Use initial_properties for entities (#74)

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Niklp 2024-07-03 08:09:31 +02:00 committed by GitHub
parent d0ab9b82ce
commit 1ef4837abe
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2 changed files with 15 additions and 11 deletions

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@ -36,11 +36,13 @@ homedecor.register("air_conditioner", {
-- fans
minetest.register_entity(":homedecor:mesh_desk_fan", {
collisionbox = homedecor.nodebox.null,
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
textures = {"homedecor_desk_fan_uv.png"},
visual_size = {x=10, y=10},
initial_properties = {
collisionbox = homedecor.nodebox.null,
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
textures = {"homedecor_desk_fan_uv.png"},
visual_size = {x=10, y=10},
}
})
local add_mesh_desk_fan_entity = function(pos)

View File

@ -4,12 +4,14 @@ local tmp = {}
local sd_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
minetest.register_entity("itemframes:item",{
hp_max = 1,
visual="wielditem",
visual_size={x = 0.33, y = 0.33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
initial_properties = {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.33, y = 0.33},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
},
on_activate = function(self, staticdata)
if tmp.nodename ~= nil and tmp.texture ~= nil then
self.nodename = tmp.nodename