Fix hbsprint behaviour with max value greater than 20

This commit is contained in:
Sys Quatre 2020-10-16 00:10:14 +02:00
parent b3773c0470
commit dc766c1336

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@ -84,25 +84,28 @@ local function drain_stamina(player)
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end
if mod_hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
if autohide and
player_stamina < hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
then hb.unhide_hudbar(player, "stamina") end
hb.change_hudbar(player, "stamina", player_stamina)
end
end
local function replenish_stamina(player)
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
local max_stamina = hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local ctrl = player:get_player_control()
if player_stamina < 20 and not ctrl.jump then
if player_stamina < max_stamina and not ctrl.jump then
if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
player_stamina = math.min(20, player_stamina + standing)
player_stamina = math.min(max_stamina, player_stamina + standing)
else
player_stamina = math.min(20, player_stamina + stamina_heal)
player_stamina = math.min(max_stamina, player_stamina + stamina_heal)
end
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end
if mod_hudbars then
hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
if autohide and player_stamina >= max_stamina then hb.hide_hudbar(player, "stamina") end
end
end