Feature-filled home decor modpack.
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Vanessa Ezekowitz 94af6653fd completely rewrote all doors code to condense them
into two files - one with the nodebox models, and one with the
actual node definitions.

In the process, cleaned up the code that handles node_ownership
and protection mods.

Also made the mod automatically enable either left-click or right-click to
open/close a door, depending on whether the game supports it (actually it
checks for the existance of an unrelated function that happened to be added at
the same time as the new right-click function).

Renamed some textures, duplicated all of the _lr.png textures to make it
easier to register the textures in a loop and to allow for more flexible
texturing.
2013-01-23 05:45:42 -05:00
textures completely rewrote all doors code to condense them 2013-01-23 05:45:42 -05:00
.gitignore added a proper .gitignore file. 2012-07-30 17:59:20 -04:00
changelog.txt changelog. 2012-09-25 04:56:19 -04:00
copyright.txt first commit 2012-07-12 17:56:15 -04:00
crafts.lua Updated to account for changes in behavior of mese 2012-12-20 21:25:11 -05:00
depends.txt first commit 2012-07-12 17:56:15 -04:00
door_models.lua completely rewrote all doors code to condense them 2013-01-23 05:45:42 -05:00
door_nodes.lua completely rewrote all doors code to condense them 2013-01-23 05:45:42 -05:00
fences.lua Added picket fence gates (plain and white) 2012-09-30 22:27:28 -04:00
init.lua completely rewrote all doors code to condense them 2013-01-23 05:45:42 -05:00
kitchen_cabinet.lua Minor tweak to positioning of inventory in half-height kitchen cabinets. 2012-09-30 02:06:05 -04:00
lighting.lua added wall-mounted regular and thin glow lights in yellow and white. 2012-10-03 18:53:17 -04:00
listnodes.sh first commit 2012-07-12 17:56:15 -04:00
nightstands.lua Various changes 2012-09-30 01:51:59 -04:00
oven.lua Various changes 2012-09-30 01:51:59 -04:00
README tweaked README 2012-07-12 17:58:46 -04:00
refrigerator.lua Applied cornernote's fix for the previous check-for-space attempt. 2012-10-03 04:12:36 -04:00
television.lua Television has been moved to a separate file and now shows an 8-image 2012-09-25 18:33:25 -04:00

This is what I consider to be a fairly feature-filled home decor mod.  
It supplies a bunch of stuff found in most homes, like flower pots, home 
electronics, brass and wrought-iron tables, and lots more!

All items can be accessed either by crafting various other items 
together, or with the usual /give commands.  To get a list of the actual 
node names, just go into the homedecor/ folder and run the listnodes.sh 
Bash script.  Note that a few of the listed nodes are kinda useless by 
themselves (like the various parts of the folding doors).

All of the images used for the recipes in the forum post tracking this 
mod are included in the crafting-guide/ folder.

Most stuff can be made from materials found through a game world.  Some 
stuff can only be crafted by using materials from another mod (look for 
the orange highlights).  Currently, this mod can use materials from 
moreores, mesecons, wool, and unifieddyes if present. You can still use 
the usual /give commands to get the items that depend on these mods if 
you don't use them installed.

This mod is still a work-in-progress, but should be complete enough not 
to irritate anyone. :-) Namely, dressers still need to be fleshed out, 
many items can be used as fuel but the burn times need tuning, and I 
need to tune the cook time and fuel usage on the four smelted items.

This mod was put together using a recent git pull, and requires a 
build/pull dated June 17, 2012 or later.  Most stuff should work fine on 
older builds as well, but a few nodes in this mod require Nodebox 
support, a feature added to Minetest on that date.  It will NOT work 
with Minetest v0.3 (that version doesn't support mods).

Much of the code (especially for the doors) plus the bucket were taken 
from the files which come with Minetest and altered to suit.  Many 
thanks to Jeija for coming up with an elegant cylinder using nodeboxes; 
see his 'irregular' mods).  His code is used herein (you can guess where 
:-) ).

Dependencies: none (just the game's default stuff)

Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, 
mesecons, wool

License: GPL for all lua code.  WTFPL for all of my textures and 
everything else.

The distribution archive also supplies a copy of Ironzorg's Flowers mod 
and of my Unified Dyes mod, since this mod provides more stuff when 
those two are present.  You can remove these if you want - they're only 
needed if you want to craft the various dyed/colored items.