Do not run monoids call unnecessarily

This commit is contained in:
tacotexmex 2017-07-12 11:10:08 +02:00
parent 5a299b0a50
commit cd8ba84db4

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@ -15,6 +15,7 @@ local sprint_timer_step = 0.5
local sprint_timer = 0
local player_stamina = 20
local stamina_timer = 0
local sprinting = false
if dir == nil then dir = true end
if stamina ~= false then stamina = true end
@ -26,20 +27,24 @@ if not minetest.get_modpath("player_monoids") then monoids = false end
-- Functions
local function start_sprint(player)
if monoids then
player_monoids.speed:add_change(player, speed, "sprint:sprint")
player_monoids.jump:add_change(player, jump, "sprint:jump")
else
player:set_physics_override({speed = speed, jump = jump})
if not sprinting then
if monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump")
else
player:set_physics_override({speed = speed, jump = jump})
end
end
end
local function stop_sprint(player)
if monoids then
player_monoids.speed:del_change(player, "sprint:sprint")
player_monoids.jump:del_change(player, "sprint:jump")
else
player:set_physics_override({speed = 1, jump = 1})
if sprinting then
if monoids then
player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump")
else
player:set_physics_override({speed = 1, jump = 1})
end
end
end
@ -141,18 +146,20 @@ minetest.register_globalstep(function(dtime)
if ground ~= nil then
walkable = minetest.registered_nodes[ground.name].walkable
end
if player_stamina > 0 and hunger > 9 and walkable then --AND IF NOT WATER!
if player_stamina > 0 and hunger > 9 and walkable then
start_sprint(player)
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end
if particles then create_particles(player, name, pos, ground) end
end
sprinting = true
else
stop_sprint(player)
if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer = 0
end
sprinting = false
end
end
sprint_timer = 0