forked from mtcontrib/hangglider
Compare commits
4 Commits
49a878aa03
...
master
| Author | SHA1 | Date | |
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17419f721e | ||
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6c23c135dc | ||
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f970874855 | ||
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071fe93cf5 |
@@ -5,8 +5,16 @@ globals = {
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read_globals = {
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"minetest",
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"core",
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"vector", "ItemStack",
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"player_monoids",
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"pova",
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"unifieddyes",
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"xcompat",
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}
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ignore = {
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"541", -- Empty "do end" block warning
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}
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91
colors.lua
Normal file
91
colors.lua
Normal file
@@ -0,0 +1,91 @@
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local S = hangglider.translator
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local module = {}
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local has_unifieddyes = core.get_modpath("unifieddyes")
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local dye_prefix_pattern_universal = "^.*dyes?:" -- Known dye prefix matches: dyes, mcl_dyes, mcl_dye, fl_dyes.
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local dye_suffix_pattern_farlands = "_dye$" -- A suffix appended to dye names in the Farlands game.
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local dye_colors = {
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black = "111111",
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blue = "0000ff",
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brown = "592c00",
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cyan = "00ffff",
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dark_green = "005900",
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dark_grey = "444444",
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green = "00ff00",
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grey = "888888",
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light_blue = "258ec9",
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lime = "60ac19",
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magenta = "ff00ff",
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orange = "ff7f00",
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pink = "ff7f9f",
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purple = "6821a0",
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red = "ff0000",
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silver = "818177",
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violet = "8000ff",
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white = "ffffff",
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yellow = "ffff00",
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}
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local translated_colors = {
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black = S("Black"),
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blue = S("Blue"),
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brown = S("Brown"),
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cyan = S("Cyan"),
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dark_green = S("Dark Green"),
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dark_grey = S("Dark Grey"),
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green = S("Green"),
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grey = S("Grey"),
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light_blue = S("Light Blue"),
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lime = S("Lime"),
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magenta = S("Magenta"),
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orange = S("Orange"),
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pink = S("Pink"),
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purple = S("Purple"),
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red = S("Red"),
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silver = S("Light Grey"),
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violet = S("Violet"),
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white = S("White"),
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yellow = S("Yellow"),
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}
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function module.get_dye_name(name)
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-- Remove prefix and potential suffix
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name = string.gsub(name, dye_suffix_pattern_farlands, "")
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name = string.match(name, dye_prefix_pattern_universal.."(.+)$")
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return name
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end
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function module.get_dye_color(name)
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local color
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if has_unifieddyes then
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color = unifieddyes.get_color_from_dye_name(name)
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end
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if not color then
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color = module.get_dye_name(name)
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if color then
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color = dye_colors[color]
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end
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end
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return color
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end
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function module.get_color_name(name)
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return translated_colors[module.get_dye_name(name)]
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end
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function module.get_color_name_from_color(color)
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for name, color_hex in pairs(dye_colors) do
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if color == color_hex then
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return translated_colors[name]
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end
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end
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return nil
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end
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return module
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162
crafts.lua
162
crafts.lua
@@ -1,105 +1,82 @@
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local S = hangglider.translator
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local colors = assert(dofile(core.get_modpath("hangglider").."/colors.lua"))
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local has_unifieddyes = minetest.get_modpath("unifieddyes")
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local repair_items = {"group:wool", xcompat.materials.paper}
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local repair_percentage = 100
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local dye_colors = {
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white = "ffffff",
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grey = "888888",
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dark_grey = "444444",
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black = "111111",
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violet = "8000ff",
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blue = "0000ff",
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cyan = "00ffff",
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dark_green = "005900",
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green = "00ff00",
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yellow = "ffff00",
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brown = "592c00",
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orange = "ff7f00",
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red = "ff0000",
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magenta = "ff00ff",
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pink = "ff7f9f",
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}
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local translated_colors = {
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white = S("White"),
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grey = S("Grey"),
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dark_grey = S("Dark_grey"),
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black = S("Black"),
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violet = S("Violet"),
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blue = S("Blue"),
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cyan = S("Cyan"),
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dark_green = S("Dark_green"),
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green = S("Green"),
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yellow = S("Yellow"),
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brown = S("Brown"),
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orange = S("Orange"),
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red = S("Red"),
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magenta = S("Magenta"),
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pink = S("Pink"),
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}
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-- Placeholder repairing recipes (Doesn't directly apply repair, see handler)
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core.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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{xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
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{xcompat.materials.paper, "hangglider:hangglider", xcompat.materials.paper},
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{xcompat.materials.paper, xcompat.materials.paper, xcompat.materials.paper},
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},
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})
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local function get_dye_color(name)
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local color
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if has_unifieddyes then
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color = unifieddyes.get_color_from_dye_name(name)
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end
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if not color then
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color = string.match(name, "^dye:(.+)$")
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if color then
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color = dye_colors[color]
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end
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end
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return color
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end
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core.register_craft({
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output = "hangglider:hangglider",
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recipe = {"hangglider:hangglider", "group:wool"},
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type = "shapeless",
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})
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local function get_color_name(name)
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name = string.gsub(name, "^dye:", "")
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return translated_colors[name]
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end
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local function get_color_name_from_color(color)
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for name, color_hex in pairs(dye_colors) do
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if color == color_hex then
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return translated_colors[name]
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end
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end
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end
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-- This recipe is just a placeholder
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-- Placeholder color recipe (Doesn't drectly apply color, see handler)
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do
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local item = ItemStack("hangglider:hangglider")
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item:get_meta():set_string("description", S("Colored Glider"))
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minetest.register_craft({
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core.register_craft({
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output = item:to_string(),
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recipe = {"hangglider:hangglider", "group:dye"},
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type = "shapeless",
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})
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end
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-- This is what actually creates the colored hangglider
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minetest.register_on_craft(function(crafted_item, _, old_craft_grid)
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-- Recipe handler (This is what applies color and repair)
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local function crafting_callback_handle_placeholder_recipe(crafted_item, _, old_craft_grid)
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if crafted_item:get_name() ~= "hangglider:hangglider" then
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-- Function called for an unrelated crafting recipe
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return
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end
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local wear, color, color_name
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-- Get existing state and present materials
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local wear, repaired, dye_name, color, color_name = 0, false, nil, nil, nil
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for _,stack in ipairs(old_craft_grid) do
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local name = stack:get_name()
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if name == "hangglider:hangglider" then
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wear = stack:get_wear()
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color = stack:get_meta():get("hangglider_color")
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color_name = get_color_name_from_color(color)
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elseif minetest.get_item_group(name, "dye") ~= 0 then
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color = get_dye_color(name)
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color_name = get_color_name(name)
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elseif "wool:white" == stack:get_name()
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or "default:paper" == stack:get_name()
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then
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wear = 0
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if not name or name == "" then
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do end -- The stack is empty, do nothing and skip all checks for this stack.
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elseif name == "hangglider:hangglider" then
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wear = stack:get_wear()
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color = stack:get_meta():get("hangglider_color")
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color_name = colors.get_color_name_from_color(color)
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elseif core.get_item_group(name, "dye") ~= 0 then
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dye_name = name
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else
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for _,repair_item in ipairs(repair_items) do
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if name == repair_item
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or core.get_item_group(name, string.match(repair_item, "^group:(.*)$")) ~= 0
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then
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repaired = true
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end
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end
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end
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end
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-- Overwrite color with dye if present
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if dye_name then
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color = colors.get_dye_color(dye_name)
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color_name = colors.get_color_name(dye_name)
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end
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-- Repair if any repair item present
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if repaired then
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wear = wear - (65535 * (repair_percentage / 100))
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if wear < 0 then wear = 0 end
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end
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-- Apply item changes if valid
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if wear and color and color_name then
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if color == "ffffff" then
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-- Return an uncolored glider
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return ItemStack({name = "hangglider:hangglider", wear = wear})
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end
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local meta = crafted_item:get_meta()
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@@ -109,30 +86,17 @@ minetest.register_on_craft(function(crafted_item, _, old_craft_grid)
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crafted_item:set_wear(wear)
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return crafted_item
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end
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end)
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end
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-- Register handler as a callback for any crafting action
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core.register_on_craft(crafting_callback_handle_placeholder_recipe)
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-- Repairing
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minetest.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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{"default:paper", "default:paper", "default:paper"},
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{"default:paper", "hangglider:hangglider", "default:paper"},
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{"default:paper", "default:paper", "default:paper"},
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},
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})
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minetest.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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{"hangglider:hangglider", "wool:white"},
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},
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})
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-- Main craft
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minetest.register_craft({
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-- Hangglider recipe
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core.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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{"wool:white", "wool:white", "wool:white"},
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{"default:stick", "", "default:stick"},
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{"", "default:stick", ""},
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{"group:wool", "group:wool", "group:wool"},
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{xcompat.materials.stick, "", xcompat.materials.stick},
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{"", xcompat.materials.stick, ""},
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}
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})
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140
init.lua
140
init.lua
@@ -1,26 +1,29 @@
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hangglider = {
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translator = minetest.get_translator('hangglider'),
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translator = core.get_translator('hangglider'),
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}
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local S = hangglider.translator
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local has_player_monoids = minetest.get_modpath("player_monoids")
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local has_areas = minetest.get_modpath("areas")
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local has_player_monoids = core.get_modpath("player_monoids")
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local has_pova = core.get_modpath("pova")
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local has_areas = core.get_modpath("areas")
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local enable_hud_overlay = minetest.settings:get_bool("hangglider.enable_hud_overlay", true)
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local enable_flak = has_areas and minetest.settings:get_bool("hangglider.enable_flak", true)
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local flak_warning_time = tonumber(minetest.settings:get("hangglider.flak_warning_time")) or 2
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local hangglider_uses = tonumber(minetest.settings:get("hangglider.uses")) or 250
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local enable_hud_overlay = core.settings:get_bool("hangglider.enable_hud_overlay", true)
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local enable_flak = has_areas and core.settings:get_bool("hangglider.enable_flak", true)
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local flak_warning_time = tonumber(core.settings:get("hangglider.flak_warning_time")) or 2
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local hangglider_uses = tonumber(core.settings:get("hangglider.uses")) or 250
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local flak_warning = S("You have entered restricted airspace!@n"
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.. "You will be shot down in @1 seconds by anti-aircraft guns!",
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flak_warning_time)
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local hanggliding_players = {}
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local physics_overrides = {}
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local hud_overlay_ids = {}
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if enable_flak then
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minetest.register_chatcommand("area_flak", {
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core.register_chatcommand("area_flak", {
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params = S("<ID>"),
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description = S("Toggle airspace restrictions for area <ID>."),
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func = function(name, param)
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@@ -41,42 +44,99 @@ if enable_flak then
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})
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end
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local function set_hud_overlay(player, name, image)
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function hangglider.is_gliding(player)
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if not player then
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return false
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end
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return hanggliding_players[player:get_player_name()]
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end
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local function set_hud_overlay(player, name, show)
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if not enable_hud_overlay then
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return
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end
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if not hud_overlay_ids[name] then
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if not hud_overlay_ids[name] and show == true then
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hud_overlay_ids[name] = player:hud_add({
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hud_elem_type = "image",
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text = image,
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[core.features.hud_def_type_field and "type" or "hud_elem_type"] = "image",
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text = "hangglider_overlay.png",
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position = {x = 0, y = 0},
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scale = {x = -100, y = -100},
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alignment = {x = 1, y = 1},
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offset = {x = 0, y = 0},
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z_index = -150
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})
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else
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player:hud_change(hud_overlay_ids[name], "text", image)
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elseif hud_overlay_ids[name] and show == false then
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player:hud_remove(hud_overlay_ids[name])
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hud_overlay_ids[name] = nil
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end
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end
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local function set_physics_overrides(player, overrides)
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local player_name = player:get_player_name()
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if has_player_monoids then
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for name, value in pairs(overrides) do
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player_monoids[name]:add_change(player, value, "hangglider:glider")
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end
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elseif has_pova then
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pova.add_override(player_name, "hangglider:glider",
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{jump = 0, speed = overrides.speed, gravity = overrides.gravity})
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pova.do_override(player)
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else
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player:set_physics_override(overrides)
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local def = player:get_physics_override()
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if not physics_overrides[player_name] then
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physics_overrides[player_name] = {
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physics = {
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speed = def.speed,
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jump = def.jump,
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gravity = def.gravity,
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},
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deltas = {speed = 0, jump = 0, gravity = 0},
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}
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end
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-- Compute the new delta to apply (relative to current physics)
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local delta = {
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speed = (overrides.speed or def.speed) - def.speed,
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jump = (overrides.jump or def.jump) - def.jump,
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gravity = (overrides.gravity or def.gravity) - def.gravity,
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}
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-- Track the sum of all deltas for this session.
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physics_overrides[player_name].deltas.speed = physics_overrides[player_name].deltas.speed + delta.speed
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physics_overrides[player_name].deltas.jump = physics_overrides[player_name].deltas.jump + delta.jump
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physics_overrides[player_name].deltas.gravity = physics_overrides[player_name].deltas.gravity + delta.gravity
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-- Apply new delta on top of current physics
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player:set_physics_override({
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speed = def.speed + delta.speed,
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jump = def.jump + delta.jump,
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gravity = def.gravity + delta.gravity,
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})
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end
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end
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local function remove_physics_overrides(player)
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local player_name = player:get_player_name()
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if has_player_monoids then
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for _, name in pairs({"jump", "speed", "gravity"}) do
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player_monoids[name]:del_change(player, "hangglider:glider")
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end
|
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elseif has_pova then
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pova.del_override(player_name, "hangglider:glider")
|
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pova.do_override(player)
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else
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player:set_physics_override({jump = 1, speed = 1, gravity = 1})
|
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local def = player:get_physics_override()
|
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if physics_overrides[player_name]
|
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and physics_overrides[player_name].physics
|
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and physics_overrides[player_name].deltas then
|
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|
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-- Subtract total delta from current values
|
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player:set_physics_override({
|
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speed = def.speed - physics_overrides[player_name].deltas.speed,
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jump = def.jump - physics_overrides[player_name].deltas.jump,
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gravity = def.gravity - physics_overrides[player_name].deltas.gravity,
|
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})
|
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physics_overrides[player_name] = nil
|
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else
|
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
|
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end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -99,11 +159,11 @@ local function can_fly(pos, name)
|
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end
|
||||
|
||||
local function safe_node_below(pos)
|
||||
local node = minetest.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
|
||||
local node = core.get_node_or_nil(vector.new(pos.x, pos.y - 0.5, pos.z))
|
||||
if not node then
|
||||
return false
|
||||
end
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local def = core.registered_nodes[node.name]
|
||||
if def and (def.walkable or (def.liquidtype ~= "none" and def.damage_per_second <= 0)) then
|
||||
return true
|
||||
end
|
||||
@@ -111,7 +171,7 @@ local function safe_node_below(pos)
|
||||
end
|
||||
|
||||
local function shoot_flak_sound(pos)
|
||||
minetest.sound_play("hangglider_flak_shot", {
|
||||
core.sound_play("hangglider_flak_shot", {
|
||||
pos = pos,
|
||||
max_hear_distance = 30,
|
||||
gain = 10.0,
|
||||
@@ -153,7 +213,7 @@ local function hangglider_step(self, dtime)
|
||||
if not self.flak_timer then
|
||||
self.flak_timer = 0
|
||||
shoot_flak_sound(pos)
|
||||
minetest.chat_send_player(name, flak_warning)
|
||||
core.chat_send_player(name, flak_warning)
|
||||
else
|
||||
self.flak_timer = self.flak_timer + dtime
|
||||
end
|
||||
@@ -167,7 +227,7 @@ local function hangglider_step(self, dtime)
|
||||
if not gliding then
|
||||
remove_physics_overrides(player)
|
||||
hanggliding_players[name] = nil
|
||||
set_hud_overlay(player, name, "blank.png")
|
||||
set_hud_overlay(player, name, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -184,17 +244,17 @@ local function hangglider_use(stack, player)
|
||||
local pos = player:get_pos()
|
||||
local name = player:get_player_name()
|
||||
if not hanggliding_players[name] then
|
||||
minetest.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
|
||||
local entity = minetest.add_entity(pos, "hangglider:glider")
|
||||
core.sound_play("hanggliger_equip", {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
|
||||
local entity = core.add_entity(pos, "hangglider:glider")
|
||||
if entity then
|
||||
entity:set_attach(player, "", vector.new(0, 10, 0), vector.new(0, 0, 0))
|
||||
local color = stack:get_meta():get("hangglider_color")
|
||||
if color then
|
||||
entity:set_properties({
|
||||
textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"}
|
||||
textures = {xcompat.textures.wool.white.."^[multiply:#"..color, xcompat.textures.wood.apple.planks}
|
||||
})
|
||||
end
|
||||
set_hud_overlay(player, name, "hangglider_overlay.png")
|
||||
set_hud_overlay(player, name, true)
|
||||
set_physics_overrides(player, {jump = 0, gravity = 0.25})
|
||||
hanggliding_players[name] = true
|
||||
if hangglider_uses > 0 then
|
||||
@@ -203,26 +263,26 @@ local function hangglider_use(stack, player)
|
||||
return stack
|
||||
end
|
||||
else
|
||||
set_hud_overlay(player, name, "blank.png")
|
||||
set_hud_overlay(player, name, false)
|
||||
remove_physics_overrides(player)
|
||||
hanggliding_players[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
core.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hanggliding_players[name] = nil
|
||||
remove_physics_overrides(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
core.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hanggliding_players[name] = nil
|
||||
hud_overlay_ids[name] = nil
|
||||
remove_physics_overrides(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
core.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
local name = player:get_player_name()
|
||||
if hanggliding_players[name] and reason.type == "fall" then
|
||||
-- Stop all fall damage when hanggliding
|
||||
@@ -231,22 +291,24 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_entity("hangglider:glider", {
|
||||
visual = "mesh",
|
||||
visual_size = {x = 12, y = 12},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
mesh = "hangglider.obj",
|
||||
immortal = true,
|
||||
static_save = false,
|
||||
textures = {"wool_white.png", "default_wood.png"},
|
||||
core.register_entity("hangglider:glider", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
visual_size = {x = 12, y = 12},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
mesh = "hangglider.obj",
|
||||
textures = {xcompat.textures.wool.white, xcompat.textures.wood.apple.planks},
|
||||
immortal = true,
|
||||
static_save = false,
|
||||
},
|
||||
on_step = hangglider_step,
|
||||
})
|
||||
|
||||
minetest.register_tool("hangglider:hangglider", {
|
||||
core.register_tool("hangglider:hangglider", {
|
||||
description = S("Glider"),
|
||||
inventory_image = "hangglider_item.png",
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
on_use = hangglider_use,
|
||||
})
|
||||
|
||||
dofile(minetest.get_modpath("hangglider").."/crafts.lua")
|
||||
dofile(core.get_modpath("hangglider").."/crafts.lua")
|
||||
|
||||
4
mod.conf
4
mod.conf
@@ -1,5 +1,5 @@
|
||||
name = hangglider
|
||||
description = Adds a functional hang glider for exploring
|
||||
depends = default, wool, dye
|
||||
optional_depends = areas, player_monoids, unifieddyes
|
||||
depends = xcompat
|
||||
optional_depends = areas, player_monoids, pova, unifieddyes
|
||||
min_minetest_version = 5.0
|
||||
|
||||
Reference in New Issue
Block a user