Cy
51e88d5d2d
Detecting whether existing doors are closed
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Got calculate closed working
Fixed isSolid, figured out when closed has not been set, added a way to reset closed by punching for debugging
2013-10-27 18:35:35 -07:00
Cy
47d98410b5
Mesecons support, fix sounds
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Fix sounds so right closing doors sound like they're closing, also add
support for mesecons to both doors and gates.
TODO: handle already placed doors better
2013-10-26 23:16:20 -07:00
Vanessa Ezekowitz
27280bc699
add explicit license declarations
2013-07-18 12:27:56 -04:00
Vanessa Ezekowitz
bd4d7be223
fixed missing description for active furnace-like nodes (ovens, etc)
2013-07-15 18:28:30 -04:00
Vanessa Ezekowitz
f383207166
limited door alpha usage to just the exterior fancy door
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since it's the only one that actually needs it.
2013-07-14 17:56:00 -04:00
Diego Martínez
77d192aa5f
Add ability to register furnace-like nodes from other mods.
2013-07-12 18:37:47 -03:00
Vanessa Ezekowitz
b22a188d2d
Fix a possible nil bug
2013-07-12 12:55:00 -04:00
Vanessa Ezekowitz
38b068b2b2
brass ingots are now in a group, brass_ingot, all recipes that use them have
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been changed.
2013-07-04 23:14:46 -04:00
Vanessa Ezekowitz
03f441ae0c
minor tweak to slab and quarter-slab glowlights - better top/bottom textures
2013-07-01 00:51:18 -04:00
Vanessa Ezekowitz
2efa203185
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
Vanessa Ezekowitz
aedbcf5fde
Add decorative window-unit air conditioner
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also, renamed nodes.lua -> misc_nodes.lua
2013-06-29 01:38:37 -04:00
Diego Martínez
dbf3cb27f4
Test
2013-06-23 19:59:19 -03:00
Vanessa Ezekowitz
e00a0c66a4
More infortext tweaks
2013-06-21 01:59:03 -04:00
Vanessa Ezekowitz
1259fe77c8
Tweak infotext of microwave to say "Microwave is ..." instead of "Furnace is..."
2013-06-21 01:55:22 -04:00
Diego Martínez
8cb01f366d
Fix inverted conditional that prevents microwaves from working
2013-06-21 02:16:39 -03:00
Vanessa Ezekowitz
958a75ed05
add colon to sign, minor tweak to semicolon texture
2013-06-13 00:03:04 -04:00
Vanessa Ezekowitz
333a74418f
corrected the syntax of the sound play commands for gates/doors
2013-06-09 20:02:07 -04:00
Vanessa Ezekowitz
cf717ce73f
Fixed missing check for ownership/node protection in lights
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made lights check for buildable_to instead of just air
2013-06-07 14:14:13 -04:00
Vanessa Ezekowitz
1e6ba1103b
fixed missing itemstack fields in on_rightclick calls in lights/doors
2013-06-07 13:33:37 -04:00
Vanessa Ezekowitz
f8ba120425
fix duplication bug in lighting (forgot to return itemstack)
2013-06-07 13:15:54 -04:00
VanessaE
e9520f42e4
Merge pull request #21 from Zeg9/signs
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In creative mode, don't remove fences and signs from inventory when you place them
2013-06-06 12:30:30 -07:00
Zeg9
5a45d2b609
Only remove fences and signs from inventory if expected
2013-06-06 20:15:32 +02:00
Vanessa Ezekowitz
35eaadfb8a
Made all gates open/close any gates above and/or below if same type.
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Reduced hear distance for doors and gates
2013-06-05 16:46:59 -04:00
Vanessa Ezekowitz
55c222b39d
forgot to check for proper tiling between segments. fixed.
2013-06-02 12:42:51 -04:00
Vanessa Ezekowitz
8cb236a105
Lower resolution of roof slopes/corners from 256 to 16.
2013-06-02 12:39:17 -04:00
Vanessa Ezekowitz
aa25496468
Ran all textures through pngquant.
2013-05-30 17:29:43 -04:00
Vanessa Ezekowitz
30a5bc3494
Ran all textures through pngcrush.
2013-05-30 15:47:36 -04:00
VanessaE
2d3ddea87f
Merge pull request #20 from kaeza/master
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Various Fixes
2013-05-23 10:58:18 -07:00
Diego Martínez
53b62463fc
Fix wrong check for ownership on fence placement, respect pointed_thing on_rightclick callback, and support placing fences in buildable_to nodes
2013-05-23 08:56:21 -03:00
Vanessa Ezekowitz
049b358c31
fix missing ownership check on editing yard signs
2013-05-20 21:55:40 -04:00
Vanessa Ezekowitz
987f070069
fixed inverted condition in sign ownership check
2013-05-20 21:39:25 -04:00
Vanessa Ezekowitz
0ae531e054
Merge branch 'master' of github.com:VanessaE/homedecor
2013-05-20 21:11:15 -04:00
VanessaE
5fe3519aab
Merge pull request #19 from kaeza/master
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Various fixes and additions
2013-05-20 18:11:06 -07:00
Diego Martínez
581b63a6b3
signs can now only be edited by owner
2013-05-20 17:51:32 -03:00
Diego Martínez
493abe720d
Add support for Zeg9's protector mod
2013-05-20 15:15:41 -03:00
Diego Martínez
9eb918946b
Placing fences now takes into account protection systems
2013-05-20 13:50:10 -04:00
Diego Martínez
618aa5f167
Placing fences now takes into account protection systems
2013-05-19 04:20:03 -03:00
Vanessa Ezekowitz
8df6442311
Hand-merged "slopes" branch, with minor recipe changes.
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Also changed all single quotes ' to double quotes " in crafts.lua
2013-05-07 01:49:22 -04:00
VanessaE
20787ffe8a
Merge pull request #18 from ssieb/furnace
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Stop the ovens when the output bins are full
2013-04-30 14:56:34 -07:00
Samuel Sieb
0d41a4d0ac
Stop the ovens when the output bins are full
2013-04-30 11:47:40 -07:00
Vanessa Ezekowitz
4d2ec85d9f
changed recipes for white glowlights
2013-04-30 08:40:41 -04:00
Vanessa Ezekowitz
d397b12e90
a few more craft tweaks
2013-04-30 08:06:58 -04:00
Vanessa Ezekowitz
1df351963c
Got rid of all alternate-color recipes
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(e.g. mahogany from coal+dirt).
Rewrite all paint-based recipes to use the equivalent white or grey dyes
instead.
Rewrite a few other recipes to use default dye groups instead of directly
calling on unified dyes colors, wherever possible.
Changed a couple of recipes to use slightly more logical ingredients.
2013-04-30 07:29:56 -04:00
Vanessa Ezekowitz
b5d319d3e5
Fixed a node replacement bug in doors
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rewrote and streamlined the doors code in the process
also fixed missing detection of infinite stacks (e.g. default creative mode)
2013-04-29 07:07:05 -04:00
Vanessa Ezekowitz
68950ff4e1
reset sound gain to 1.0 for now, since larger values don't work anyway.
2013-04-29 05:32:54 -04:00
Vanessa Ezekowitz
0a0cf536a3
Added sounds to doors and gates
2013-04-29 05:27:18 -04:00
Vanessa Ezekowitz
9dd2b5763c
Better selection boxes and inventory textures for shingles and skylights.
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Also added frosted glass skylight
2013-04-29 03:08:36 -04:00
Vanessa Ezekowitz
ac25d1b851
Use homedecor_blanktile.png on the top face of bottom half of door and vice
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versa. Gets rid of the visual division between the two halves of the glass
door.
2013-04-28 01:59:48 -04:00
Vanessa Ezekowitz
b53043fa01
Made door alpha enabled by default - but you gotta be using shaders if
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you are running an alpha-capable client!
2013-04-28 01:30:51 -04:00
Vanessa Ezekowitz
8f2090d3d3
Added experimental alpha support to fancy door, disabled by default.
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To enable, uncomment "use_texture_alpha" on lines 72 and 99 of
doors_and_gates.lua, and make sure that if you are using a texture pack,
that it has support for alpha on these doors. (HDX does, as do the
default textures).
Note that alpha support is glitchy - without shaders it will not work at all,
and the doors' nodeboxes will be screwed up. With shaders, it mostly works,
but the whole door is slightly translucent where it should not be.
2013-04-27 06:51:38 -04:00