forked from mtcontrib/homedecor_modpack
split 4-bottle model into separate materials
(obsoletes the "4/multi" model)
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@ -371,39 +371,44 @@ local bottle_colors = {"brown", "green"}
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for _, b in ipairs(bottle_colors) do
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homedecor.register("bottle_"..b, {
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tiles = { "homedecor_bottle_"..b..".png" },
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inventory_image = "homedecor_bottle_"..b.."_inv.png",
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description = "Bottle ("..b..")",
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mesh = "homedecor_bottle.obj",
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sunlight_propagates = true,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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collision_box = bottle_cbox,
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selection_box = bottle_cbox
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})
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homedecor.register("bottle_"..b, {
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tiles = { "homedecor_bottle_"..b..".png" },
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inventory_image = "homedecor_bottle_"..b.."_inv.png",
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description = "Bottle ("..b..")",
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mesh = "homedecor_bottle.obj",
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sunlight_propagates = true,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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collision_box = bottle_cbox,
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selection_box = bottle_cbox
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})
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-- 4-bottle sets
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homedecor.register("4_bottles_"..b, {
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tiles = { "homedecor_bottle_"..b..".png" },
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inventory_image = "homedecor_4_bottles_"..b.."_inv.png",
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description = "Four "..b.." bottles",
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mesh = "homedecor_4_bottles.obj",
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sunlight_propagates = true,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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collision_box = fbottle_cbox,
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selection_box = fbottle_cbox
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})
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-- 4-bottle sets
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homedecor.register("4_bottles_"..b, {
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tiles = {
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"homedecor_bottle_"..b..".png",
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"homedecor_bottle_"..b..".png"
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},
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inventory_image = "homedecor_4_bottles_"..b.."_inv.png",
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description = "Four "..b.." bottles",
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mesh = "homedecor_4_bottles.obj",
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sunlight_propagates = true,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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collision_box = fbottle_cbox,
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selection_box = fbottle_cbox
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})
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end
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homedecor.register("4_bottles_multi", {
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tiles = { "homedecor_4_bottles_multi.png" },
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tiles = {
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"homedecor_bottle_brown.png",
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"homedecor_bottle_green.png"
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},
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inventory_image = "homedecor_4_bottles_multi_inv.png",
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description = "Four misc brown/green bottles",
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mesh = "homedecor_4_bottles_multi.obj",
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mesh = "homedecor_4_bottles.obj",
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sunlight_propagates = true,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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