forked from mtcontrib/homedecor_modpack
fix slab_z nodebox direction inconsistencies
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7d07e81a8c
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@ -80,7 +80,7 @@ homedecor.register("4_bottles_multi", {
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selection_box = fbottle_cbox
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})
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local wine_cbox = homedecor.nodebox.slab_z(0.25)
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local wine_cbox = homedecor.nodebox.slab_z(-0.75)
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homedecor.register("wine_rack", {
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description = "Wine Rack",
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mesh = "homedecor_wine_rack.obj",
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@ -4,8 +4,20 @@
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-- a box is defined as {x1, y1, z1, x2, y2, z2}
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homedecor.box = {
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-- bottom slab (starting from -y) with height optionally shifted upwards
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slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end,
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slab_z = function(depth) return { -0.5, -0.5, -0.5+depth, 0.5, 0.5, 0.5 } end,
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slab_z = function(depth)
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-- for consistency with the other functions here, we have to assume that a "z" slab starts from -z and extends by depth,
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-- but since conventionally a lot of nodes place slabs against +z for player convenience, we define
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-- a "negative" depth as a depth extending from the other side, i.e. +z
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if depth > 0 then
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-- slab starting from -z
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return { -0.5, -0.5, -0.5, 0.5, 0.5, -0.5+depth }
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else
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-- slab starting from +z (z1=0.5-(-depth))
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return { -0.5, -0.5, 0.5+depth, 0.5, 0.5, 0.5 }
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end
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end,
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bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end,
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cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
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}
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@ -249,7 +249,7 @@ homedecor.register("dvd_cd_cabinet", {
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"homedecor_dvdcd_cabinet_front.png",
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"homedecor_dvdcd_cabinet_back.png"
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},
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selection_box = homedecor.nodebox.slab_z(0.5),
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selection_box = homedecor.nodebox.slab_z(-0.5),
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groups = {choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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})
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