homedecor_modpack/homedecor/window_treatments.lua

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local S = homedecor.gettext
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local function N_(x) return x end
homedecor.register("window_quartered", {
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description = S("Window (quartered)"),
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tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_quartered.png",
"homedecor_window_quartered.png"
},
use_texture_alpha = true,
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groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
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{-0.5, -0.0625, -0.025, 0.5, 0.0625, 0.025}, -- NodeBox4
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{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox5
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox6
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{-0.0625, -0.5, -0.025, 0.0625, 0.5, 0.025}, -- NodeBox7
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}
},
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selection_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
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})
homedecor.register("window_plain", {
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description = S("Window (plain)"),
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tiles = {
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_sides.png",
"homedecor_window_frame.png",
"homedecor_window_frame.png"
},
use_texture_alpha = true,
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groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.025, 0.5, 0.5, 0}, -- NodeBox1
{-0.5, 0.4375, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox2
{-0.5, -0.5, -0.0625, 0.5, -0.4375, 0.0625}, -- NodeBox3
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{0.4375, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox4
{-0.5, -0.5, -0.0625, -0.4375, 0.5, 0.0625}, -- NodeBox5
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}
},
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selection_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
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})
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local wb1_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 5/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thick", {
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description = S("Window Blinds (thick)"),
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mesh = "homedecor_windowblind_thick.obj",
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inventory_image = "homedecor_windowblind_thick_inv.png",
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tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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selection_box = wb1_cbox
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})
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local wb2_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
}
homedecor.register("blinds_thin", {
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description = S("Window Blinds (thin)"),
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mesh = "homedecor_windowblind_thin.obj",
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inventory_image = "homedecor_windowblind_thin_inv.png",
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tiles = {
"homedecor_windowblind_strings.png",
"homedecor_windowblinds.png"
},
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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selection_box = wb2_cbox
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})
local curtaincolors = {
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{ N_("red"), "#ad2323e0:175" },
{ N_("green"), "#27a927e0:175" },
{ N_("blue"), "#2626c6e0:175" },
{ N_("white"), "#ffffffe0:175" },
{ N_("pink"), "#ff8fb7e0:175" },
{ N_("violet"), "#7f29d7e0:175" },
}
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for _, c in ipairs(curtaincolors) do
local color, hue = unpack(c)
homedecor.register("curtain_"..color, {
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description = S("Curtains (@1)", S(color)),
tiles = { "homedecor_curtain.png^[colorize:"..hue },
inventory_image = "homedecor_curtain.png^[colorize:"..hue,
wield_image = "homedecor_curtain.png^[colorize:"..hue,
drawtype = 'signlike',
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
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selection_box = { type = "wallmounted" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
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-- Open the curtains
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local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_open_"..color, param2 = fdir })
end
return itemstack
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end
})
homedecor.register("curtain_open_"..color, {
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description = S("Curtains (@1)", S(color)),
tiles = { "homedecor_curtain_open.png^[colorize:"..hue },
inventory_image = "homedecor_curtain_open.png^[colorize:"..hue,
wield_image = "homedecor_curtain_open.png^[colorize:"..hue,
drawtype = 'signlike',
use_texture_alpha = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
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selection_box = { type = "wallmounted" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
if string.find(topnode.name, "homedecor:curtainrod") then
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-- Close the curtains
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local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:curtain_"..color, param2 = fdir })
end
return itemstack
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end
})
end
local mats = {
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{ "brass", S("brass"), "homedecor_generic_metal_brass.png" },
{ "wrought_iron", S("wrought iron"), "homedecor_generic_metal_wrought_iron.png" },
{ "wood", S("wood"), "default_wood.png" }
}
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for _, m in ipairs(mats) do
local material, mat_name, texture = unpack(m)
homedecor.register("curtainrod_"..material, {
tiles = { texture },
inventory_image = "homedecor_curtainrod_"..material.."_inv.png",
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description = S("Curtain Rod (@1)", mat_name),
groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.375, 0.5, -0.4375, 0.4375},
{-0.4375, -0.5, 0.4375, -0.375, -0.4375, 0.5},
{0.375, -0.5, 0.4375, 0.4375, -0.4375, 0.5}
}
}
})
end
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homedecor.register("window_flowerbox", {
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description = S("Window flowerbox"),
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tiles = {
"homedecor_flowerbox_top.png",
"homedecor_flowerbox_bottom.png",
"homedecor_flowerbox_sides.png"
},
inventory_image = "homedecor_flowerbox_inv.png",
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sounds = default.node_sound_stone_defaults(),
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groups = { snappy = 3 },
node_box = {
type = "fixed",
fixed = {
{-0.375, 0.25, -0.125, 0.375, 0.5, 0.375}, -- NodeBox1
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{-0.3125, 0.4375, 0.375, -0.25, 0.4875, 0.5}, -- NodeBox2
{0.25, 0.4375, 0.375, 0.3125, 0.4875, 0.5}, -- NodeBox3
}
}
})
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homedecor.register("stained_glass", {
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description = S("Stained Glass"),
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tiles = {"homedecor_stained_glass.png"},
inventory_image = "homedecor_stained_glass.png",
groups = {snappy=3},
use_texture_alpha = true,
light_source = 3,
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = { {-0.5, -0.5, 0.46875, 0.5, 0.5, 0.5} }
}
})