Commit Graph

64 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 10b859ba59 add a horizontal banister, rename the diagonals (+alias)
includes just enough code to try to auto-route them as they're placed.

the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
kilbith 3f16e7dbc0 Move sit function 2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz e010bdeb27 pass outlet position to particle handler as a table rather than separate vars 2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz 9c9e525cd7 make bathroom taps use the new particles code
also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz 12f5ac9d02 abstract the particle spawner start/stop functions 2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz c8633be1dc add banisters, placed on side of blocks
when placing, code will try to determine if the bannister should be
left- or right-sided.  Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
Vanessa Ezekowitz 67d4da05f6 make king size placement work right-first as well as left-first 2015-04-22 04:50:49 -04:00
Vanessa Ezekowitz 5cb73ffa7e Add king-sized bed model
create it by placing two twins of the same color side by side, left first

also moved the bed extension functions into handlers/expansion.lua,
renamed them, and made a few other minor tweaks to that file accordingly.
2015-04-22 00:43:22 -04:00
Vanessa Ezekowitz 34b05db22e use mesh nodes for refrigerators 2015-03-21 01:11:31 -04:00
Tim db703e555d add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
this resolves #205
2015-03-03 18:53:02 +01:00
Tim af402c56a5 also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else 2015-02-05 10:51:34 +01:00
Tim a19f3753b9 don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames 2015-02-05 10:34:17 +01:00
Tim b0714c7897 fix #176 2015-01-26 15:58:37 +01:00
Tim 5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00