3 Commits

Author SHA1 Message Date
42205a15a5 Fix hud type; remove useless code; style 2025-06-24 14:15:36 +02:00
ba46073b63 Import noobdigital87's changes
Co-authored-by: noobdigital87 <noobdigital87@gmail.com>
2025-06-24 14:15:19 +02:00
f970874855 Cleanup HUD code (#21) 2025-05-24 17:49:24 -04:00

View File

@ -18,8 +18,10 @@ local flak_warning = S("You have entered restricted airspace!@n"
flak_warning_time) flak_warning_time)
local hanggliding_players = {} local hanggliding_players = {}
local physics_overrides = {}
local hud_overlay_ids = {} local hud_overlay_ids = {}
if enable_flak then if enable_flak then
minetest.register_chatcommand("area_flak", { minetest.register_chatcommand("area_flak", {
params = S("<ID>"), params = S("<ID>"),
@ -42,49 +44,99 @@ if enable_flak then
}) })
end end
local function set_hud_overlay(player, name, image) function hangglider.is_gliding(player)
if not player then
return false
end
return hanggliding_players[player:get_player_name()]
end
local function set_hud_overlay(player, name, show)
if not enable_hud_overlay then if not enable_hud_overlay then
return return
end end
if not hud_overlay_ids[name] then if not hud_overlay_ids[name] and show == true then
hud_overlay_ids[name] = player:hud_add({ hud_overlay_ids[name] = player:hud_add({
hud_elem_type = "image", [minetest.features.hud_def_type_field and "type" or "hud_elem_type"] = "image",
text = image, text = "hangglider_overlay.png",
position = {x = 0, y = 0}, position = {x = 0, y = 0},
scale = {x = -100, y = -100}, scale = {x = -100, y = -100},
alignment = {x = 1, y = 1}, alignment = {x = 1, y = 1},
offset = {x = 0, y = 0}, offset = {x = 0, y = 0},
z_index = -150 z_index = -150
}) })
else elseif hud_overlay_ids[name] and show == false then
player:hud_change(hud_overlay_ids[name], "text", image) player:hud_remove(hud_overlay_ids[name])
hud_overlay_ids[name] = nil
end end
end end
local function set_physics_overrides(player, overrides) local function set_physics_overrides(player, overrides)
local player_name = player:get_player_name()
if has_player_monoids then if has_player_monoids then
for name, value in pairs(overrides) do for name, value in pairs(overrides) do
player_monoids[name]:add_change(player, value, "hangglider:glider") player_monoids[name]:add_change(player, value, "hangglider:glider")
end end
elseif has_pova then elseif has_pova then
pova.add_override(player:get_player_name(), "hangglider:glider", pova.add_override(player_name, "hangglider:glider",
{jump = 0, speed = overrides.speed, gravity = overrides.gravity}) {jump = 0, speed = overrides.speed, gravity = overrides.gravity})
pova.do_override(player) pova.do_override(player)
else else
player:set_physics_override(overrides) local def = player:get_physics_override()
if not physics_overrides[player_name] then
physics_overrides[player_name] = {
physics = {
speed = def.speed,
jump = def.jump,
gravity = def.gravity,
},
deltas = {speed = 0, jump = 0, gravity = 0},
}
end
-- Compute the new delta to apply (relative to current physics)
local delta = {
speed = (overrides.speed or def.speed) - def.speed,
jump = (overrides.jump or def.jump) - def.jump,
gravity = (overrides.gravity or def.gravity) - def.gravity,
}
-- Track the sum of all deltas for this session.
physics_overrides[player_name].deltas.speed = physics_overrides[player_name].deltas.speed + delta.speed
physics_overrides[player_name].deltas.jump = physics_overrides[player_name].deltas.jump + delta.jump
physics_overrides[player_name].deltas.gravity = physics_overrides[player_name].deltas.gravity + delta.gravity
-- Apply new delta on top of current physics
player:set_physics_override({
speed = def.speed + delta.speed,
jump = def.jump + delta.jump,
gravity = def.gravity + delta.gravity,
})
end end
end end
local function remove_physics_overrides(player) local function remove_physics_overrides(player)
local player_name = player:get_player_name()
if has_player_monoids then if has_player_monoids then
for _, name in pairs({"jump", "speed", "gravity"}) do for _, name in pairs({"jump", "speed", "gravity"}) do
player_monoids[name]:del_change(player, "hangglider:glider") player_monoids[name]:del_change(player, "hangglider:glider")
end end
elseif has_pova then elseif has_pova then
pova.del_override(player:get_player_name(), "hangglider:glider") pova.del_override(player_name, "hangglider:glider")
pova.do_override(player) pova.do_override(player)
else else
player:set_physics_override({jump = 1, speed = 1, gravity = 1}) local def = player:get_physics_override()
if physics_overrides[player_name]
and physics_overrides[player_name].physics
and physics_overrides[player_name].deltas then
-- Subtract total delta from current values
player:set_physics_override({
speed = def.speed - physics_overrides[player_name].deltas.speed,
jump = def.jump - physics_overrides[player_name].deltas.jump,
gravity = def.gravity - physics_overrides[player_name].deltas.gravity,
})
physics_overrides[player_name] = nil
else
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
end
end end
end end
@ -175,7 +227,7 @@ local function hangglider_step(self, dtime)
if not gliding then if not gliding then
remove_physics_overrides(player) remove_physics_overrides(player)
hanggliding_players[name] = nil hanggliding_players[name] = nil
set_hud_overlay(player, name, "blank.png") set_hud_overlay(player, name, false)
end end
end end
end end
@ -202,7 +254,7 @@ local function hangglider_use(stack, player)
textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"} textures = {"wool_white.png^[multiply:#"..color, "default_wood.png"}
}) })
end end
set_hud_overlay(player, name, "hangglider_overlay.png") set_hud_overlay(player, name, true)
set_physics_overrides(player, {jump = 0, gravity = 0.25}) set_physics_overrides(player, {jump = 0, gravity = 0.25})
hanggliding_players[name] = true hanggliding_players[name] = true
if hangglider_uses > 0 then if hangglider_uses > 0 then
@ -211,7 +263,7 @@ local function hangglider_use(stack, player)
return stack return stack
end end
else else
set_hud_overlay(player, name, "blank.png") set_hud_overlay(player, name, false)
remove_physics_overrides(player) remove_physics_overrides(player)
hanggliding_players[name] = nil hanggliding_players[name] = nil
end end
@ -240,13 +292,15 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
end, true) end, true)
minetest.register_entity("hangglider:glider", { minetest.register_entity("hangglider:glider", {
initial_properties = {
visual = "mesh", visual = "mesh",
visual_size = {x = 12, y = 12}, visual_size = {x = 12, y = 12},
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
mesh = "hangglider.obj", mesh = "hangglider.obj",
textures = {"wool_white.png", "default_wood.png"},
immortal = true, immortal = true,
static_save = false, static_save = false,
textures = {"wool_white.png", "default_wood.png"}, },
on_step = hangglider_step, on_step = hangglider_step,
}) })