homedecor_modpack/homedecor/kitchen_cabinet.lua

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-- This file supplies Kitchen cabinets and kitchen sink
local S = homedecor.gettext
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local counter_materials = { "", "granite", "marble", "steel" }
for _, mat in ipairs(counter_materials) do
local desc = S("Kitchen Cabinet")
local material = ""
if mat ~= "" then
desc = S("Kitchen Cabinet ("..mat.." top)")
material = "_"..mat
end
minetest.register_node('homedecor:kitchen_cabinet'..material, {
description = desc,
tiles = { 'homedecor_kitchen_cabinet_top'..material..'.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,8]"..
"list[current_name;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]")
meta:set_string("infotext", S("Kitchen Cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 24)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
end
minetest.register_node('homedecor:kitchen_cabinet_half', {
drawtype="nodebox",
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description = S('Half-height Kitchen Cabinet (on ceiling)'),
tiles = { 'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front_half.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Kitchen Cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 12)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:kitchen_cabinet_with_sink', {
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description = S("Kitchen Cabinet with sink"),
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drawtype = "mesh",
mesh = "homedecor_kitchen_sink.obj",
tiles = { "homedecor_kitchen_sink.png" },
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", S("Under-sink cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})