Add inventory images for medicine cabinet and toilet paper

add craft recipe for medicine cabinet, move it to misc-bathroom.lua
This commit is contained in:
Vanessa Ezekowitz 2014-08-01 21:26:04 -04:00
parent 6bef2b186d
commit 3ed1ea822a
5 changed files with 71 additions and 61 deletions

View File

@ -1967,6 +1967,15 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({
output = "homedecor:medicine_cabinet",
recipe = {
{ "group:stick", "default:glass", "group:stick" },
{ "group:stick", "default:glass", "group:stick" },
{ "group:stick", "default:glass", "group:stick" }
},
})
minetest.register_craft({ minetest.register_craft({
output = "homedecor:cardboard_box 2", output = "homedecor:cardboard_box 2",
recipe = { recipe = {

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@ -62,6 +62,67 @@ minetest.register_node("homedecor:towel_rod", {
sounds = default.node_sound_defaults(), sounds = default.node_sound_defaults(),
}) })
minetest.register_node('homedecor:medicine_cabinet', {
drawtype = "nodebox",
description = S("Medicine Cabinet"),
tiles = {
'homedecor_medicine_cabinet_tb.png',
'homedecor_medicine_cabinet_tb.png',
'homedecor_medicine_cabinet_sides.png',
'homedecor_medicine_cabinet_sides.png',
'homedecor_medicine_cabinet_back.png',
'homedecor_medicine_cabinet_front.png'
},
inventory_image = "homedecor_medicine_cabinet_inv.png",
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;1,0;6,1;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Medicine cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node("homedecor:toilet_paper", { minetest.register_node("homedecor:toilet_paper", {
description = S("Toilet paper"), description = S("Toilet paper"),
tiles = { tiles = {
@ -72,6 +133,7 @@ minetest.register_node("homedecor:toilet_paper", {
"homedecor_toilet_paper_back.png", "homedecor_toilet_paper_back.png",
"homedecor_toilet_paper_front.png" "homedecor_toilet_paper_front.png"
}, },
inventory_image = "homedecor_toilet_paper_inv.png",
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",

View File

@ -633,64 +633,3 @@ minetest.register_node("homedecor:dishwasher_granite", {
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { snappy = 3 }, groups = { snappy = 3 },
}) })
minetest.register_node('homedecor:medicine_cabinet', {
drawtype = "nodebox",
description = S("Medicine Cabinet"),
tiles = {
'homedecor_medicine_cabinet_tb.png',
'homedecor_medicine_cabinet_tb.png',
'homedecor_medicine_cabinet_sides.png',
'homedecor_medicine_cabinet_sides.png',
'homedecor_medicine_cabinet_back.png',
'homedecor_medicine_cabinet_front.png'
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;1,0;6,1;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Medicine cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from medicine cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})

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