name, color_hex in pairs(dye_colors) do
if color == color_hex then
return translated_colors[name]
end
end
end
-- This recipe is just a placeholder
-- Placeholder color recipe (Doesn't drectly apply color, see handler)
do
local item = ItemStack("hangglider:hangglider")
item:get_meta():set_string("description", S("Colored Glider"))
minetest.register_craft({
core.register_craft({
output = item:to_string(),
recipe = {"hangglider:hangglider", "group:dye"},
type = "shapeless",
})
end
-- This is what actually creates the colored hangglider
minetest.register_on_craft(function(crafted_item, _, old_craft_grid)
-- Recipe handler (This is what applies color and repair)
local function crafting_callback_handle_placeholder_recipe(crafted_item, _, old_craft_grid)
if crafted_item:get_name() ~= "hangglider:hangglider" then
-- Function called for an unrelated crafting recipe
return
end
local wear, color, color_name
-- Get existing state and present materials
local wear, repaired, dye_name, color, color_name = 0, false, nil, nil, nil
for _,stack in ipairs(old_craft_grid) do
local name = stack:get_name()
if name == "hangglider:hangglider" then
wear = stack:get_wear()
color = stack:get_meta():get("hangglider_color")
color_name = get_color_name_from_color(color)
elseif minetest.get_item_group(name, "dye") ~= 0 then
color = get_dye_color(name)
color_name = get_color_name(name)
elseif "wool:white" == stack:get_name()
or "default:paper" == stack:get_name()
then
wear = 0
if not name or name == "" then
do end -- The stack is empty, do nothing and skip all checks for this stack.
elseif name == "hangglider:hangglider" then
wear = stack:get_wear()
color = stack:get_meta():get("hangglider_color")
color_name = colors.get_color_name_from_color(color)
elseif core.get_item_group(name, "dye") ~= 0 then
dye_name = name
else
for _,repair_item in ipairs(repair_items) do
if name == repair_item
or core.get_item_group(name, string.match(repair_item, "^group:(.*)$")) ~= 0
then
repaired = true
end
end
end
end
-- Overwrite color with dye if present
if dye_name then
color = colors.get_dye_color(dye_name)
color_name = colors.get_color_name(dye_name)
end
-- Repair if any repair item present
if repaired then
wear = wear - (65535 * (repair_percentage / 100))
if wear < 0 then wear = 0 end
end
-- Apply item changes if valid
if wear and color and color_name then
if color == "ffffff" then
-- Return an uncolored glider
return ItemStack({name = "hangglider:hangglider", wear = wear})
end
local meta = crafted_item:get_meta()
@@ -109,30 +86,17 @@ minetest.register_on_craft(function(crafted_item, _, old_craft_grid)
crafted_item:set_wear(wear)
return crafted_item
end
end)
end
-- Register handler as a callback for any crafting action
core.register_on_craft(crafting_callback_handle_placeholder_recipe)
-- Repairing
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "hangglider:hangglider", "default:paper"},
{"default:paper", "default:paper", "default:paper"},
},
})
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {
{"hangglider:hangglider", "wool:white"},
},
})
-- Main craft
minetest.register_craft({
-- Hangglider recipe
core.register_craft({
output = "hangglider:hangglider",
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"default:stick", "", "default:stick"},
{"", "default:stick", ""},
{"group:wool", "group:wool", "group:wool"},
{xcompat.materials.stick, "", xcompat.materials.stick},
{"", xcompat.materials.stick, ""},
}
})

140
init.lua
View File

@@ -1,26 +1,29 @@
hangglider = {
translator = minetest.get_translator('hangglider'),
translator = core.get_translator('hangglider'),
}
local S = hangglider.translator
local has_player_monoids = minetest.get_modpath("player_monoids")
local has_areas = minetest.get_modpath("areas")
local has_player_monoids = core.get_modpath("player_monoids")
local has_pova = core.get_modpath("pova")
local has_areas = core.get_modpath("areas")
local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true)
local enable_flak = has_areas and minetest.settings:get_bool("hangglider.enable_flak", true)
local flak_warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
local hangglider_uses = tonumber(minetest.settings:get("hangglider.uses")) or 250
local enable_hud_overlay = core.settings:get_bool("hangglider.enable_hud_overlay", true)
local enable_flak = has_areas and core.settings:get_bool("hangglider.enable_flak", true)
local flak_warning_time = tonumber(core.settings:get("hangglider.flak_warning_time")) or 2
local hangglider_uses = tonumber(core.settings:get("hangglider.uses")) or 250
local flak_warning = S("You have entered restricted airspace!@n"
.. "You will be shot down in @1 seconds by anti-aircraft guns!",
flak_warning_time)
local hanggliding_players = {}
local physics_overrides = {}
local hud_overlay_ids = {}
if enable_flak then
minetest.register_chatcommand("area_flak", {
core.register_chatcommand("area_flak", {
params = S("<ID>"),
description = S("Toggle airspace restrictions for area <ID>."),
func = function(name, param)
@@ -41,42 +44,99 @@ if enable_flak then
})
end
local function set_hud_overlay(player, name, image)
function hangglider.is_gliding(player)
if not player then
return false
end
return hanggliding_players[player:get_player_name()]
end
local function set_hud_overlay(player, name, show)
if not enable_hud_overlay then
return
end
if not hud_overlay_ids[name] then
if not hud_overlay_ids[name] and show == true then
hud_overlay_ids[name] = player:hud_add({
hud_elem_type = "image",
text = image,
[core.features.hud_def_type_field and "type" or "hud_elem_type"] = "image",
text = "hangglider_overlay.png",
position = {x = 0, y = 0},
scale = {x = -100, y = -100},
alignment = {x = 1, y = 1},
offset = {x = 0, y = 0},
z_index = -150
})
else
player:hud_change(hud_overlay_ids[name], "text", image)
elseif hud_overlay_ids[name] and show == false then
player:hud_remove(hud_overlay_ids[name])
hud_overlay_ids[name] = nil
end
end
local function set_physics_overrides(player, overrides)
local player_name = player:get_player_name()
if has_player_monoids then
for name, value in pairs(overrides) do
player_monoids[name]:add_change(player, value, "hangglider:glider")
end
elseif has_pova then
pova.add_override(player_name, "hangglider:glider",
{jump = 0, speed = overrides.speed, gravity = overrides.gravity})
pova.do_override(player)
else
player:set_physics_override(overrides)
local def = player:get_physics_override()
if not physics_overrides[player_name] then
physics_overrides[player_name] = {
physics = {
speed = def.speed,
jump = def.jump,
gravity = def.gravity,
},
deltas = {speed = 0, jump = 0, gravity = 0},
}
end
-- Compute the new delta to apply (relative to current physics)
local delta = {
speed = (overrides.speed or def.speed) - def.speed,
jump = (overrides.jump or def.jump) - def.jump,
gravity = (overrides.gravity or def.gravity) - def.gravity,
}
-- Track the sum of all deltas for this session.
physics_overrides[player_name].deltas.speed = physics_overrides[player_name].deltas.speed + delta.speed
physics_overrides[player_name].deltas.jump = physics_overrides[player_name].deltas.jump + delta.jump
physics_overrides[player_name].deltas.gravity = physics_overrides[player_name].deltas.gravity + delta.gravity
-- Apply new delta on top of current physics
player:set_physics_override({
speed = def.speed + delta.speed,
jump = def.jump + delta.jump,
gravity = def.gravity + delta.gravity,
})
end
end
local function remove_physics_overrides(player)
local player_name = player:get_player_name()
if has_player_monoids then
for _, name in pairs({"jump", "speed", "gravity"}) do
player_monoids[name]:del_change(player, "hangglider:glider")
end
elseif has_pova then
pova.del_override(player_name, "hangglider:glider")
pova.do_override(player)
else
player:set_physics_override({jump = 1, speed = 1, gravity = 1})
local def = player:get_physics_override()
if physics_overrides[player_name]
and physics_overrides[player_name].physics
and physics_overrides[player_name].deltas then
-- Subtract total delta from current values
player:set_physics_override({
speed = def.speed - physics_overrides[player_name].deltas.speed,
jump = def.jump - physics_overrides[player_name].deltas.jump,
gravity = def.gravity - physics_overrides[player_name].deltas.gravity,
})
physics_overrides[player_name] = nil
else
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
end
end
end
@@ -99,11 +159,11 @@ local function can_fly(pos, name)
end
local function safe_node_below(pos)
local node = minetest.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
local node = core.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
if not node then
return false
end
local def = minetest.registered_nodes[node.name]
local def = core.registered_nodes[node.name]
if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then
return true
end
@@ -111,7 +171,7 @@ local function safe_node_below(pos)
end
local function shoot_flak_sound(pos)
minetest.sound_play("hangglider_flak_shot", {
core.sound_play("hangglider_flak_shot", {
pos = pos,
max_hear_distance = 30,
gain = 10.0,
@@ -153,7 +213,7 @@ local function hangglider_step(self, dtime)
if not self.flak_timer then
self.flak_timer = 0
shoot_flak_sound(pos)
minetest.chat_send_player(name, flak_warning)
core.chat_send_player(name, flak_warning)
else
self.flak_timer = self.flak_timer + dtime
end
@@ -167,7 +227,7 @@ local function hangglider_step(self, dtime)
if not gliding then
remove_physics_overrides(player)
hanggliding_players[name] = nil
set_hud_overlay(player, name, "blank.png")
set_hud_overlay(player, name, false)
end
end
end
@@ -184,17 +244,17 @@ local function hangglider_use(stack, player)
local pos = player:get_pos()
local name = player:get_player_name()
if not hanggliding_players[name] then
minetest.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
local entity = minetest.add_entity(pos, "hangglider:glider")
core.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
local entity = core.add_entity(pos, "hangglider:glider")
if entity then
entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0))
local color = stack:get_meta():get("hangglider_color")
if color then
entity:set_properties({
textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"}
textures = {xcompat.textures.wool.white.."^[multiply:#"..color, xcompat.textures.wood.apple.planks}
})
end
set_hud_overlay(player, name, "hangglider_overlay.png")
set_hud_overlay(player, name, true)
set_physics_overrides(player, {jump = 0, gravity = 0.25})
hanggliding_players[name] = true
if hangglider_uses > 0 then
@@ -203,26 +263,26 @@ local function hangglider_use(stack, player)
return stack
end
else
set_hud_overlay(player, name, "blank.png")
set_hud_overlay(player, name, false)
remove_physics_overrides(player)
hanggliding_players[name] = nil
end
end
minetest.register_on_dieplayer(function(player)
core.register_on_dieplayer(function(player)
local name = player:get_player_name()
hanggliding_players[name] = nil
remove_physics_overrides(player)
end)
minetest.register_on_leaveplayer(function(player)
core.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hanggliding_players[name] = nil
hud_overlay_ids[name] = nil
remove_physics_overrides(player)
end)
minetest.register_on_player_hpchange(function(player, hp_change, reason)
core.register_on_player_hpchange(function(player, hp_change, reason)
local name = player:get_player_name()
if hanggliding_players[name] and reason.type == "fall" then
-- Stop all fall damage when hanggliding
@@ -231,22 +291,24 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
return hp_change
end, true)
minetest.register_entity("hangglider:glider", {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
mesh = "hangglider.obj",
immortal = true,
static_save = false,
textures = {"wool_white.png", "default_wood.png"},
core.register_entity("hangglider:glider", {
initial_properties = {
visual = "mesh",
visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0},
mesh = "hangglider.obj",
textures = {xcompat.textures.wool.white, xcompat.textures.wood.apple.planks},
immortal = true,
static_save = false,
},
on_step = hangglider_step,
})
minetest.register_tool("hangglider:hangglider", {
core.register_tool("hangglider:hangglider", {
description = S("Glider"),
inventory_image = "hangglider_item.png",
sound = {breaks = "default_tool_breaks"},
on_use = hangglider_use,
})
dofile(minetest.get_modpath("hangglider").."/crafts.lua")
dofile(core.get_modpath("hangglider").."/crafts.lua")

View File

@@ -1,5 +1,5 @@
name = hangglider
description = Adds a functional hang glider for exploring
depends = default, wool, dye
optional_depends = areas, player_monoids, unifieddyes
depends = xcompat
optional_depends = areas, player_monoids, pova, unifieddyes
min_minetest_version = 5.0