Merge branch 'master' into 'master'

bugfix wardrobe save/restore skins for skinsdb

See merge request VanessaE/homedecor_modpack!2
This commit is contained in:
Vanessa Dannenberg 2018-12-16 20:42:15 +00:00
commit ac71c0f189

View File

@ -45,17 +45,16 @@ function homedecor.get_player_skin(player)
end
function homedecor.set_player_skin(player, skin, save)
skin = skin or default_skin
if skinsdb_mod_path then
skins.set_player_skin(player, skin)
skins.set_player_skin(player, skin or skins.default)
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin
armor.textures[player:get_player_name()].skin = skin or default_skin
armor:update_player_visuals(player)
else
set_player_textures(player, { skin })
set_player_textures(player, { skin or default_skin})
end
if save then
if save and not skinsdb_mod_path then
if skin == default_skin then
skin = "default"
player:set_attribute("homedecor:player_skin", "")
@ -133,13 +132,15 @@ homedecor.register("wardrobe", {
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if not skinsdb_mod_path then -- If not managed by skinsdb
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if skin and skin ~= "" then
-- setting player skin on connect has no effect, so delay skin change
minetest.after(1, function(player, skin)
homedecor.set_player_skin(player, skin)
end, player, skin)
end
end)
if skin and skin ~= "" then
-- setting player skin on connect has no effect, so delay skin change
minetest.after(1, function(player, skin)
homedecor.set_player_skin(player, skin)
end, player, skin)
end
end)
end