forked from mtcontrib/homedecor_modpack
completely rewrote all doors code to condense them
into two files - one with the nodebox models, and one with the actual node definitions. In the process, cleaned up the code that handles node_ownership and protection mods. Also made the mod automatically enable either left-click or right-click to open/close a door, depending on whether the game supports it (actually it checks for the existance of an unrelated function that happened to be added at the same time as the new right-click function). Renamed some textures, duplicated all of the _lr.png textures to make it easier to register the textures in a loop and to allow for more flexible texturing.
This commit is contained in:
268
door_nodes.lua
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268
door_nodes.lua
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-- Node definitions for Homedecor doors
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local sides = {"left", "right"}
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local rsides = {"right", "left"}
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-- cheater's method of detecting if default doors are right-click-to-open:
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-- default.generate_ore() was exposed to the modding API one day prior to the
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-- right-click thing.
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local use_rightclick = type(default.generate_ore)
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for i in ipairs(sides) do
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local side = sides[i]
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local rside = rsides[i]
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for j in ipairs(homedecor_door_models) do
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local doorname = homedecor_door_models[j][1]
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local doordesc = homedecor_door_models[j][2]
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local nodeboxes_top = nil
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local nodeboxes_bottom = nil
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if side == "left" then
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nodeboxes_top = homedecor_door_models[j][3]
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nodeboxes_bottomtom = homedecor_door_models[j][4]
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else
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nodeboxes_top = homedecor_door_models[j][5]
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nodeboxes_bottomtom = homedecor_door_models[j][6]
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end
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local tiles_top = {
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_"..rside.."_top.png",
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"homedecor_door_"..doorname.."_"..side.."_top.png",
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}
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local tiles_bottom = {
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
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"homedecor_door_"..doorname.."_"..side.."_bottom.png",
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}
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local selectboxes_top = {
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type = "fixed",
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fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
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}
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local selectboxes_bottom = {
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type = "fixed",
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fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
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}
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if use_rightclick == nil then -- register the version that uses on_punch
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." (Top Half, "..side.."-opening)",
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drawtype = "nodebox",
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tiles = tiles_top,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_top,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_top
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},
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drop = "homedecor:door_"..doorname.."_bottom_"..side,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, puncher, doorname, side)
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end
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})
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." ("..side.."-opening)",
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drawtype = "nodebox",
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tiles = tiles_bottom,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_bottom,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_bottomtom
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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homedecor_flip_door(pos, node, puncher, doorname, side)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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end,
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})
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else -- register the version that uses on_rightclick
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." (Top Half, "..side.."-opening)",
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drawtype = "nodebox",
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tiles = tiles_top,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_top,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_top
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},
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drop = "homedecor:door_"..doorname.."_bottom_"..side,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
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end
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})
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." ("..side.."-opening)",
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drawtype = "nodebox",
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tiles = tiles_bottom,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = selectboxes_bottom,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_bottomtom
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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-- for some obscure reason, this callback is used if the target node
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-- is a homedecor door, probably because they have an on_rightclick
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-- setting -- but only if you're weilding a door!
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local node=minetest.env:get_node(pointed_thing.under)
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if string.find(node.name, "homedecor:door_") then
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local lr = nil
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if string.find(node.name, "left") then
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lr = "left"
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else
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lr = "right"
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end
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local tb = nil
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if string.find(node.name, "top") then
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tb = "top"
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else
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tb = "bottom"
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end
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local dname = string.gsub(string.gsub(string.gsub(node.name, "homedecor:door_", ""), "_"..lr, ""), "_"..tb, "")
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print(node.name)
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print(dname)
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print(lr)
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homedecor_flip_door(pointed_thing.under, node, placer, dname, lr)
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return
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else
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return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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end
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door(pos, node, clicker, doorname, side)
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end
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})
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end
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end
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end
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function homedecor_node_is_owned(pos, placer)
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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ownername = GetNodeOwnerName(pos)
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else
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ownername = "someone"
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end
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end
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end
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elseif type(isprotect)=="function" then -- glomie's protection mod
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if not isprotect(5, pos, placer) then
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ownername = "someone"
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end
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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end
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end
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function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
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local pos = pointed_thing.above
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if homedecor_node_is_owned(pointed_thing.under, placer) == false then
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local nodename = minetest.env:get_node(pointed_thing.under).name
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local field = minetest.registered_nodes[nodename].on_rightclick
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if field == nil then
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
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return
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
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itemstack:take_item()
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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end
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function homedecor_flip_door(pos, node, player, name, side)
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local rside = nil
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local nfdir = nil
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if side == "left" then
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rside = "right"
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nfdir=node.param2 - 1
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if nfdir < 0 then nfdir = 3 end
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else
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rside = "left"
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nfdir=node.param2 + 1
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if nfdir > 3 then nfdir = 0 end
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
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end
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