fix take-coin handling for soda machine

This commit is contained in:
Vanessa Ezekowitz 2017-08-12 18:00:09 -04:00
parent f03e71397a
commit d7a4054dda
1 changed files with 7 additions and 3 deletions

View File

@ -213,20 +213,24 @@ homedecor.register("soda_machine", {
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local playername = clicker:get_player_name()
local wielditem = clicker:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "homedecor:coin" then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
if not creative.is_enabled_for(playername) then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
return wielditem
end
else
minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
minetest.chat_send_player(playername, S("Please insert a coin in the machine."))
end
end
})