Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2025-03-20 11:42:53 +01:00
commit f1a3223d20
18 changed files with 196 additions and 55 deletions

View File

@ -41,4 +41,5 @@ read_globals = {
"doors",
"i3",
"xcompat",
"player_monoids"
}

View File

@ -23,7 +23,6 @@ if minetest.get_modpath("vessels") then
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
})
local sbox = {
@ -37,7 +36,6 @@ if minetest.get_modpath("vessels") then
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_glass_bottle_inv.png",
wield_image = "homedecor_3d_vessels_glass_bottle_inv.png",
use_texture_alpha = "blend",
selection_box = sbox
})
@ -56,7 +54,6 @@ if minetest.get_modpath("vessels") then
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_drinking_glass_inv.png",
wield_image = "homedecor_3d_vessels_drinking_glass_inv.png",
use_texture_alpha = "blend",
selection_box = sbox
})
end

View File

@ -239,7 +239,6 @@ homedecor.register("toilet_open", {
selection_box = toilet_sbox,
collision_box = toilet_cbox,
drop = "homedecor:toilet",
use_texture_alpha = "blend",
groups = {cracky=3, dig_stone = 2},
_sound_def = {
key = "node_sound_stone_defaults",

View File

@ -19,6 +19,7 @@ local door_list = {
sounds = default.node_sound_wood_defaults(),
sound_open = "homedecor_door_open",
sound_close = "homedecor_door_close",
use_texture_alpha = "opaque",
},
{
name = "exterior_fancy",
@ -26,25 +27,29 @@ local door_list = {
sounds = default.node_sound_wood_defaults(),
sound_open = "homedecor_door_open",
sound_close = "homedecor_door_close",
mesh = "homedecor_door_fancy"
mesh = "homedecor_door_fancy",
use_texture_alpha = "blend",
},
{
name = "french_oak",
description = S("French door, Oak-colored"),
sounds = default.node_sound_glass_defaults(),
mesh = "homedecor_door_french"
mesh = "homedecor_door_french",
use_texture_alpha = "blend",
},
{
name = "french_mahogany",
description = S("French door, Mahogany-colored"),
sounds = default.node_sound_glass_defaults(),
mesh = "homedecor_door_french"
mesh = "homedecor_door_french",
use_texture_alpha = "blend",
},
{
name = "french_white",
description = S("French door, White"),
sounds = default.node_sound_glass_defaults(),
mesh = "homedecor_door_french"
mesh = "homedecor_door_french",
use_texture_alpha = "blend",
},
{
name = "basic_panel",
@ -52,6 +57,7 @@ local door_list = {
sounds = default.node_sound_wood_defaults(),
sound_open = "homedecor_door_open",
sound_close = "homedecor_door_close",
use_texture_alpha = "opaque",
},
{
name = "wrought_iron",
@ -59,7 +65,8 @@ local door_list = {
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
mesh = "homedecor_door_wrought_iron"
mesh = "homedecor_door_wrought_iron",
use_texture_alpha = "clip",
},
{
name = "carolina",
@ -67,6 +74,7 @@ local door_list = {
sounds = default.node_sound_wood_defaults(),
sound_open = "homedecor_door_open",
sound_close = "homedecor_door_close",
use_texture_alpha = "blend",
},
{
name = "woodglass",
@ -74,19 +82,22 @@ local door_list = {
sounds = default.node_sound_wood_defaults(),
sound_open = "homedecor_door_open",
sound_close = "homedecor_door_close",
mesh = "homedecor_door_wood_glass_3"
mesh = "homedecor_door_wood_glass_3",
use_texture_alpha = "clip",
},
{
name = "closet_mahogany",
description = S("Mahogany Closet Door"),
sounds = default.node_sound_wood_defaults(),
mesh = "homedecor_door_closet"
mesh = "homedecor_door_closet",
use_texture_alpha = "clip",
},
{
name = "closet_oak",
description = S("Oak Closet Door"),
sounds = default.node_sound_wood_defaults(),
mesh = "homedecor_door_closet"
mesh = "homedecor_door_closet",
use_texture_alpha = "clip",
},
}
@ -99,7 +110,7 @@ local function generate_door(def)
local default_settings = {
tiles = {{ name = "homedecor_door_" .. def.name .. ".png", backface_culling = true }},
inventory_image = "homedecor_door_" .. def.name .. "_inv.png",
use_texture_alpha = "blend",
use_texture_alpha = def.use_texture_alpha or "blend",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
mesecons = {
effector = {
@ -410,8 +421,8 @@ minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_closed 4",
recipe = {
"doors:homedecor_wood_plain_a",
"doors:homedecor_wood_plain_a"
"doors:homedecor_wood_plain",
"doors:homedecor_wood_plain"
},
})
@ -419,8 +430,8 @@ minetest.register_craft( {
type = "shapeless",
output = "homedecor:gate_half_door_white_closed 4",
recipe = {
"doors:homedecor_bedroom_a",
"doors:homedecor_bedroom_a"
"doors:homedecor_basic_panel",
"doors:homedecor_basic_panel"
},
})

View File

@ -4,7 +4,7 @@ Refrigerator=Kühlschrank
Oven=Backofen
Oven (stainless steel)=Backofen (Edelstahl)
Microwave Oven=Mikrowelle
Dishwasher=Spülmachine
Dishwasher=Spülmaschine
granite=Granit
marble=Marmor
steel=Stahl

View File

@ -488,7 +488,6 @@ for brightness_level = 0, 14 do
description = S("Ground Lantern/Light"),
mesh = "homedecor_ground_lantern.obj",
tiles = { gen_ls_tex_yellow, "homedecor_generic_metal_wrought_iron.png" },
use_texture_alpha = "blend",
inventory_image = "homedecor_ground_lantern_inv.png",
wield_image = "homedecor_ground_lantern_inv.png",
groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
@ -515,7 +514,6 @@ for brightness_level = 0, 14 do
description = S("Hanging Lantern/Light"),
mesh = "homedecor_hanging_lantern.obj",
tiles = { "homedecor_generic_metal_wrought_iron.png", gen_ls_tex_yellow },
use_texture_alpha = "blend",
inventory_image = "homedecor_hanging_lantern_inv.png",
wield_image = "homedecor_hanging_lantern_inv.png",
groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
@ -951,7 +949,6 @@ for _, light_brightn_name in ipairs({"off", "on"}) do
gen_ls_tex_yellow,
"homedecor_generic_metal_wrought_iron.png"
},
use_texture_alpha = "blend",
inventory_image = "homedecor_wall_lamp_inv.png",
groups = {snappy=3, not_in_creative_inventory = nici, dig_glass=1},
light_source = onflag and (minetest.LIGHT_MAX - 3) or nil,

View File

@ -159,7 +159,7 @@ homedecor_roofing.register_slope = function(modname, subname, recipeitem, groups
paramtype2 = "facedir",
selection_box = slope_cbox,
collision_box = slope_cbox,
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = groups,
is_ground_content = false,
_mcl_hardness=1.6,

View File

@ -33,7 +33,9 @@ minetest.register_node(":lrfurn:armchair", {
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
homedecor.register("armchair", {
@ -59,7 +61,9 @@ homedecor.register("armchair", {
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
-- crafts

View File

@ -78,14 +78,63 @@ function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
end
local physics_cache = {}
local seated_cache = {}
local offset_cache = {}
minetest.register_entity("homedecor_seating:seat", {
initial_properties = {
visual = "cube",
--comment out the following when testing so you can see it
textures = {"blank.png", "blank.png", "blank.png", "blank.png", "blank.png", "blank.png"},
collisionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01 },
selectionbox = { -0.01, -0.01, -0.01, 0.01, 0.01, 0.01, rotate = false },
static_save = false,
},
on_punch = function(self)
self.object:remove()
end,
})
--we only care about 4 rotations, but just in case someone worldedits, etc - do something other than crash
--radians are stupid, using degrees and then converting
local p2r = {
0*math.pi/180,
0*math.pi/180, --correct
180*math.pi/180, --correct
90*math.pi/180, --correct
270*math.pi/180, --correct
0*math.pi/180,
0*math.pi/180,
0*math.pi/180,
}
p2r[0] = p2r[1]
local p2r_sofa = {
0*math.pi/180,
90*math.pi/180, --correct
270*math.pi/180, --correct
180*math.pi/180, --correct
0*math.pi/180, --correct
0*math.pi/180,
0*math.pi/180,
0*math.pi/180,
}
p2r_sofa[0] = p2r_sofa[1]
local p2r_facedir = {
[0] = 180*math.pi/180,
[1] = 90*math.pi/180,
[2] = 0*math.pi/180,
[3] = 270*math.pi/180,
}
function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
if not clicker:is_player() then
return itemstack
end
if physics_cache[clicker:get_player_name()] then
local name = clicker:get_player_name()
if seated_cache[name] then --already sitting
lrfurn.stand(clicker)
return itemstack
end
@ -113,41 +162,109 @@ function lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, seats)
--see if we can find a non occupied seat
local sit_pos
local sit_hash
for hash, spos in pairs(valid_seats) do
local pstatus = false
for _, ref in pairs(minetest.get_objects_inside_radius(spos, 0.5)) do
if ref:is_player() then
if ref:is_player() and seated_cache[ref:get_player_name()] then
pstatus = true
end
end
if not pstatus then sit_pos = spos end
if not pstatus then
sit_pos = spos
sit_hash = hash
break;
end
end
if not sit_pos then
minetest.chat_send_player(clicker:get_player_name(), "sorry, this seat is currently occupied")
minetest.chat_send_player(name, "sorry, this seat is currently occupied")
return itemstack
end
--seat the player
clicker:set_pos(sit_pos)
xcompat.player.player_attached[clicker:get_player_name()] = true
local entity = minetest.add_entity(sit_pos, "homedecor_seating:seat")
if not entity then return itemstack end --catch for when the entity fails to spawn just in case
clicker:set_attach(entity, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}, true)
local nodedef = minetest.registered_nodes[node.name]
if nodedef.paramtype2 == "facedir" then
entity:set_rotation({x = 0, y = p2r_facedir[node.param2 % 4], z = 0})
elseif string.find(node.name, "sofa") then
entity:set_rotation({x = 0, y = p2r_sofa[node.param2 % 8], z = 0})
else
entity:set_rotation({x = 0, y = p2r[node.param2 % 8], z = 0})
end
xcompat.player.player_attached[name] = true
xcompat.player.set_animation(clicker, "sit", 0)
physics_cache[clicker:get_player_name()] = table.copy(clicker:get_physics_override())
clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
seated_cache[name] = minetest.hash_node_position(pos)
if seated_cache[name] ~= sit_hash then
offset_cache[name] = core.hash_node_position(vector.subtract(pos, sit_pos))
end
return itemstack
end
function lrfurn.stand(clicker)
xcompat.player.player_attached[clicker:get_player_name()] = false
if physics_cache[clicker:get_player_name()] then
clicker:set_physics_override(physics_cache[clicker:get_player_name()])
physics_cache[clicker:get_player_name()] = nil
else --in case this is called and the cache is empty
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
local name = clicker:get_player_name()
xcompat.player.player_attached[name] = false
if seated_cache[name] then
local attached_to = clicker:get_attach()
-- Check, clearobjects might have been called, etc
if attached_to then
-- Removing also detaches
attached_to:remove()
end
seated_cache[name] = nil
offset_cache[name] = nil
end
end
-- Called when a seat is destroyed
function lrfurn.on_seat_destruct(pos)
for name, seatpos in pairs(seated_cache) do
if seatpos == minetest.hash_node_position(pos) then
local player = minetest.get_player_by_name(name)
if player then
lrfurn.stand(player)
end
end
end
end
function lrfurn.on_seat_movenode(from_pos, to_pos)
local hashed_from_pos = core.hash_node_position(from_pos)
local hashed_to_pos = core.hash_node_position(to_pos)
for name, seatpos in pairs(seated_cache) do
if seatpos == hashed_from_pos then
local player = core.get_player_by_name(name)
if player then
local attached_to = player:get_attach()
-- Check, clearobjects might have been called, etc
if attached_to then
if offset_cache[name] then
-- multi-seat node aka sofas
attached_to:set_pos(vector.subtract(to_pos,
core.get_position_from_hash(offset_cache[name])))
else
attached_to:set_pos(to_pos)
end
seated_cache[name] = hashed_to_pos
end
end
end
end
end
--if the player gets killed in the seat, handle it
minetest.register_on_dieplayer(function(player)
if seated_cache[player:get_player_name()] then
lrfurn.stand(player)
end
end)
dofile(modpath.."/longsofas.lua")
dofile(modpath.."/sofas.lua")
dofile(modpath.."/armchairs.lua")

View File

@ -47,7 +47,9 @@ minetest.register_node(":lrfurn:longsofa", {
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 3)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
minetest.register_craft({

View File

@ -22,7 +22,9 @@ homedecor.register("deckchair", {
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
minetest.register_alias("homedecor:deckchair_foot", "homedecor:deckchair")
@ -42,7 +44,9 @@ homedecor.register("deckchair_striped_blue", {
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
homedecor.register("simple_bench", {
@ -62,7 +66,9 @@ homedecor.register("simple_bench", {
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
local bl1_sbox = {
@ -154,7 +160,9 @@ homedecor.register("kitchen_chair_wood", {
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
homedecor.register("kitchen_chair_padded", {
@ -180,7 +188,9 @@ homedecor.register("kitchen_chair_padded", {
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
local ofchairs_sbox = {
@ -219,7 +229,9 @@ for _, c in pairs(chairs) do
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 1)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
end

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@ -47,7 +47,9 @@ minetest.register_node(":lrfurn:sofa", {
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return lrfurn.sit(pos, node, clicker, itemstack, pointed_thing, 2)
end
end,
on_destruct = lrfurn.on_seat_destruct,
on_movenode = lrfurn.on_seat_movenode,
})
minetest.register_craft({

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@ -57,7 +57,7 @@ minetest.register_node(":lrfurn:coffeetable", {
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, axey=5},
is_ground_content = false,
_mcl_hardness=1.6,

View File

@ -15,7 +15,7 @@ minetest.register_node(":lrfurn:endtable", {
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, axey=5},
is_ground_content = false,
_mcl_hardness=1.6,

View File

@ -34,7 +34,7 @@ for _, t in ipairs(leg_materials) do
inventory_image = "homedecor_table_legs_"..name..".png",
wield_image = "homedecor_table_legs_"..name..".png",
walkable = false,
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = {snappy=3, dig_tree=2},
_sound_def = {
key = "node_sound_wood_defaults",
@ -79,7 +79,7 @@ for i, mat in ipairs(tabletop_materials) do
'blank.png',
},
wield_image = 'homedecor_'..m..'_table_'..shape..'_inv.png',
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = { snappy = 3, dig_tree=2 },
_sound_def = {
key = s,
@ -117,7 +117,7 @@ for i, mat in ipairs(tabletop_materials) do
'homedecor_'..m..'_table_edges.png',
"homedecor_table_legs_"..leg_mat..".png",
},
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = { snappy = 3, dig_tree=2 },
_sound_def = {
key = s

View File

@ -71,9 +71,9 @@ local function set_player_skin(player, skin, save)
if save and not skinsdb_mod_path then
if skin == default_skin then
player:set_attribute("homedecor:player_skin", "")
player:get_meta():set_string("homedecor:player_skin", "")
else
player:set_attribute("homedecor:player_skin", skin)
player:get_meta():set_string("homedecor:player_skin", skin)
end
end
end

View File

@ -12,7 +12,7 @@ homedecor.register("window_quartered", {
"homedecor_window_quartered.png",
"homedecor_window_quartered.png"
},
use_texture_alpha = "blend",
use_texture_alpha = "clip",
groups = {snappy=3, dig_glass=2},
_sound_def = {
key = "node_sound_glass_defaults",

View File

@ -22,7 +22,6 @@ minetest.register_node("lavalamp:lavalamp", {
},
},
},
use_texture_alpha = "blend",
inventory_image = "lavalamp_lamp_inv.png",
paramtype = "light",
paramtype2 = "color",