forked from mtcontrib/homedecor_modpack
Building Blocks node_stairs layout
- Glasslike - RailLike - Nodebox - Node And fix one tabulation with fakegrass.
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972d30dd38
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ddcb08fe62
@ -52,7 +52,7 @@ building_blocks_stairs("building_blocks:fakegrass", {
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description = S("Fake Grass"),
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is_ground_content = true,
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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@ -94,6 +94,29 @@ building_blocks_stairs("building_blocks:Marble", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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tiles = {"building_blocks_sglass.png"},
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inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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tiles = {"building_blocks_wglass.png"},
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inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("building_blocks:brobble_spread", {
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drawtype = "raillike",
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-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
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@ -112,43 +135,6 @@ minetest.register_node("building_blocks:brobble_spread", {
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:BWtile", {
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drawtype = "nodebox",
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description = S("Chess board tiling"),
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tiles = {
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png"
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},
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inventory_image = "building_blocks_bwtile_inv.png",
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paramtype = "light",
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:Fireplace", {
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description = S("Fireplace"),
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tiles = {
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron_fireplace.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=2},
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})
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minetest.register_node("building_blocks:gravel_spread", {
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drawtype = "raillike",
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description = S("Gravel Spread"),
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@ -169,17 +155,6 @@ minetest.register_node("building_blocks:gravel_spread", {
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dug = {name="default_gravel_footstep", gain=1.0},
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}),
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})
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minetest.register_node("building_blocks:smoothglass", {
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drawtype = "glasslike",
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description = S("Streak Free Glass"),
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tiles = {"building_blocks_sglass.png"},
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inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("building_blocks:Tarmac_spread", {
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drawtype = "raillike",
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description = S("Tarmac Spread"),
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@ -213,14 +188,42 @@ minetest.register_node("building_blocks:terrycloth_towel", {
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is_ground_content = true,
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:woodglass", {
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drawtype = "glasslike",
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description = S("Wood Framed Glass"),
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tiles = {"building_blocks_wglass.png"},
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inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
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minetest.register_node("building_blocks:BWtile", {
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drawtype = "nodebox",
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description = S("Chess board tiling"),
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tiles = {
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png"
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},
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inventory_image = "building_blocks_bwtile_inv.png",
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paramtype = "light",
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walkable = false,
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node_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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groups = {crumbly=3},
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})
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minetest.register_node("building_blocks:Fireplace", {
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description = S("Fireplace"),
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tiles = {
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron.png",
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"building_blocks_cast_iron_fireplace.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = default.LIGHT_MAX,
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sunlight_propagates = true,
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is_ground_content = true,
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groups = {cracky=2},
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})
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