add curtain rods and "opened" curtains
rods in brass, wrought iron, wood opened curtains in same colors as regular made all curtains use texture alpha, gave their textures ~90% opacity moved curtains defs into window_treatments.lua
@ -994,8 +994,38 @@ for c in ipairs(curtaincolors) do
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{ "wool:"..color, "", ""},
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},
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})
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end
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minetest.register_craft( {
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output = "homedecor:curtain_open_"..color,
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recipe = {
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{ "homedecor:curtain_"..color },
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},
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})
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minetest.register_craft( {
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output = "homedecor:curtain_"..color,
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recipe = {
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{ "homedecor:curtain_open_"..color },
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},
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})
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end
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local mats = {
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{ "brass", "homedecor:pole_brass" },
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{ "wrought_iron", "homedecor:pole_wrought_iron" },
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{ "wood", "default:stick" }
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}
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for i in ipairs(mats) do
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local material = mats[i][1]
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local ingredient = mats[i][2]
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minetest.register_craft( {
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output = "homedecor:curtainrod_"..material.." 3",
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recipe = {
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{ ingredient, ingredient, ingredient },
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},
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})
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end
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-- Recycling recipes
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@ -215,44 +215,6 @@ minetest.register_node("homedecor:pole_wrought_iron", {
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walkable = true,
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})
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--
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local curtaincolors = {
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"red",
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"green",
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"blue",
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"white",
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"pink",
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"violet"
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}
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for c in ipairs(curtaincolors) do
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local color = curtaincolors[c]
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local color_d = S(curtaincolors[c])
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minetest.register_node("homedecor:curtain_"..color, {
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description = S("Curtains (%s)"):format(color_d),
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tiles = { "homedecor_curtain_"..color..".png" },
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inventory_image = "homedecor_curtain_"..color..".png",
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wield_image = "homedecor_curtain_"..color..".png",
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drawtype = 'signlike',
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = 'wallmounted',
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selection_box = {
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type = "wallmounted",
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--wall_side = = <default>
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},
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})
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if color_d ~= color then
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minetest.register_alias("homedecor:curtain_"..color_d, "homedecor:curtain_"..color)
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end
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end
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local welcome_mat_colors = { "green", "brown", "grey" }
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for _, color in ipairs(welcome_mat_colors) do
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Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 589 B After Width: | Height: | Size: 531 B |
BIN
homedecor/textures/homedecor_curtain_open_blue.png
Normal file
After Width: | Height: | Size: 398 B |
BIN
homedecor/textures/homedecor_curtain_open_green.png
Normal file
After Width: | Height: | Size: 470 B |
BIN
homedecor/textures/homedecor_curtain_open_pink.png
Normal file
After Width: | Height: | Size: 577 B |
BIN
homedecor/textures/homedecor_curtain_open_red.png
Normal file
After Width: | Height: | Size: 430 B |
BIN
homedecor/textures/homedecor_curtain_open_violet.png
Normal file
After Width: | Height: | Size: 459 B |
BIN
homedecor/textures/homedecor_curtain_open_white.png
Normal file
After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 980 B After Width: | Height: | Size: 672 B |
Before Width: | Height: | Size: 559 B After Width: | Height: | Size: 442 B |
Before Width: | Height: | Size: 653 B After Width: | Height: | Size: 483 B |
Before Width: | Height: | Size: 429 B After Width: | Height: | Size: 622 B |
BIN
homedecor/textures/homedecor_curtainrod_brass_inv.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
homedecor/textures/homedecor_curtainrod_wood_inv.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
homedecor/textures/homedecor_curtainrod_wrought_iron_inv.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
@ -1,4 +1,6 @@
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local S = homedecor.gettext
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minetest.register_node("homedecor:window_quartered", {
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description = "Window",
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tiles = {
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@ -189,3 +191,85 @@ minetest.register_node("homedecor:blinds_thin", {
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},
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})
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local curtaincolors = {
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"red",
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"green",
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"blue",
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"white",
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"pink",
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"violet"
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}
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for c in ipairs(curtaincolors) do
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local color = curtaincolors[c]
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local color_d = S(curtaincolors[c])
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minetest.register_node("homedecor:curtain_"..color, {
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description = S("Curtains (%s)"):format(color_d),
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tiles = { "homedecor_curtain_"..color..".png" },
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inventory_image = "homedecor_curtain_"..color..".png",
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wield_image = "homedecor_curtain_"..color..".png",
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drawtype = 'signlike',
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = 'wallmounted',
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selection_box = {
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type = "wallmounted",
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},
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})
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minetest.register_node("homedecor:curtain_open_"..color, {
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description = S("Curtains (%s)"):format(color_d),
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tiles = { "homedecor_curtain_open_"..color..".png" },
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inventory_image = "homedecor_curtain_open_"..color..".png",
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wield_image = "homedecor_curtain_open_"..color..".png",
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drawtype = 'signlike',
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sunlight_propagates = true,
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults(),
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paramtype2 = 'wallmounted',
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selection_box = {
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type = "wallmounted",
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},
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})
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end
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local mats = {
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{ "brass", "Brass", "homedecor_tile_brass2.png" },
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{ "wrought_iron", "Wrought iron", "homedecor_tile_wrought_iron2.png" },
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{ "wood", "Wooden", "default_wood.png" }
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}
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for i in ipairs(mats) do
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local material = mats[i][1]
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local mat_name = mats[i][2]
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local texture = mats[i][3]
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minetest.register_node("homedecor:curtainrod_"..material, {
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tiles = { texture },
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inventory_image = "homedecor_curtainrod_"..material.."_inv.png",
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description = "Curtain Rod ("..mat_name..")",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { snappy = 3 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.375, 0.5, -0.4375, 0.4375},
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{-0.4375, -0.5, 0.4375, -0.375, -0.4375, 0.5},
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{0.375, -0.5, 0.4375, 0.4375, -0.4375, 0.5}
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}
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||||
}
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||||
})
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end
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