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README.md Normal file
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# hbSprint
License: LGPLv3/CC BY-SA 3.0. Particle code Copyright (c) 2017 Elijah Duffy, licensed MIT.
## Description
A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods.
## Notes
hbSprint can be played with Minetest 0.4.16 or above.
It supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
Thanks to [octacian](https://github.com/octacian/sprint/) for particle code.
## List of features
- Displays and drains stamina (by default, if hudbars is present). Hides stamina bar if full.
- Displays and drains satiation (by default, if hbhunger is present)
- Requires only forward key to be pressed, not left and right (by default)
- Requires walkable ground (no water sprinting)
- All variables customizable in Advanced settings or directly in minetest.conf
## Known issues
- Forward double tap support not implemented
## Bug reports and suggestions
You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/hbsprint/issues/new).
## Links
* [GitHub](http://github.com/tacotexmex/hbsprint/)

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depends.txt Normal file
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player_monoids?
hudbars?
hbhunger?

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description.txt Normal file
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A flexible sprint mod supporting stamina, hunger and monoids.

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init.lua Normal file
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-- Vars
local speed = tonumber(minetest.settings:get("sprint_speed")) or 1.3
local jump = tonumber(minetest.settings:get("sprint_jump")) or 1.1
local key = minetest.settings:get("sprint_key") or "Use"
local dir = minetest.settings:get_bool("sprint_forward_only")
local particles = tonumber(minetest.settings:get("sprint_particles")) or 2
local stamina = minetest.settings:get_bool("sprint_stamina") or true
local stamina_drain = tonumber(minetest.settings:get("sprint_stamina_drain")) or 2
local replenish = tonumber(minetest.settings:get("sprint_stamina_replenish")) or 2
local starve = minetest.settings:get_bool("sprint_starve") or true
local starve_drain = minetest.settings:get("sprint_starve_drain") or 0.5
local sprint_timer_step = 0.5
local sprint_timer = 0
local player_stamina = 20
local stamina_timer = 0
if dir == nil then dir = true end
if stamina ~= false then stamina = true end
if starve == nil then starve = true end
if not minetest.get_modpath("hudbars") then hudbars = false end
if not minetest.get_modpath("hbhunger") then starve = false end
if not minetest.get_modpath("player_monoids") then monoids = false end
-- Functions
local function start_sprint(player)
if monoids then
player_monoids.speed:add_change(player, speed, "sprint:sprint")
player_monoids.jump:add_change(player, jump, "sprint:jump")
else
player:set_physics_override({speed = speed, jump = jump})
end
end
local function stop_sprint(player)
if monoids then
player_monoids.speed:del_change(player, "sprint:sprint")
player_monoids.jump:del_change(player, "sprint:jump")
else
player:set_physics_override({speed = 1, jump = 1})
end
end
local function drain_stamina(player)
player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina > 0 then
player:set_attribute("stamina", player_stamina - stamina_drain)
end
if hudbars then
if player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
hb.change_hudbar(player, "stamina", player_stamina)
end
end
local function replenish_stamina(player)
player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina < 20 then
player:set_attribute("stamina", player_stamina + stamina_drain)
end
if hudbars then
hb.change_hudbar(player, "stamina", player_stamina)
if player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
end
end
local function drain_hunger(player, hunger, name)
if hunger > 0 then
hbhunger.hunger[name] = hunger - starve_drain
hbhunger.set_hunger_raw(player)
end
end
local function create_particles(player, name, pos, ground)
if ground and ground.name ~= "air" and ground.name ~= "ignore" then
local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image or ""
if type(tile) == "string" then
for i = 1, particles do
minetest.add_particle({
pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(),
size = math.random() + 0.5,
vertical = false,
texture = tile,
})
end
end
end
end
-- Registrations
if minetest.get_modpath("hudbars") ~= nil and stamina then
hb.register_hudbar("stamina",
0xFFFFFF,
"Stamina",
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
player_stamina, player_stamina,
false, "%s: %.1f/%.1f")
hudbars = true
hb.hide_hudbar(player, "stamina")
end
minetest.register_on_joinplayer(function(player)
if hudbars and stamina then hb.init_hudbar(player, "stamina") end
player:set_attribute("stamina", 20)
end)
minetest.register_globalstep(function(dtime)
sprint_timer = sprint_timer + dtime
stamina_timer = stamina_timer + dtime
if sprint_timer >= sprint_timer_step then
for _,player in ipairs(minetest.get_connected_players()) do
local ctrl = player:get_player_control()
local key_press = false
if key == "Use" and dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
elseif key == "Use" and not dir then
key_press = ctrl.aux1
end
-- if key == "W" and dir then
-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
-- elseif key == "W" then
-- key_press = ctrl.aux1 or key_press and key_tap
-- end
if key_press then
local name = player:get_player_name()
local hunger = 30
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
if starve then
hunger = tonumber(hbhunger.hunger[name])
end
if ground ~= nil then
walkable = minetest.registered_nodes[ground.name].walkable
end
if player_stamina > 0 and hunger > 9 and walkable then --AND IF NOT WATER!
start_sprint(player)
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end
if particles then create_particles(player, name, pos, ground) end
end
else
stop_sprint(player)
if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer = 0
end
end
end
sprint_timer = 0
end
end)

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mod.conf Normal file
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name = hbsprint

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#Sprint speed multiplier
sprint_speed (Sprint speed multiplier) float 1.3
#Sprint jump multiplier
sprint_jump (Sprint jump multiplier) float 1.1
#Use a key to sprint
sprint_key (Sprint key) enum Use Use
#Require player to move forward only to be able to sprint
sprint_forward_only (Sprint forward only) bool true
#The amount of particles to spawn behind a sprinting player
sprint_particles (Particles) float 2
#Drain stamina while sprinting
sprint_stamina (Stamina) bool true
#The amount of stamina to drain while sprinting
sprint_stamina_drain (Stamina drain) float 2
#The amount of seconds before starting to replenish stamina
sprint_stamina_replenish (Stamina replenish) float 2
#Drain satiation while sprinting
sprint_starve (Starve) bool true
#The amount of satiation to drain while sprinting
sprint_starve_drain (Starve drain) float 0.5

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