Tim
9773d63e8e
only set main list size if size field is given, to allow using the locked/lockable features with different listnames
2015-08-19 22:02:04 +02:00
Tim
088269a85e
streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
2015-08-19 20:28:47 +02:00
Tim
b6512b3add
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
2015-08-19 20:20:58 +02:00
Tim
29f61bb899
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
2015-08-19 19:30:03 +02:00
Tim
cc79b5fc03
register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
2015-08-19 18:48:50 +02:00
Tim
4d5975d407
allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration)
...
the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
2015-08-19 18:00:45 +02:00
Tim
8a91865d82
allow chaining of on_construct instead of overwriting in registration function
2015-08-19 17:30:37 +02:00
Tim
2d433f9652
remove debug statements
2015-08-19 17:09:50 +02:00
Tim
2ed7ae6a56
move inventory registration functions into dedicated handler file
2015-08-19 16:14:17 +02:00
Tim
91092d99be
introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly
2015-08-19 15:32:19 +02:00
Tim
7d087815c8
fix slab_z nodebox direction inconsistencies
2015-08-19 15:06:53 +02:00
Tim
faf6cefa99
use the default background for all automatic inventory formspecs
2015-08-16 19:06:44 +02:00
Vanessa Ezekowitz
01b55f1a9a
better prediction for placing diagonals at the top of the stack
...
better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
Vanessa Ezekowitz
10b859ba59
add a horizontal banister, rename the diagonals (+alias)
...
includes just enough code to try to auto-route them as they're placed.
the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
kilbith
3f16e7dbc0
Move sit function
2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz
e010bdeb27
pass outlet position to particle handler as a table rather than separate vars
2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz
9c9e525cd7
make bathroom taps use the new particles code
...
also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz
12f5ac9d02
abstract the particle spawner start/stop functions
2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz
c8633be1dc
add banisters, placed on side of blocks
...
when placing, code will try to determine if the bannister should be
left- or right-sided. Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
Vanessa Ezekowitz
67d4da05f6
make king size placement work right-first as well as left-first
2015-04-22 04:50:49 -04:00
Vanessa Ezekowitz
5cb73ffa7e
Add king-sized bed model
...
create it by placing two twins of the same color side by side, left first
also moved the bed extension functions into handlers/expansion.lua,
renamed them, and made a few other minor tweaks to that file accordingly.
2015-04-22 00:43:22 -04:00
Vanessa Ezekowitz
34b05db22e
use mesh nodes for refrigerators
2015-03-21 01:11:31 -04:00
Tim
db703e555d
add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
...
this resolves #205
2015-03-03 18:53:02 +01:00
Tim
af402c56a5
also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else
2015-02-05 10:51:34 +01:00
Tim
a19f3753b9
don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames
2015-02-05 10:34:17 +01:00
Tim
b0714c7897
fix #176
2015-01-26 15:58:37 +01:00
Tim
5fb4bff628
move handlers into subdirectory to split them apart from the actual game content
2015-01-23 22:53:57 +01:00