forked from minetest-mods/hbsprint
refactor
This commit is contained in:
parent
0893fd8bec
commit
49305c18d3
203
init.lua
203
init.lua
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@ -43,7 +43,8 @@ end
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-- Functions
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local function start_sprint(player)
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if not sprinting[player:get_player_name()] then
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local name = player:get_player_name()
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if not sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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@ -53,11 +54,13 @@ local function start_sprint(player)
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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sprinting[name] = true
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end
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end
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local function stop_sprint(player)
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if sprinting[player:get_player_name()] then
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local name = player:get_player_name()
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if sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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@ -67,13 +70,15 @@ local function stop_sprint(player)
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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sprinting[name] = false
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end
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end
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local function drain_stamina(player)
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local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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if player_stamina > 0 then
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player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain)
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player_stamina = math.max(0, player_stamina - stamina_drain)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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@ -82,55 +87,56 @@ local function drain_stamina(player)
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end
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local function replenish_stamina(player)
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local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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if player_stamina < 20 then
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player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain)
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player_stamina = math.min(20, player_stamina + stamina_drain)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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local function drain_hunger(player, hunger, name)
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if hunger > 0 then
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local newhunger = hunger - starve_drain
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if starve == "hbhunger" then
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hbhunger.hunger[name] = newhunger
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hbhunger.set_hunger_raw(player)
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elseif starve == "hunger_ng" then
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hunger_ng.alter_hunger(name, - starve_drain, "Sprinting")
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end
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local function drain_hunger(player, name)
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if starve == "hbhunger" then
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local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
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hbhunger.hunger[name] = math.max(0, hunger)
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hbhunger.set_hunger_raw(player)
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elseif starve == "hunger_ng" then
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hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
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end
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end
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local function drain_breath(player)
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local player_breath = player:get_breath()
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if player_breath < 11 then
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player_breath = player_breath - breath_drain
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if player_breath > 0 then
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player:set_breath(player_breath)
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end
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player_breath = math.max(0, player_breath - breath_drain)
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player:set_breath(player_breath)
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end
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end
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local function create_particles(player, name, pos, ground)
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if ground and ground.name ~= "air" and ground.name ~= "ignore" then
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image or ""
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if type(tile) == "string" then
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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if not ground or ground.name == "air" or ground.name == "ignore" then
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return
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end
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image
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if type(tile) ~= "string" then
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return
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end
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local rand = function() return math.random(-1,1) * math.random() / 2 end
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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@ -152,66 +158,81 @@ if mod_hudbars and stamina then
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end
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minetest.register_on_joinplayer(function(player)
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if mod_hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end
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player:get_meta():set_float("hbsprint:stamina", 20)
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if stamina then
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if mod_hudbars then
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hb.init_hudbar(player, "stamina", 20, 20, autohide)
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end
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player:get_meta():set_float("hbsprint:stamina", 20)
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end
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end)
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local function sprint_step(player, dtime)
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local name = player:get_player_name()
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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if breath then
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breath_timer[name] = (breath_timer[name] or 0) + dtime
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end
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local ctrl = player:get_player_control()
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local key_press
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if dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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else
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key_press = ctrl.aux1
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end
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if not key_press then
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stop_sprint(player)
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if stamina and stamina_timer[name] >= replenish then
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replenish_stamina(player)
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stamina_timer[name] = 0
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end
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return
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end
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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if ground ~= nil then
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local ground_def = minetest.registered_nodes[ground.name]
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walkable = ground_def and (ground_def.walkable or ground_def.liquidtype ~= "none")
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end
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local player_stamina = 1
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if stamina then
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player_stamina = player:get_meta():get_float("hbsprint:stamina")
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end
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local hunger = 30
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if starve == "hbhunger" then
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hunger = tonumber(hbhunger.hunger[name])
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elseif starve == "hunger_ng" then
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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end
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if player_stamina > 0 and hunger > starve_limit and walkable then
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start_sprint(player)
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, name) end
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if breath and breath_timer[name] >= 2 then
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drain_breath(player)
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breath_timer[name] = 0
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end
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if particles then
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create_particles(player, name, pos, ground)
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end
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else
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stop_sprint(player)
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end
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end
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minetest.register_globalstep(function(dtime)
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sprint_timer = sprint_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _,player in ipairs(minetest.get_connected_players()) do
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local ctrl = player:get_player_control()
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local key_press = false
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stamina_timer[player:get_player_name()] = (stamina_timer[player:get_player_name()] or 0) + sprint_timer
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breath_timer[player:get_player_name()] = (breath_timer[player:get_player_name()] or 0) + sprint_timer
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if dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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else
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key_press = ctrl.aux1
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end
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if key_press then
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local name = player:get_player_name()
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local hunger = 30
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
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if starve == "hbhunger" then
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hunger = tonumber(hbhunger.hunger[name])
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elseif starve == "hunger_ng" then
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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end
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if ground ~= nil then
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local ground_def = minetest.registered_nodes[ground.name]
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if ground_def and (minetest.registered_nodes[ground.name].walkable or minetest.registered_nodes[ground.name].liquidtype ~= "none") then
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walkable = true
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end
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end
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if player_stamina > 0 and hunger > starve_limit and walkable then
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start_sprint(player)
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sprinting[name] = true
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if breath then
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if breath_timer[name] >= 2 then
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drain_breath(player)
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breath_timer[name] = 0
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end
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end
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if particles then create_particles(player, name, pos, ground) end
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else
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stop_sprint(player)
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sprinting[name] = false
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end
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else
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stop_sprint(player)
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sprinting[player:get_player_name()] = false
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if stamina_timer[player:get_player_name()] >= replenish then
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if stamina then replenish_stamina(player) end
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stamina_timer[player:get_player_name()] = 0
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end
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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sprint_step(player, sprint_timer)
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end
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sprint_timer = 0
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end
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