forked from minetest-mods/hbsprint
Fixed sprinting in water and stamina regen with multiple players (#15)
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parent
0be579de1e
commit
4cf32dd3f4
18
init.lua
18
init.lua
@ -17,8 +17,6 @@ local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~=
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local sprint_timer_step = 0.5
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local sprint_timer = 0
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local stamina_timer = 0
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local breath_timer = 0
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local mod_hudbars = minetest.get_modpath("hudbars") or false
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local mod_player_monoids = minetest.get_modpath("player_monoids") or false
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@ -153,12 +151,12 @@ end)
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minetest.register_globalstep(function(dtime)
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sprint_timer = sprint_timer + dtime
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stamina_timer = stamina_timer + dtime
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breath_timer = breath_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _,player in ipairs(minetest.get_connected_players()) do
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local ctrl = player:get_player_control()
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local key_press = false
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player:get_meta():set_float("hbsprint_stamina_timer", player:get_meta():get_float("hbsprint_stamina_timer") + sprint_timer)
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player:get_meta():set_float("hbsprint_breath_timer", player:get_meta():get_float("hbsprint_breath_timer") + sprint_timer)
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if key == "Use" and dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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elseif key == "Use" and not dir then
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@ -184,8 +182,8 @@ minetest.register_globalstep(function(dtime)
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end
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if ground ~= nil then
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local ground_def = minetest.registered_nodes[ground.name]
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if ground_def then
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walkable = minetest.registered_nodes[ground.name].walkable
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if ground_def and (minetest.registered_nodes[ground.name].walkable or minetest.registered_nodes[ground.name].liquidtype ~= "none") then
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walkable = true
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end
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end
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if player_stamina > 0 and hunger > starve_limit and walkable then
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@ -194,9 +192,9 @@ minetest.register_globalstep(function(dtime)
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if breath then
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if breath_timer >= 2 then
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if player:get_meta():get_float("hbsprint_breath_timer") >= 2 then
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drain_breath(player)
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breath_timer = 0
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player:get_meta():set_float("hbsprint_breath_timer", 0)
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end
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end
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if particles then create_particles(player, name, pos, ground) end
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@ -207,9 +205,9 @@ minetest.register_globalstep(function(dtime)
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else
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stop_sprint(player)
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player:get_meta():set_string("hbsprint:sprinting", "false")
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if stamina_timer >= replenish then
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if player:get_meta():get_float("hbsprint_stamina_timer") >= replenish then
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if stamina then replenish_stamina(player) end
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stamina_timer = 0
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player:get_meta():set_float("hbsprint_stamina_timer", 0)
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end
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end
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end
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