Commit Graph

46 Commits

Author SHA1 Message Date
dc7b60c11f Split I18N stuff into its own submod. 2017-01-29 21:51:07 -03:00
4ae16c294e always pass pointed_thing along to on_rightclick 2017-01-29 12:15:14 -05:00
0d3da0c328 Use new intllib API. 2017-01-25 00:09:18 -03:00
Foz
a14722eb98 Add support for protection_bypass priv.
Closes #330
2017-01-06 21:05:58 -08:00
Foz
bf0c918d4e Fix variable name.
Fixes #334.
2017-01-02 01:40:50 -03:00
923198a2dd Fix most luacheck issues.
There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
138e078f1b Whitespace damage fixes.
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
653f8f8b60 add shift-click support to ovens/microwaves 2016-09-29 12:45:34 +02:00
Tim
9e7ddd4a40 add listring support to homedecor inventories 2016-08-27 21:10:43 +02:00
5d0c6c3515 Add name of item moved to all inventories. Fixes https://github.com/minetest-mods/homedecor_modpack/issues/307 2016-05-05 07:37:31 -07:00
Tim
aa0519b13b let is_buildable_to take any number of positions 2015-09-08 17:29:17 +02:00
Tim
2896f48ed1 let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes 2015-09-08 16:52:52 +02:00
Tim
d5fbfbf305 fix right click oddities of expansion nodes and make sure to always return the leftover itemstack 2015-09-08 16:24:15 +02:00
Tim
fb1b620316 add placeholders as not-buildable_to nodes, that can be set to prevent other nodes to build or expanded into expansions
this fixes #292
2015-09-08 09:26:40 +02:00
Tim
26a874d919 set defaults for limiting rotations on expanded nodes 2015-09-08 09:10:25 +02:00
Tim
3dc94b67cc label abms for profiling purposes
see https://github.com/t4im/profiler/#labeling
2015-08-20 14:52:01 +02:00
Tim
d7c56bfcdb clean up furnace code a bit by removing duplicate or replacing obsolete code 2015-08-20 14:27:28 +02:00
Tim
fc8621da41 manage all handler inits in their own init file 2015-08-19 22:38:10 +02:00
Tim
908b408248 register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code 2015-08-19 22:30:27 +02:00
Tim
9773d63e8e only set main list size if size field is given, to allow using the locked/lockable features with different listnames 2015-08-19 22:02:04 +02:00
Tim
088269a85e streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )" 2015-08-19 20:28:47 +02:00
Tim
b6512b3add let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set 2015-08-19 20:20:58 +02:00
Tim
29f61bb899 spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces 2015-08-19 19:30:03 +02:00
Tim
cc79b5fc03 register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def 2015-08-19 18:48:50 +02:00
Tim
4d5975d407 allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration)
the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
2015-08-19 18:00:45 +02:00
Tim
8a91865d82 allow chaining of on_construct instead of overwriting in registration function 2015-08-19 17:30:37 +02:00
Tim
2d433f9652 remove debug statements 2015-08-19 17:09:50 +02:00
Tim
2ed7ae6a56 move inventory registration functions into dedicated handler file 2015-08-19 16:14:17 +02:00
Tim
91092d99be introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly 2015-08-19 15:32:19 +02:00
Tim
7d087815c8 fix slab_z nodebox direction inconsistencies 2015-08-19 15:06:53 +02:00
Tim
faf6cefa99 use the default background for all automatic inventory formspecs 2015-08-16 19:06:44 +02:00
01b55f1a9a better prediction for placing diagonals at the top of the stack
better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
10b859ba59 add a horizontal banister, rename the diagonals (+alias)
includes just enough code to try to auto-route them as they're placed.

the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
3f16e7dbc0 Move sit function 2015-05-11 20:21:27 +02:00
e010bdeb27 pass outlet position to particle handler as a table rather than separate vars 2015-05-10 22:34:30 -04:00
9c9e525cd7 make bathroom taps use the new particles code
also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
12f5ac9d02 abstract the particle spawner start/stop functions 2015-05-10 21:03:50 -04:00
c8633be1dc add banisters, placed on side of blocks
when placing, code will try to determine if the bannister should be
left- or right-sided.  Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
67d4da05f6 make king size placement work right-first as well as left-first 2015-04-22 04:50:49 -04:00
5cb73ffa7e Add king-sized bed model
create it by placing two twins of the same color side by side, left first

also moved the bed extension functions into handlers/expansion.lua,
renamed them, and made a few other minor tweaks to that file accordingly.
2015-04-22 00:43:22 -04:00
34b05db22e use mesh nodes for refrigerators 2015-03-21 01:11:31 -04:00
Tim
db703e555d add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
this resolves #205
2015-03-03 18:53:02 +01:00
Tim
af402c56a5 also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else 2015-02-05 10:51:34 +01:00
Tim
a19f3753b9 don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames 2015-02-05 10:34:17 +01:00
Tim
b0714c7897 fix #176 2015-01-26 15:58:37 +01:00
Tim
5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00