convert lavalamps to use param2 coloring
Side effect: Now all of Unified Dyes' colors can be applied.
@ -1,84 +1,135 @@
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local lavalamps_list = {
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{ "Red Lava Lamp", "red"},
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{ "Orange Lava Lamp", "orange"},
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{ "Yellow Lava Lamp", "yellow"},
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{ "Green Lava Lamp", "green"},
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{ "Blue Lava Lamp", "blue"},
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{ "Violet Lava Lamp", "violet"},
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lavalamp = {}
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minetest.register_node("lavalamp:lavalamp", {
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description = "Lava Lamp",
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drawtype = "mesh",
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mesh = "lavalamp.obj",
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tiles = {
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{ name = "lavalamp_metal.png", color = 0xffffffff},
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{
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name="lavalamp_lamp_anim.png",
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animation={
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type="vertical_frames",
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aspect_w=40,
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aspect_h=40,
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length=6.0,
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},
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},
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},
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inventory_image = "lavalamp_lamp_inv.png",
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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sunlight_propagates = true,
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walkable = false,
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light_source = 14,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "lavalamp:lavalamp", false)
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else
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node.name = "lavalamp:lavalamp_off"
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minetest.swap_node(pos, node)
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return itemstack
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end
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end
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})
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minetest.register_node("lavalamp:lavalamp_off", {
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description = "Lava Lamp (off)",
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drawtype = "mesh",
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mesh = "lavalamp.obj",
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tiles = {
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{ name = "lavalamp_metal.png", color = 0xffffffff },
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"lavalamp_lamp_off.png",
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},
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette.png",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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drop = "lavalamp:lavalamp",
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "lavalamp:lavalamp"
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minetest.swap_node(pos, node)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "lavalamp:lavalamp",
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recipe = {
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{"", "wool:white", "", },
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{"", "bucket:bucket_water", "", },
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{"", "wool:black", "", }
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}
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})
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-- convert to param2 coloring
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local colors = {
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"red",
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"orange",
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"yellow",
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"green",
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"blue",
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"violet"
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}
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for i in ipairs(lavalamps_list) do
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local lavalampdesc = lavalamps_list[i][1]
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local colour = lavalamps_list[i][2]
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minetest.register_node("lavalamp:"..colour, {
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description = lavalampdesc,
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drawtype = "mesh",
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mesh = "lavalamp.obj",
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tiles = {
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"lavalamp_metal.png",
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{
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name="lavalamp_lamp_anim_"..colour..".png",
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animation={
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type="vertical_frames",
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aspect_w=40,
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aspect_h=40,
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length=6.0,
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},
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},
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},
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inventory_image = "lavalamp_lamp_"..colour.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 14,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "lavalamp:"..colour.."_off"
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minetest.set_node(pos, node)
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return itemstack
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end,
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})
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minetest.register_node("lavalamp:"..colour.."_off", {
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description = lavalampdesc.." off",
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drawtype = "mesh",
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mesh = "lavalamp.obj",
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tiles = {
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"lavalamp_metal.png",
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"lavalamp_lamp_off.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25,0.5, 0.25 },
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},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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sounds = default.node_sound_glass_defaults(),
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drop = "lavalamp:"..colour,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "lavalamp:"..colour
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minetest.set_node(pos, node)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "lavalamp:"..colour,
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recipe = {
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{"", "wool:"..colour, "", },
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{"", "bucket:bucket_water", "", },
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{"", "wool:black", "", }
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}
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})
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lavalamp.old_static_nodes = {}
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for _, color in ipairs(colors) do
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table.insert(lavalamp.old_static_nodes, "lavalamp:"..color)
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table.insert(lavalamp.old_static_nodes, "lavalamp:"..color.."_off")
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end
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print(dump(lavalamp.old_static_nodes))
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minetest.register_lbm({
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name = "lavalamp:convert",
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label = "Convert lava lamps to use param2 color",
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run_at_every_load = true,
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nodenames = lavalamp.old_static_nodes,
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action = function(pos, node)
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local name = node.name
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local newname
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local color
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if string.find(name, "red") then
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color = "red"
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elseif string.find(name, "orange") then
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color = "orange"
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elseif string.find(name, "yellow") then
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color = "yellow"
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elseif string.find(name, "green") then
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color = "green"
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elseif string.find(name, "blue") then
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color = "blue"
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elseif string.find(name, "violet") then
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color = "violet"
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end
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local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
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print("LAVALAMP: "..node.name..", "..color.." ("..paletteidx..")")
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minetest.set_node(pos, { name = "lavalamp:lavalamp", param2 = paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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BIN
lavalamp/textures/lavalamp_lamp_anim.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 82 B After Width: | Height: | Size: 86 B |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.9 KiB |