follow proper naming conventions (or at least, make it better than it was :P )

This commit is contained in:
Vanessa Dannenberg 2019-05-28 06:38:18 -04:00
parent 6181f9c400
commit bb1a2c9314
13 changed files with 20 additions and 20 deletions

View File

@ -1,10 +1,10 @@
minetest.override_item("default:bookshelf", {
drawtype = "mesh",
mesh = "3dbookshelf.obj",
mesh = "homedecor_3d_bookshelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dbookshelf_books.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"homedecor_3d_bookshelf_books.png",
},
paramtype = "light",
paramtype2 = "facedir",
@ -13,11 +13,11 @@ minetest.override_item("default:bookshelf", {
if minetest.get_modpath("vessels") then
minetest.override_item("vessels:shelf", {
drawtype = "mesh",
mesh = "3dvessels_shelf.obj",
mesh = "homedecor_3d_vessels_shelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dvessels_shelf_glass.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"homedecor_3d_vessels_shelf_glass.png",
},
paramtype = "light",
paramtype2 = "facedir",
@ -31,29 +31,29 @@ if minetest.get_modpath("vessels") then
minetest.override_item("vessels:glass_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_glass_bottle_inv.png",
wield_image = "3dvessels_glass_bottle_inv.png",
mesh = "homedecor_3d_vessels_bottle.obj",
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_glass_bottle_inv.png",
wield_image = "homedecor_3d_vessels_glass_bottle_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
minetest.override_item("vessels:steel_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle_steel.obj",
tiles = {"bottle_metal_bright.png"},
inventory_image = "3dvessels_steel_bottle_inv.png",
wield_image = "3dvessels_steel_bottle_inv.png",
mesh = "homedecor_3d_vessels_bottle_steel.obj",
tiles = {"homedecor_3d_bottle_metal_bright.png"},
inventory_image = "homedecor_3d_vessels_steel_bottle_inv.png",
wield_image = "homedecor_3d_vessels_steel_bottle_inv.png",
selection_box = sbox
})
minetest.override_item("vessels:drinking_glass", {
drawtype = "mesh",
mesh = "3dvessels_drink.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_drinking_glass_inv.png",
wield_image = "3dvessels_drinking_glass_inv.png",
mesh = "homedecor_3d_vessels_drink.obj",
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_drinking_glass_inv.png",
wield_image = "homedecor_3d_vessels_drinking_glass_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
@ -67,8 +67,8 @@ if minetest.get_modpath("moreblocks") then
"default_wood.png",
"default_wood.png^[transformR90",
"default_wood.png^[transformR270",
"default_wood.png^3dbookshelf_inside_back.png",
"default_wood.png^3dbookshelf_inside_back.png"
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png"
},
paramtype = "light",
paramtype2 = "facedir",

View File

Before

Width:  |  Height:  |  Size: 776 B

After

Width:  |  Height:  |  Size: 776 B

View File

Before

Width:  |  Height:  |  Size: 181 B

After

Width:  |  Height:  |  Size: 181 B

View File

Before

Width:  |  Height:  |  Size: 200 B

After

Width:  |  Height:  |  Size: 200 B

View File

Before

Width:  |  Height:  |  Size: 1.5 KiB

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

Before

Width:  |  Height:  |  Size: 195 B

After

Width:  |  Height:  |  Size: 195 B

View File

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.9 KiB