forked from minetest-mods/hbsprint
Fix hbsprint behaviour with max value greater than 20
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commit
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13
init.lua
13
init.lua
@ -84,25 +84,28 @@ local function drain_stamina(player)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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end
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if mod_hudbars then
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if mod_hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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if autohide and
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player_stamina < hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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end
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end
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local function replenish_stamina(player)
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local function replenish_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local max_stamina = hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
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local ctrl = player:get_player_control()
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local ctrl = player:get_player_control()
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if player_stamina < 20 and not ctrl.jump then
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if player_stamina < max_stamina and not ctrl.jump then
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if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
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if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
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player_stamina = math.min(20, player_stamina + standing)
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player_stamina = math.min(max_stamina, player_stamina + standing)
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else
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else
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player_stamina = math.min(20, player_stamina + stamina_heal)
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player_stamina = math.min(max_stamina, player_stamina + stamina_heal)
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end
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end
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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end
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if mod_hudbars then
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
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if autohide and player_stamina >= max_stamina then hb.hide_hudbar(player, "stamina") end
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end
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end
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end
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end
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