forked from minetest-mods/hbsprint
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258
init.lua
258
init.lua
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@ -33,164 +33,164 @@ if minetest.get_modpath("player_monoids") ~= nil then monoids = true else monoid
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-- Functions
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local function start_sprint(player)
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if player:get_attribute("sprinting") == "false" then
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if monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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end
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if player:get_attribute("sprinting") == "false" then
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if monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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end
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end
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local function stop_sprint(player)
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if player:get_attribute("sprinting") == "true" then
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if monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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end
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if player:get_attribute("sprinting") == "true" then
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if monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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end
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end
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local function drain_stamina(player)
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina > 0 then
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player:set_attribute("stamina", player_stamina - stamina_drain)
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end
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if hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina > 0 then
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player:set_attribute("stamina", player_stamina - stamina_drain)
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end
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if hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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local function replenish_stamina(player)
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina < 20 then
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player:set_attribute("stamina", player_stamina + stamina_drain)
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end
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if hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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end
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina < 20 then
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player:set_attribute("stamina", player_stamina + stamina_drain)
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end
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if hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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local function drain_hunger(player, hunger, name)
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if hunger > 0 then
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hbhunger.hunger[name] = hunger - starve_drain
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hbhunger.set_hunger_raw(player)
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end
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if hunger > 0 then
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hbhunger.hunger[name] = hunger - starve_drain
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hbhunger.set_hunger_raw(player)
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end
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end
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local function drain_breath(player)
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local player_breath = player:get_breath()
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if player_breath < 11 then
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player_breath = player_breath - breath_drain
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if player_breath > 0 then
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player:set_breath(player_breath)
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end
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end
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local player_breath = player:get_breath()
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if player_breath < 11 then
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player_breath = player_breath - breath_drain
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if player_breath > 0 then
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player:set_breath(player_breath)
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end
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end
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end
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local function create_particles(player, name, pos, ground)
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if ground and ground.name ~= "air" and ground.name ~= "ignore" then
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image or ""
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if type(tile) == "string" then
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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end
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if ground and ground.name ~= "air" and ground.name ~= "ignore" then
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image or ""
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if type(tile) == "string" then
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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end
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end
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-- Registrations
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if minetest.get_modpath("hudbars") ~= nil and stamina then
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hb.register_hudbar("stamina",
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0xFFFFFF,
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"Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
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20, 20,
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false, "%s: %.1f/%.1f")
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hudbars = true
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if autohide then
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hb.hide_hudbar(player, "stamina")
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end
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hb.register_hudbar("stamina",
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0xFFFFFF,
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"Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
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20, 20,
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false, "%s: %.1f/%.1f")
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hudbars = true
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if autohide then
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hb.hide_hudbar(player, "stamina")
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end
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end
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minetest.register_on_joinplayer(function(player)
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if hudbars and stamina then hb.init_hudbar(player, "stamina") end
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player:set_attribute("stamina", 20)
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if hudbars and stamina then hb.init_hudbar(player, "stamina") end
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player:set_attribute("stamina", 20)
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end)
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minetest.register_globalstep(function(dtime)
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sprint_timer = sprint_timer + dtime
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stamina_timer = stamina_timer + dtime
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breath_timer = breath_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _,player in ipairs(minetest.get_connected_players()) do
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local ctrl = player:get_player_control()
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local key_press = false
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if key == "Use" and dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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elseif key == "Use" and not dir then
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key_press = ctrl.aux1
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end
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sprint_timer = sprint_timer + dtime
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stamina_timer = stamina_timer + dtime
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breath_timer = breath_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _,player in ipairs(minetest.get_connected_players()) do
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local ctrl = player:get_player_control()
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local key_press = false
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if key == "Use" and dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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elseif key == "Use" and not dir then
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key_press = ctrl.aux1
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end
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-- if key == "W" and dir then
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-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
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-- elseif key == "W" then
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-- key_press = ctrl.aux1 or key_press and key_tap
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-- end
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-- if key == "W" and dir then
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-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
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-- elseif key == "W" then
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-- key_press = ctrl.aux1 or key_press and key_tap
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-- end
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if key_press then
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local name = player:get_player_name()
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local hunger = 30
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if starve then
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hunger = tonumber(hbhunger.hunger[name])
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end
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if ground ~= nil then
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walkable = minetest.registered_nodes[ground.name].walkable
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end
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if player_stamina > 0 and hunger > 9 and walkable then
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start_sprint(player)
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player:set_attribute("sprinting", "true")
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if breath then
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if breath_timer >= 2 then
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drain_breath(player)
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breath_timer = 0
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end
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end
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if particles then create_particles(player, name, pos, ground) end
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else
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stop_sprint(player)
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player:set_attribute("sprinting", "false")
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end
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else
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stop_sprint(player)
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player:set_attribute("sprinting", "false")
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if stamina_timer >= replenish then
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if stamina then replenish_stamina(player) end
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stamina_timer = 0
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end
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end
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end
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sprint_timer = 0
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end
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if key_press then
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local name = player:get_player_name()
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local hunger = 30
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if starve then
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hunger = tonumber(hbhunger.hunger[name])
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end
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if ground ~= nil then
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walkable = minetest.registered_nodes[ground.name].walkable
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end
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if player_stamina > 0 and hunger > 9 and walkable then
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start_sprint(player)
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player:set_attribute("sprinting", "true")
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if breath then
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if breath_timer >= 2 then
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drain_breath(player)
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breath_timer = 0
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end
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end
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if particles then create_particles(player, name, pos, ground) end
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else
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stop_sprint(player)
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player:set_attribute("sprinting", "false")
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end
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else
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stop_sprint(player)
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player:set_attribute("sprinting", "false")
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if stamina_timer >= replenish then
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if stamina then replenish_stamina(player) end
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stamina_timer = 0
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end
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end
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end
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sprint_timer = 0
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end
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end)
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