Commit Graph

679 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 01b55f1a9a better prediction for placing diagonals at the top of the stack
better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
Vanessa Ezekowitz d5188661da do the same for the "L" bars 2015-05-11 18:35:10 -04:00
Vanessa Ezekowitz 5210351139 rotate black metal texture on 3dforniture bars 2015-05-11 18:15:24 -04:00
Vanessa Ezekowitz be751e3267 new inv images for the banisters 2015-05-11 18:11:19 -04:00
Vanessa Ezekowitz 10b859ba59 add a horizontal banister, rename the diagonals (+alias)
includes just enough code to try to auto-route them as they're placed.

the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
Vanessa Ezekowitz 610f2e0bdc fix broken right-banister model, re-write left one to make sure the normals match 2015-05-11 15:05:50 -04:00
kilbith 3f16e7dbc0 Move sit function 2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz f59e0448c7 optimize all PNGs 2015-05-11 12:51:03 -04:00
Vanessa Ezekowitz dfcd8154eb add recipe for persian rug 2015-05-11 12:46:41 -04:00
Vanessa Ezekowitz 8e1670e3b9 use mesh node for round-cornered ("small") rugs,
nodebox for square-cornered ("large", "persian") rugs.
2015-05-11 12:37:49 -04:00
Vanessa Ezekowitz a32e723ee2 add another rug type 2015-05-11 11:50:58 -04:00
kilbith 8311c7d87d Add soda vending machine 2015-05-11 14:22:36 +02:00
kilbith 3c891aa24e Add adequate sound for faucet/tap 2015-05-11 10:35:22 +02:00
Vanessa Ezekowitz bcf9269235 add proper air-checking and stacking of spiral staircases
also added a register_on_placenode hook to make sure other stuff can be placed on top of the staircase
2015-05-11 02:25:47 -04:00
Vanessa Ezekowitz e010bdeb27 pass outlet position to particle handler as a table rather than separate vars 2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz b5433d8c39 don't use string.find() where == will do. 2015-05-10 22:30:53 -04:00
Vanessa Ezekowitz 3621d35bfd same for kitchen faucet 2015-05-10 22:27:35 -04:00
Vanessa Ezekowitz 9c9e525cd7 make bathroom taps use the new particles code
also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz 12f5ac9d02 abstract the particle spawner start/stop functions 2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz 6907237654 added experimental spiral staircase 2015-05-09 03:17:12 -04:00
Vanessa Ezekowitz 0578282ff9 use mesh node for beer taps 2015-05-09 00:15:07 -04:00
Vanessa Ezekowitz 791f58d790 fix plasma globe material ordering
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz f6cc071483 rework oil lamp to make the wick in the center visible 2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz c698cf8167 rework fishtank model again 2015-05-08 19:45:34 -04:00
Vanessa Ezekowitz b99763d351 rework fishtank model and textures 2015-05-08 15:52:41 -04:00
Vanessa Ezekowitz dbb0786ebc add recipe for plasma ball 2015-05-08 14:22:18 -04:00
Vanessa Ezekowitz b276b0f2a2 drop the "off" fishtank when digging the lighted one 2015-05-08 14:22:00 -04:00
Vanessa Ezekowitz 0b6b74678d use mesh node for fishtank 2015-05-08 14:06:51 -04:00
Vanessa Ezekowitz 27652c4401 add inv image for plasma ball 2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz db38184ff2 add plasma ball
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
Vanessa Ezekowitz 970bd4a630 better glass shingles texture 2015-05-07 18:46:25 -04:00
Vanessa Ezekowitz 2faa8d7ae3 use mesh node for paintings 2015-05-07 18:45:49 -04:00
Vanessa Ezekowitz 05d41327d7 use mesh node for Air conditioner
(to get rid of the "metal" top face where there should be glass)
2015-05-07 18:05:46 -04:00
Vanessa Ezekowitz e414163e5e phase out redundant wrought-iron fence #2 image 2015-05-07 14:50:22 -04:00
Vanessa Ezekowitz 5b3e87031e rename all skin/clothes textures to follow usual naming convention 2015-05-07 14:46:22 -04:00
kilbith e115b34873 Phase out excess desk lamp inv images 2015-05-07 14:46:11 -04:00
Vanessa Ezekowitz 54275987fd phase out redundant slope images
(modified the models so that they can use the existing shingle images instead)
2015-05-07 14:13:12 -04:00
Vanessa Ezekowitz a6056d69de phase out separate inv textures for beds
reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
2015-05-07 13:30:49 -04:00
Diego Martinez 4c6a98b593 books: Allow editing while placed and open.
Removes the ability to edit the book by "using" it, but instead
allows to edit the book by right-clicking it while open. Also
changes the interface to open/close the books by punching instead
of right-clicking. In addition, fixes wrong handling of metadata.
2015-05-06 20:36:34 -03:00
kilbith 81bb309bc6 Fix broken recipes and missing aliases (again) 2015-05-05 19:26:38 +02:00
kilbith 5f9928d027 Fix missing aliases 2015-05-05 15:34:55 +02:00
Vanessa Ezekowitz 251795988c rework the "open" book model 2015-05-04 11:45:26 -04:00
Vanessa Ezekowitz 029eda2dee delete some unused textures 2015-05-04 05:39:16 -04:00
Vanessa Ezekowitz 92a77b43fe phase out redundant kitchen cabinet images 2015-05-04 05:34:10 -04:00
Vanessa Ezekowitz 6f6b3e2b43 remove some obsolete textures 2015-05-04 05:17:21 -04:00
kilbith 5cfc2a12c6 Phase out redundant standing/table inv. images 2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz 495af4ce5c add middle shelf to open medicine cabinet,
make closed and opened both non-walkable
2015-05-04 04:21:11 -04:00
Vanessa Ezekowitz 9d76512cd0 phase out baked colored book textures
in favor colorizing a couple of base textures + overlays
reworked the meshes as well.
2015-05-04 04:11:24 -04:00
Vanessa Ezekowitz 5c3699eba1 use mesh node for medicine cabinet
(allows better usage of textures, and fewer thereof)
2015-05-04 02:16:36 -04:00
Vanessa Ezekowitz 9c9fc8f334 phase out redundant nightstand images 2015-05-04 01:36:27 -04:00
Vanessa Ezekowitz 7c5ccaf43f remove some unused images 2015-05-04 01:28:57 -04:00
Vanessa Ezekowitz dee9e2587f phase out several more redundant fence and gate images 2015-05-04 01:26:37 -04:00
Vanessa Ezekowitz 176f1db354 phase out duplicate textures from barbed wire fence/gate
and phase out most fence/gate "back" images
2015-05-04 00:53:16 -04:00
Vanessa Ezekowitz 597471d439 phase out some oil lamp textures
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz 853cc4904c use default gold block for plasma_lamp 2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz 458082e4da phase out separate colors of shutter textures
in favor of colorizing a base texture
also all-new inventory image
2015-05-03 23:47:43 -04:00
Vanessa Ezekowitz e53e46e285 use default dirt for potting soil, darkened 2015-05-03 23:22:46 -04:00
Vanessa Ezekowitz a2b464892c use luxury wood for picture frame 2015-05-03 23:19:24 -04:00
Vanessa Ezekowitz 8873559795 phase out separate colored bathroom tiles textures
use entirely new, better-looking separate fg and bg images, colorized as needed.
2015-05-03 23:12:30 -04:00
Vanessa Ezekowitz 9736e3d187 phase out extra curtain textures
use a single "base" color and colorize it
2015-05-03 22:20:06 -04:00
Vanessa Ezekowitz fa6289b282 no need for cobweb inv texture, it's identical to the regular one 2015-05-03 22:00:30 -04:00
Vanessa Ezekowitz 961178da7d rename "neutral" generic wood to "old"
since it is derived from minetest's old/"minimal" wood texture.
2015-05-03 21:56:14 -04:00
Vanessa Ezekowitz 245ca4c102 phase out various "luxury" woods in favor of colorizing just one 2015-05-03 21:52:52 -04:00
Vanessa Ezekowitz 3996b55c03 phase out generic dark, mahogany, and white wood
and rename the base wood to _plain instead of beech
2015-05-03 21:18:35 -04:00
Vanessa Ezekowitz 5041ae2cdd phase out brown and white plastic images
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz d6cdff41aa phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
Vanessa Ezekowitz 94f7e63ba7 phase out light marble
rename regular marble
2015-05-03 18:58:04 -04:00
kilbith 9ab2b50629 Delete obsolete files 2015-05-03 23:48:14 +02:00
kilbith 492780e59a Better UV-maps for desk lamps 2015-05-03 23:39:28 +02:00
kilbith fa7a0716b7 Update inv. images for lanterns 2015-05-03 19:49:46 +02:00
kilbith 9f66f0fc33 Wardrobe's skins : add support for 3d_armor 2015-05-03 18:43:18 +02:00
kilbith fab1a56f32 Better UV-maps for wall lamp 2015-05-03 12:22:49 -04:00
kilbith 358d606e0e Better UV-maps for lanterns 2015-05-02 15:59:05 +02:00
Vanessa Ezekowitz a5094f481a consense preview display and skin-set code into loops 2015-05-01 12:13:10 -04:00
kilbith b3a7a3bb73 Enhanced wardrobe formspec 2015-05-01 11:28:06 -04:00
kilbith fa9d73201c Fix params (again) 2015-05-01 00:12:21 +02:00
kilbith add43c9529 More cleanup/tweaking 2015-04-30 09:53:44 -04:00
kilbith 3eb9d192d0 Params fix 2015-04-30 00:24:47 +02:00
kilbith 4dee35893a Cleaning and tweaking node params 2015-04-29 16:58:33 +02:00
kilbith 9a92d09421 Disable shower flowing for everyone 2015-04-29 09:18:38 +02:00
Vanessa Ezekowitz 07ced77591 add a second type of gold for future use 2015-04-28 16:56:44 -04:00
Vanessa Ezekowitz 927a9f4155 add ironing board 2015-04-28 15:29:49 -04:00
Vanessa Ezekowitz 994849de7e Make shower tray turn off the showerhead above it when removed. 2015-04-28 14:44:48 -04:00
Vanessa Ezekowitz 1e3c27e984 fix sounds not shutting off (and crash) when they should 2015-04-28 14:22:51 -04:00
Vanessa Ezekowitz c074e47bcd fix bug in showerhead spawners
(if two or more running at the same time, only the last could be turned off)
2015-04-28 14:13:43 -04:00
Vanessa Ezekowitz 960dd57f7b fix sel/coll box on lamp 2015-04-28 12:31:03 -04:00
kilbith a574bb8591 Add tabletop-style oil lamp 2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz 79559e41a6 revise wrought iron door
(gave it a custom model so that the ironwork doesn't look double-sided)
2015-04-28 11:46:51 -04:00
jp eec2ffcc56 Add Shower Head water flow 2015-04-28 16:46:27 +02:00
Vanessa Ezekowitz ccae9ac714 another obsolete texture 2015-04-28 01:34:51 -04:00
Vanessa Ezekowitz 9af478327f delete obsolete texture 2015-04-28 01:34:07 -04:00
Vanessa Ezekowitz 77d36352fc split showerhead into two materials 2015-04-28 01:32:24 -04:00
Vanessa Ezekowitz 84d27b9b5b deleted obsolete texture 2015-04-28 01:15:44 -04:00
Vanessa Ezekowitz f800c4830d split analog clock into multiple materials
also tweak the shape of the front a bit
2015-04-28 01:12:37 -04:00
Vanessa Ezekowitz 084c82f4ce split 4-bottle model into separate materials
(obsoletes the "4/multi" model)
2015-04-28 00:26:54 -04:00
Vanessa Ezekowitz aaf25a97e4 split globe model into multiple materials
(allows use of some generic materials)
renamed earth image
2015-04-28 00:12:46 -04:00
Vanessa Ezekowitz a35b57d713 rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz f8fc0bbad6 All new brass and wrought iron inventory images (and a few in-world
images), using the new textures.
2015-04-27 20:52:54 -04:00
Vanessa Ezekowitz a0bf61cfa7 do the same for wrought iron 2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz a346bf5803 rework brass texture(s) and usage thereof 2015-04-27 18:35:14 -04:00