forked from mtcontrib/homedecor_modpack
		
	prepare code to be reused later
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					committed by
					
						
						Vanessa Dannenberg
					
				
			
			
				
	
			
			
			
						parent
						
							fe2acaaa1e
						
					
				
				
					commit
					ac10702849
				
			@@ -9,9 +9,21 @@ local wd_cbox = {
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-- cache set_textures function (fallback to old version)
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-- default.player_set_textures is deprecated and will be removed in future
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local set_player_textures =
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	minetest.global_exists("player_api") and player_api.set_textures
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	minetest.get_modpath("player_api") and player_api.set_textures
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	or default.player_set_textures
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local armor_mod_path = minetest.get_modpath("3d_armor")
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local skins = {"male1", "male2", "male3", "male4", "male5"}
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local function set_player_skin(player, skin)
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	if armor_mod_path then -- if 3D_armor's installed, let it set the skin
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		armor.textures[player:get_player_name()].skin = skin
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		armor:update_player_visuals(player)
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	else
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		set_player_textures(player, { skin })
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	end
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end
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homedecor.register("wardrobe", {
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	mesh = "homedecor_bedroom_wardrobe.obj",
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	tiles = {
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@@ -33,7 +45,6 @@ homedecor.register("wardrobe", {
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	},
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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		local skins = {"male1", "male2", "male3", "male4", "male5"}
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		-- textures made by the Minetest community (mostly Calinou and Jordach)
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		local clothes_strings = ""
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		for i = 1,5 do
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@@ -50,26 +61,12 @@ homedecor.register("wardrobe", {
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			"listring[]")
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	end,
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	on_receive_fields = function(pos, formname, fields, sender)
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		local skins = {"male1", "male2", "male3", "male4", "male5"}
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		local playerName = sender:get_player_name()
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		local armor_mod = minetest.get_modpath("3d_armor")
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		for i = 1,5 do
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			if fields[skins[i]] then
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				if armor_mod then -- if 3D_armor's installed, let it set the skin
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					armor.textures[playerName].skin = "homedecor_clothes_"..skins[i]..".png"
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					armor:update_player_visuals(sender)
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					break
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				end
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				set_player_textures(sender, { "homedecor_clothes_"..skins[i]..".png" })
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				set_player_skin(sender, "homedecor_clothes_"..skins[i]..".png")
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				break
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			elseif fields["fe"..skins[i]] then
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				if armor_mod then
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					armor.textures[playerName].skin = "homedecor_clothes_fe"..skins[i]..".png"
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					armor:update_player_visuals(sender)
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					break
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				end
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				set_player_textures(sender, { skin = "homedecor_clothes_fe"..skins[i]..".png" })
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				set_player_skin(sender, "homedecor_clothes_fe"..skins[i]..".png")
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				break
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			end
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		end
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