Allow sit on some furnitures

This commit is contained in:
jp 2015-01-24 20:10:54 +01:00
parent 307d969f4c
commit c6790ad21e
1 changed files with 72 additions and 7 deletions

View File

@ -34,6 +34,40 @@ for _, i in ipairs(table_colors) do
})
end
local function sit(pos, node, clicker)
local name = clicker:get_player_name()
local meta = minetest:get_meta(pos)
local param2 = node.param2
if not clicker or not clicker:is_player()
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
return end
if clicker:get_player_name() == meta:get_string("player") then
meta:set_string("player", "")
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(clicker, "stand", 30)
else
meta:set_string("player", clicker:get_player_name())
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
clicker:set_physics_override(0, 0, 0)
default.player_attached[name] = true
if param2 == 1 then
clicker:set_look_yaw(7.9)
elseif param2 == 3 then
clicker:set_look_yaw(4.75)
elseif param2 == 0 then
clicker:set_look_yaw(3.15)
else
clicker:set_look_yaw(6.28)
end
end
end
local chaircolors = {
{ "", "plain" },
{ "black", "Black" },
@ -81,6 +115,12 @@ for i in ipairs(chaircolors) do
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
sit(pos, node, clicker, pos)
pos.y = pos.y-0 -- player's sit position.
clicker:setpos(pos)
default.player_set_animation(clicker, "sit", 30)
end,
})
if color ~= "" then
@ -110,6 +150,13 @@ for i in ipairs(chaircolors) do
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
sit(pos, node, clicker, pos)
pos.y = pos.y-0.1 -- player's sit position.
clicker:setpos(pos)
default.player_set_animation(clicker, "sit", 30)
clicker:set_hp(20)
end,
})
minetest.register_craft({
@ -346,15 +393,21 @@ homedecor.register("simple_bench", {
"homedecor_bench_large_2_left_back.png^[transformFX"
},
description = "Simple Bench",
groups = {snappy=3},
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
}
type = "fixed",
fixed = {
{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
}
},
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
sit(pos, node, clicker, pos)
pos.y = pos.y-0 -- player's sit position.
clicker:setpos(pos)
default.player_set_animation(clicker, "sit", 30)
end,
})
homedecor.register("bench_large_1_left", {
@ -386,6 +439,12 @@ homedecor.register("bench_large_1_left", {
fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 }
},
expand = { right="homedecor:bench_large_1_right" },
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
sit(pos, node, clicker, pos)
pos.y = pos.y-0 -- player's sit position.
clicker:setpos(pos)
default.player_set_animation(clicker, "sit", 30)
end,
})
homedecor.register("bench_large_1_right", {
@ -452,6 +511,12 @@ homedecor.register("bench_large_2_left", {
fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 }
},
expand = { right="homedecor:bench_large_2_right" },
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
sit(pos, node, clicker, pos)
pos.y = pos.y-0 -- player's sit position.
clicker:setpos(pos)
default.player_set_animation(clicker, "sit", 30)
end,
})
homedecor.register("bench_large_2_right", {