forked from mtcontrib/homedecor_modpack
refactor code
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8ccbe6abc4
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5db791deb4
@ -14,19 +14,43 @@ local set_player_textures =
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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local skin_updates = {} -- skin update queue
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local default_skin = "character.png"
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local function set_player_skin(player, skin)
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minetest.log("verbose",
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S("player @1 sets skin to @2", player:get_player_name(), skin) ..
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(armor_mod_path and ' [armor]' or '')
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)
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function homedecor.get_player_skin(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if not skin or skin == "" then
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return default_skin, true
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end
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return skin, false
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end
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function homedecor.set_player_skin(player, skin, save)
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skin = skin or default_skin
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if armor_mod_path then -- if 3D_armor's installed, let it set the skin
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armor.textures[player:get_player_name()].skin = skin
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armor:update_player_visuals(player)
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else
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set_player_textures(player, { skin })
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end
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if save then
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if skin == default_skin then
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skin = "default"
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player:set_attribute("homedecor:player_skin", "")
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else
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player:set_attribute("homedecor:player_skin", skin)
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end
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if save == "player" then -- if player action
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minetest.log("verbose",
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S("player @1 sets skin to @2", player:get_player_name(), skin) ..
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(armor_mod_path and ' [3d_armor]' or '')
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)
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end
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end
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end
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function homedecor.unset_player_skin(player)
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homedecor.set_player_skin(player, nil, true)
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end
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homedecor.register("wardrobe", {
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@ -59,6 +83,7 @@ homedecor.register("wardrobe", {
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end
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meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
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"button_exit[0,3.29;0.6,0.6;default;x]"..
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clothes_strings..
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"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
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"list[current_name;main;0.5,4.5;5,2;]"..
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@ -66,14 +91,17 @@ homedecor.register("wardrobe", {
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"listring[]")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.default then
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homedecor.set_player_skin(sender, nil, "player")
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return
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end
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for i = 1,5 do
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if fields[skins[i]] then
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set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png")
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sender:set_attribute("homedecor:player_skin", "homedecor_clothes_"..skins[i]..".png")
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homedecor.set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png", "player")
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break
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elseif fields["fe"..skins[i]] then
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set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png")
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sender:set_attribute("homedecor:player_skin", "homedecor_clothes_fe"..skins[i]..".png")
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homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png", "player")
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break
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end
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end
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@ -85,19 +113,11 @@ minetest.register_alias("homedecor:wardrobe_top", "air")
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute("homedecor:player_skin")
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if skin ~= nil then
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-- setting player skin on connect has no effect, so queue skin change for next game step
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table.insert(skin_updates, {player, skin})
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end
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end)
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minetest.register_globalstep(function(dtime)
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-- if skin update queue is filled
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if #skin_updates > 0 then
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-- update player skins
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for _,u in pairs(skin_updates) do
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set_player_skin(u[1], u[2])
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end
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skin_updates = {} -- empty queue
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if skin and skin ~= "" then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(1, function(player, skin)
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homedecor.set_player_skin(player, skin)
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end, player, skin)
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end
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end)
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