use mesh nodes for standing lamp and "3dforniture" table lamp
rewrote the surrounding code a bit to clean it up all new textures, got rid of related, obsolete files.
@ -66,6 +66,35 @@ function homedecor.get_nodedef_field(nodename, fieldname)
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return minetest.registered_nodes[nodename][fieldname]
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end
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-- Place a two-node-tall single object (e.g. a floor lamp)
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function homedecor.place_twonode_vertical(itemstack, placer, pointed_thing, node)
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local pos = pointed_thing.under
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local pnode = minetest.get_node(pointed_thing.under)
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local rnodedef = minetest.registered_nodes[pnode.name]
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if not rnodedef["buildable_to"] then
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pos = pointed_thing.above
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end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos2 = { x = pos.x, y=pos.y + 1, z = pos.z }
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local tnode = minetest.get_node(pos)
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local tnode2 = minetest.get_node(pos2)
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if homedecor.get_nodedef_field(tnode.name, "buildable_to")
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and homedecor.get_nodedef_field(tnode2.name, "buildable_to")
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and not minetest.is_protected(pos, placer:get_player_name())
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and not minetest.is_protected(pos2, placer:get_player_name()) then
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minetest.add_node(pos, { name = node, param2 = fdir })
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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-- Stack one node above another
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function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
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@ -400,132 +400,80 @@ minetest.register_node('homedecor:lattice_lantern_small', {
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local repl = { off="low", low="med", med="hi", hi="max", max="off", }
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local lamp_colors = { "", "blue", "green", "pink", "red", "violet" }
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local tlamp_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
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}
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local slamp_cbox = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
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}
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local function reg_lamp(suffix, nxt, tilesuffix, light, color)
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local lampcolor = "_"..color
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local standingcolor = "_"..color
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local colordesc = " ("..color..")"
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if color == "" then
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lampcolor = ""
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standingcolor = "_white"
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colordesc = " (white)"
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end
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minetest.register_node("homedecor:table_lamp"..lampcolor.."_"..suffix, {
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description = S("Table Lamp "..colordesc),
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drawtype = "nodebox",
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tiles = {
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"forniture_table_lamp_s"..tilesuffix..".png",
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"forniture_table_lamp_s"..tilesuffix..".png",
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"forniture_table_lamp"..lampcolor.."_l"..tilesuffix..".png",
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},
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1500, -0.500, -0.1500, 0.1500, -0.45, 0.1500 },
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{ -0.0500, -0.450, -0.0500, 0.0500, -0.40, 0.0500 },
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{ -0.0250, -0.400, -0.0250, 0.0250, -0.10, 0.0250 },
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{ -0.0125, -0.125, -0.2000, 0.0125, -0.10, 0.2000 },
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{ -0.2000, -0.125, -0.0125, 0.2000, -0.10, 0.0125 },
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{ -0.2000, -0.100, -0.2000, -0.1750, 0.30, 0.2000 },
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{ 0.1750, -0.100, -0.2000, 0.2000, 0.30, 0.2000 },
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{ -0.1750, -0.100, -0.2000, 0.1750, 0.30, -0.1750 },
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{ -0.1750, -0.100, 0.1750, 0.1750, 0.30, 0.2000 },
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description = S("Table Lamp "..colordesc),
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drawtype = "mesh",
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mesh = "homedecor_table_lamp.obj",
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tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" },
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paramtype = "light",
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walkable = false,
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light_source = light,
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selection_box = tlamp_cbox,
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collision_box = tlamp_cbox,
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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},
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walkable = false,
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light_source = light,
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selection_box = {
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type = "fixed",
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fixed = { -0.2, -0.5, -0.2, 0.2, 0.30, 0.2 },
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},
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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drop = "homedecor:table_lamp"..lampcolor.."_off",
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on_punch = function(pos, node, puncher)
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node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix]
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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drop = "homedecor:table_lamp"..lampcolor.."_off",
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on_punch = function(pos, node, puncher)
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node.name = "homedecor:table_lamp"..lampcolor.."_"..repl[suffix]
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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})
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if lampcolor == "" then
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minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
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end
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-- standing lamps
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minetest.register_node("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, {
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description = S("Standing Lamp"..colordesc),
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drawtype = "nodebox",
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tiles = {
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"forniture_table_lamp_s"..tilesuffix..".png",
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"homedecor_standing_lamp_bottom_sides.png",
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},
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inventory_image = "homedecor_standing_lamp"..standingcolor.."_inv.png",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1500, -0.500, -0.1500, 0.1500, -0.45, 0.1500 },
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{ -0.0500, -0.450, -0.0500, 0.0500, -0.40, 0.0500 },
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{ -0.0250, -0.400, -0.0250, 0.0250, 0.50, 0.0250 },
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minetest.register_node("homedecor:standing_lamp"..lampcolor.."_"..suffix, {
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description = S("Standing Lamp"..colordesc),
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drawtype = "mesh",
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mesh = "homedecor_standing_lamp.obj",
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tiles = { "homedecor_table_standing_lamp"..lampcolor.."_"..suffix..".png" },
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inventory_image = "homedecor_standing_lamp"..lampcolor.."_inv.png",
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paramtype = "light",
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walkable = false,
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light_source = light,
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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},
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walkable = false,
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light_source = light,
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selection_box = {
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type = "fixed",
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fixed = { 0, 0, 0, 0, 0, 0}
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},
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groups = {cracky=2,oddly_breakable_by_hand=1,
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not_in_creative_inventory=((light ~= nil) and 1) or nil,
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},
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selection_box = slamp_cbox,
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collision_box = slamp_cbox,
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on_place = function(itemstack, placer, pointed_thing)
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return homedecor.stack_vertically(itemstack, placer, pointed_thing,
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"homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp_top"..lampcolor.."_"..suffix)
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end,
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})
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minetest.register_node("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, {
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drawtype = "nodebox",
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tiles = {
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"forniture_table_lamp_s"..tilesuffix..".png",
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"forniture_table_lamp_s"..tilesuffix..".png",
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"forniture_standing_lamp"..lampcolor.."_l"..tilesuffix..".png"
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},
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.0250, -0.500, -0.0250, 0.0250, 0.10, 0.0250 },
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{ -0.0125, 0.0625, -0.2000, 0.0125, 0.10, 0.2000 },
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{ -0.2000, 0.0625, -0.0125, 0.2000, 0.10, 0.0125 },
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{ -0.2000, 0.100, -0.2000, -0.1750, 0.50, 0.2000 },
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{ 0.1750, 0.100, -0.2000, 0.2000, 0.50, 0.2000 },
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{ -0.1750, 0.100, -0.2000, 0.1750, 0.50, -0.1750 },
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{ -0.1750, 0.100, 0.1750, 0.1750, 0.50, 0.2000 },
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},
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},
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walkable = false,
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light_source = light,
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selection_box = {
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type = "fixed",
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fixed = { -0.2, -1.5, -0.2, 0.2, 0.5, 0.2 },
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},
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groups = {snappy=3, not_in_creative_inventory=1},
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on_punch = function(pos, node, puncher)
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node.name = "homedecor:standing_lamp_top"..lampcolor.."_"..repl[suffix]
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local pos2 = { x = pos.x, y=pos.y - 1, z = pos.z }
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if minetest.get_node(pos2).name == "homedecor:standing_lamp_bottom"..lampcolor.."_off" then
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minetest.remove_node(pos2)
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end
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end,
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drop = "homedecor:standing_lamp_bottom"..lampcolor.."_off"
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return homedecor.place_twonode_vertical(itemstack, placer, pointed_thing,
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"homedecor:standing_lamp"..lampcolor.."_"..suffix)
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end,
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on_punch = function(pos, node, puncher)
|
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node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix]
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minetest.set_node(pos, node)
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nodeupdate(pos)
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end,
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||||
})
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||||
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-- "bottom" in the node name is obsolete now, as "top" node doesn't exist anymore.
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||||
minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix)
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minetest.register_alias("homedecor:standing_lamp_top"..lampcolor.."_"..suffix, "air")
|
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||||
-- for old maps that had 3dfornit`ure
|
||||
if lampcolor == "" then
|
||||
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
|
||||
end
|
||||
end
|
||||
|
||||
for _, color in ipairs(lamp_colors) do
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|
1999
homedecor/models/homedecor_standing_lamp.obj
Normal file
1999
homedecor/models/homedecor_table_lamp.obj
Normal file
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BIN
homedecor/textures/homedecor_standing_lamp_inv.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.5 KiB |
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BIN
homedecor/textures/homedecor_table_standing_lamp_blue_hi.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_blue_low.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_blue_max.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_blue_med.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_blue_off.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_green_hi.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_green_low.png
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BIN
homedecor/textures/homedecor_table_standing_lamp_green_max.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_green_med.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_green_off.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_hi.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_low.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_max.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_med.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_off.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_pink_hi.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_pink_low.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_pink_max.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_pink_med.png
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BIN
homedecor/textures/homedecor_table_standing_lamp_pink_off.png
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BIN
homedecor/textures/homedecor_table_standing_lamp_red_hi.png
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BIN
homedecor/textures/homedecor_table_standing_lamp_red_low.png
Normal file
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BIN
homedecor/textures/homedecor_table_standing_lamp_red_max.png
Normal file
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