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22 Commits

Author SHA1 Message Date
75eb750e0a remove errant core file 2017-06-21 04:50:41 -04:00
e08e262377 Disable sleeping in beds (again) 2017-06-19 10:45:10 -04:00
b22a11f617 use texture overlays on lava lamps
(water is now blue like it used to be)
2017-06-17 19:32:14 -04:00
9427967784 Make the white glowlight overlays more subtle
(they're too bright against the darker colors e.g. green)
2017-06-17 19:09:37 -04:00
8658cc27fc use static hardware coloring for books,
use soft overlays for cover trim,
2017-06-16 18:07:41 -04:00
752cb473a0 fix book models
(get rid of redundant overlay polys)
2017-06-16 17:43:23 -04:00
9e0d558d54 use soft overlays for bathroom tiles instead of the two-layer mesh node 2017-06-16 16:14:02 -04:00
3ea86f5c3f use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-16 16:01:22 -04:00
d05d03d5d9 Re-enable sleeping in beds 2017-06-16 14:39:20 -04:00
55e2b03a50 missed an alias for open books 2017-06-16 13:35:37 -04:00
78fcbd04db revert a599b041d4 (param2 colorization of books)
The intention of this is to fix books in peoples' inventories that are
now inaccessible.  They can be placed, viewed, edited like normal now.

Side effect: all books that were already in-world and that have already
been converted to the param2 colorization before will be grey now, and
most will end up turned some wierd direction, but that can be fixed with
the screwdriver.

If you need to re-color one of the now-grey books, you'll need to craft
one of the desired color, place it, and copy and paste your text from
the grey book.

Newly-placed colored books will behave normally.
2017-06-15 15:23:21 -04:00
b50b7423b8 use mesh node for cubical plasma lamp 2017-06-15 13:42:44 -04:00
c741642057 fix wrongly-colored plasma ball base 2017-06-15 13:11:01 -04:00
5c52111bec Merge pull request #366 from tjnenrtn/verify_inbox_owner
Verify inbox owner when taking items
2017-05-25 07:11:29 -04:00
503c05a09e verify inbox owner when taking items 2017-05-24 23:57:42 -04:00
ab94f9dc6a Merge pull request #364 from AntumDeluge/settings
Replace deprecated methods
2017-05-18 05:34:45 -04:00
4d6f0c07c2 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-13 00:15:26 -07:00
5fb16c4e33 don't crash if placing bed on top of bed when not in auto-color mode. 2017-03-31 12:59:26 -04:00
b37e6ade7a use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-03-18 05:51:46 -04:00
c79f14bd89 use unified dyes on_construct handler
to set 256-color palette meta key on place
for those nodes that use it
2017-03-14 02:13:17 -04:00
e2a04b52b9 don't reference lrfurn chair colors in homedecor chair LBM
use a local copy instead
2017-03-11 21:21:17 -05:00
5dde3896f3 Merge pull request #360 from Thomas--S/patch-1
Make Wrought Iron Fence 2 recipe more generous
2017-03-11 14:59:49 -05:00
1318 changed files with 24924 additions and 33277 deletions

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@ -1,21 +1,25 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"homedecor",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
}
globals = {
"armor",
}

450
LICENSE
View File

@ -1,15 +1,17 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
For the Lua code: LGPL 3.0 or higher
For all models, all textures, and all sounds: CC-by-SA 3.0 or higher
For everything else: WTFPL
These licenses apply to all modules and components in this modpack,
unless otherwise stated.
Exceptions to the above:
###############################################################################
Fancy mesh fire model and texture by NathanS (CC-0).
===============================================================================
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -172,432 +174,26 @@ apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
###############################################################################
===============================================================================
Attribution-ShareAlike 4.0 International
This work is licensed under the Creative Commons Attribution-ShareAlike
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http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to
Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
=======================================================================
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View File

@ -1,21 +0,0 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"stairsplus",
"default",
"stairs",
}
globals = {
}

View File

@ -1,61 +0,0 @@
local S = minetest.get_translator("building_blocks")
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
minetest.register_alias("building_blocks:stair_tar", "stairs:stair_Tar")
minetest.register_alias("building_blocks:slab_marble", "stairs:slab_Marble")
minetest.register_alias("building_blocks:stair_marble", "stairs:stair_Marble")
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
minetest.register_alias("building_blocks:gravel_spread", "gloopblocks:slab_gravel_1")
end
end
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("tar", "building_blocks:Tar")
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

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@ -0,0 +1,3 @@
default
homedecor_i18n
moreblocks?

View File

@ -1,9 +1,633 @@
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")
dofile(modpath.."/node_stairs.lua")
dofile(modpath.."/others.lua")
dofile(modpath.."/recipes.lua")
local S = homedecor_i18n.gettext
minetest.log("action", "[building_blocks] loaded.")
minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})
minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = S("Chess board tiling"),
tiles = {"building_blocks_BWtile.png"},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
"building_blocks",
"marble",
"building_blocks:Marble",
{
description = "Marble",
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
}
)
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
}
)
else
bb_stairs = {}
-- Node will be called stairs:stair_<subname>
function bb_stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function bb_stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})
minetest.register_craft({
output = 'building_blocks:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function bb_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
S("Marble stair"),
S("Marble slab")
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
S("Hardwood stair"),
S("Hardwood slab")
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
S("Grass stair"),
S("Grass slab")
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
S("Tar stair"),
S("Tar slab")
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
S("Grate Stair"),
S("Grate Slab")
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
S("Adobe stair"),
S("Adobe slab")
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
S("Roofing stair"),
S("Roofing slab")
)
end
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
--Tar
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_node("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

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@ -1,48 +0,0 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Adobestufe
Adobe Stair=Adobetreppe
Brobble Spread=Ziesterboden
Chess board tiling=Schachbrettkacheln
Fake Grass=Falsches Gras
Fake Grass Slab=Falsches-Gras-Stufe
Fake Grass Stair=Falsches-Gras-Treppe
Fireplace=Kamin
Grate=Rost
Grate Slab=Roststufe
Grate Stair=Rosttreppe
Gravel Spread=Kiesboden
Hardwood=Hartholz
Hardwood Slab=Hartholzstufe
Hardwood Stair=Hartholztreppe
Marble=Marmor
Marble Slab=Marmorstufe
Marble Stair=Marmortreppe
Roof block=Dachblock
Roof block Slab=Dachblockstufe
Roof block Stair=Dachblocktreppe
Streak Free Glass=Schlierenfreies Glas
Streak Free Glass Slab=Schlierenfreies-Glas-Stufe
Streak Free Glass Stair=Schlierenfreies-Glas-Treppe
Tar=Teer
Tar Slab=Teerstufe
Tar Stair=Teertreppe
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Wood Framed Glass=Holzrahmenglas
Wood Framed Glass Slab=Holzrahmenglasstufe
Wood Framed Glass Stair=Holzrahmenglastreppe
### others.lua ###
Small bundle of sticks=Kleines Bündel Stöcke
Tar Knife=Teermesser
Tar base=Teerbase

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@ -1,48 +0,0 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Losa de adobe
Adobe Stair=Escaleras de adobe
Brobble Spread=Mezcla de Ladroquines
Chess board tiling=Azulejos de ajedrez
Fake Grass=Hierba falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Chimenea
Grate=Reja
Grate Slab=Losa de rejas
Grate Stair=Escaleras de rejas
Gravel Spread=Mezcla de gravilla
Hardwood=Madera dura
Hardwood Slab=Losa de madera dura
Hardwood Stair=Escaleras de madera dura
Marble=Mármol
Marble Slab=Losa de mármol
Marble Stair=Escaleras de mármol
Roof block=Bloque de techo
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vídrio sin rayas
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alquitrán
Tar Slab=Losa de alquitrán
Tar Stair=Escaleras de alquitrán
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Wood Framed Glass=Vídrio enmarcado en madera
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Manojo de palitos
Tar Knife=Cuchillo de alquitrán
Tar base=Base de alquitrán

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@ -1,48 +0,0 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Pisé
Adobe Slab=Dalle en pisé
Adobe Stair=Escalier en pisé
Brobble Spread=Tapis rouge
Chess board tiling=Pavage en échiquier
Fake Grass=Herbe synthétique
Fake Grass Slab=Dalle en herbe synthétique
Fake Grass Stair=Escalier en herbe synthétique
Fireplace=Cheminée
Grate=Grille
Grate Slab=Dalle en métal déployé
Grate Stair=Escalier en métal déployé
Gravel Spread=Tapis de gravier
Hardwood=Bois dur (feuillu)
Hardwood Slab=Dalle en bois dur (feuillu)
Hardwood Stair=Escalier en bois dur (feuillu)
Marble=Marbre
Marble Slab=Dalle en marbre
Marble Stair=Marche en marbre
Roof block=Bloc de toit
Roof block Slab=Dalle en bloc de toit
Roof block Stair=Escalier en bloc de toit
Streak Free Glass=Verre anti-rayures
Streak Free Glass Slab=Dalle en verre anti-rayures
Streak Free Glass Stair=Escalier en verre anti-rayures
Tar=Goudron
Tar Slab=Dalle en goudron
Tar Stair=Marche en goudron
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Wood Framed Glass=Verre encadré de bois
Wood Framed Glass Slab=Dalle en verre encadré de bois
Wood Framed Glass Stair=Escalier en verre encadré de bois
### others.lua ###
Small bundle of sticks=Petit fagot de brindilles
Tar Knife=Couteau à goudron
Tar base=Pâte de goudron

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@ -1,48 +0,0 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adob
Adobe Slab=Bidur Adob
Adobe Stair=Tangga Adob
Brobble Spread=Sebaran Batu Merah
Chess board tiling=Jubin Papan Catur
Fake Grass=Rumput Tiruan
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Pendiangan
Grate=Jeriji
Grate Slab=Bidur Jeriji
Grate Stair=Tangga Jeriji
Gravel Spread=Sebaran Kelikir
Hardwood=Kayu Keras
Hardwood Slab=Bidur Kayu Keras
Hardwood Stair=Tangga Kayu Keras
Marble=Marmar
Marble Slab=Bidur Marmar
Marble Stair=Tangga Marmar
Roof block=Blok Bumbung
Roof block Slab=
Roof block Stair=
Streak Free Glass=Kaca Bebas Calar
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Tar
Tar Slab=Bidur Tar
Tar Stair=Tangga Tar
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Wood Framed Glass=Kaca Berbingkai Kayu
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar Knife=Pisau Tar
Tar base=Campuran Tar

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@ -1,48 +0,0 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Гранит
### node_stairs.lua ###
Adobe=Саман
Adobe Slab=Саманная плита
Adobe Stair=Саманная ступенька
Brobble Spread=Настил кирпичного булыжника
Chess board tiling=Шахматная плитка
Fake Grass=Псевдо трава
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Камин
Grate=Каминная решётка
Grate Slab=Решётчатая плита
Grate Stair=Решётчатая ступенька
Gravel Spread=Настил гравия
Hardwood=Твёрдая древесина
Hardwood Slab=Плита из твёрдой древесины
Hardwood Stair=Ступенька из твёрдой древесины
Marble=Мрамор
Marble Slab=Мраморная блита
Marble Stair=Мраморная ступенька
Roof block=Кровельный блок
Roof block Slab=
Roof block Stair=
Streak Free Glass=Стекло без стыков
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Смола
Tar Slab=Плита из смолы
Tar Stair=Ступенька из смолы
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Wood Framed Glass=Деревянное окно
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Небольшая связка палок
Tar Knife=Смоляной нож
Tar base=Смоляная основа

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# textdomain: building_blocks
### alias.lua ###
Granite=花岗岩
### node_stairs.lua ###
Adobe=土砖
Adobe Slab=
Adobe Stair=
Brobble Spread=石砖路面
Chess board tiling=棋盘铺贴
Fake Grass=塑料草
Fake Grass Slab=
Fake Grass Stair=
Fireplace=壁炉
Grate=磨碎
Grate Slab=
Grate Stair=
Gravel Spread=碎石路面
Hardwood=硬木
Hardwood Slab=
Hardwood Stair=
Marble=大理石
Marble Slab=
Marble Stair=
Roof block=天台
Roof block Slab=
Roof block Stair=
Streak Free Glass=无条纹玻璃
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=焦油
Tar Slab=
Tar Stair=
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Wood Framed Glass=木框玻璃
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=小捆棍子
Tar Knife=焦油刀
Tar base=焦油基

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# textdomain: building_blocks
### alias.lua ###
Granite=
### node_stairs.lua ###
Adobe=
Adobe Slab=
Adobe Stair=
Brobble Spread=
Chess board tiling=
Fake Grass=
Fake Grass Slab=
Fake Grass Stair=
Fireplace=
Grate=
Grate Slab=
Grate Stair=
Gravel Spread=
Hardwood=
Hardwood Slab=
Hardwood Stair=
Marble=
Marble Slab=
Marble Stair=
Roof block=
Roof block Slab=
Roof block Stair=
Streak Free Glass=
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=
Tar Slab=
Tar Stair=
Tarmac Spread=
Terrycloth towel=
Wood Framed Glass=
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=
Tar Knife=
Tar base=

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name = building_blocks
depends = default
optional_depends = moreblocks, gloopblocks, stairs

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local S = minetest.get_translator("building_blocks")
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
local function building_blocks_stairs(nodename, def)
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
local mod, name = nodename:match("(.*):(.*)")
minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
local stairs_groups = {}
for _, groupname in ipairs(stairs_groups_names) do
stairs_groups[groupname] = def.groups[groupname]
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = stairs_groups,
sounds = def.sounds,
}
)
else
stairs.register_stair_and_slab(name,nodename,
stairs_groups,
def.tiles,
def.stair_desc,
def.slab_desc,
def.sounds
--FIXME: Missing descriptions for Inner and Outer stairs
-- See https://github.com/minetest/minetest_game/pull/2584
)
end
end
end
building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
stair_desc = S("Grate Stair"),
slab = S("Grate Slab"),
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
stair_desc = S("Streak Free Glass Stair"),
slab_desc = S("Streak Free Glass Slab"),
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
stair_desc = S("Wood Framed Glass Stair"),
slab_desc = S("Wood Framed Glass Slab"),
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
stair_desc = S("Adobe Stair"),
slab_desc = S("Adobe Slab"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
stair_desc = S("Fake Grass Stair"),
slab_desc = S("Fake Grass Slab"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
stair_desc = S("Hardwood Stair"),
slab_desc = S("Hardwood Slab"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
stair_desc = S("Roof block Stair"),
slab_desc = S("Roof block Slab"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
stair_desc = S("Tar Stair"),
slab_desc = S("Tar Slab"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
stair_desc = S("Marble Stair"),
slab_desc = S("Marble Slab"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
end
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "nodebox",
description = S("Chess board tiling"),
tiles = {
"building_blocks_BWtile.png",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png",
"building_blocks_BWtile.png"
},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})

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local S = minetest.get_translator("building_blocks")
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})

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if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})

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chains/depends.txt Normal file
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default
homedecor

179
chains/init.lua Normal file
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local S = homedecor_i18n.gettext
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.625, -0.1, 0.1, 0.5, 0.1 }
}
local topchains_sbox = {
type = "fixed",
fixed = {
{ -0.25, 0.35, -0.25, 0.25, 0.5, 0.25 },
{ -0.1, -0.625, -0.1, 0.1, 0.4, 0.1 }
}
}
minetest.register_node("chains:chain", {
description = S("Hanging chain (wrought iron)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_brass", {
description = S("Hanging chain (brass)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_brass_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_top", {
description = S("Hanging chain (ceiling mount, wrought iron)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chain_top_brass", {
description = S("Hanging chain (ceiling mount, brass)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_brass_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chandelier", {
description = S("Chandelier (wrought iron)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_wrought_iron.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("chains:chandelier_brass", {
description = S("Chandelier (brass)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_brass.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
output = 'chains:chain 2',
recipe = {
{'glooptest:chainlink'},
{'glooptest:chainlink'},
{'glooptest:chainlink'},
}
})
minetest.register_craft({
output = 'chains:chain_top',
recipe = {
{'default:steel_ingot'},
{'glooptest:chainlink'},
},
})
minetest.register_craft({
output = 'chains:chandelier',
recipe = {
{'', 'glooptest:chainlink', ''},
{'default:torch', 'glooptest:chainlink', 'default:torch'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
-- brass versions
minetest.register_craft({
output = 'chains:chain_brass 2',
recipe = {
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
}
})
minetest.register_craft({
output = 'chains:chain_top_brass',
recipe = {
{'technic:brass_ingot'},
{'homedecor:chainlink_brass'},
},
})
minetest.register_craft({
output = 'chains:chandelier_brass',
recipe = {
{'', 'homedecor:chainlink_brass', ''},
{'default:torch', 'homedecor:chainlink_brass', 'default:torch'},
{'technic:brass_ingot', 'technic:brass_ingot', 'technic:brass_ingot'},
}
})

881
chains/models/chains.obj Normal file
View File

@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
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@ -1,21 +0,0 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
"unifieddyes",
"screwdriver",
}
globals = {
}

View File

@ -33,6 +33,10 @@ computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
@ -41,3 +45,17 @@ Thanks to all the people in the forums and the #minetest IRC channel for
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2012 Diego Martínez <lkaezadl3@gmail.com>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

View File

@ -1,8 +1,9 @@
local S = minetest.get_translator("computer")
local S = homedecor_i18n.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = S("SheFriendSOO"),
description = "SheFriendSOO",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
@ -16,7 +17,7 @@ computer.register("computer:shefriendSOO", {
minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = S("Pony Vanio"),
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
@ -57,7 +58,7 @@ minetest.register_node("computer:vanio_off", {
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = S("Pony SlayStation"),
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
@ -74,7 +75,7 @@ computer.register("computer:slaystation", {
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = S("Pony SlayStation 2"),
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
@ -92,7 +93,7 @@ computer.register("computer:slaystation2", {
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = S("SX Specter"),
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
@ -104,7 +105,7 @@ computer.register("computer:specter", {
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = S("Nientiendo Wee"),
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
@ -116,7 +117,7 @@ computer.register("computer:wee", {
-- Apple iPad lookalike
minetest.register_node("computer:piepad", {
description = S("Snapple Piepad"),
description = "Snapple Piepad",
drawtype = "signlike",
tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png",
@ -132,7 +133,7 @@ minetest.register_node("computer:piepad", {
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = S("Admiral64"),
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
@ -143,7 +144,7 @@ computer.register("computer:admiral64", {
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = S("Admiral128"),
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
@ -154,7 +155,7 @@ computer.register("computer:admiral128", {
-- XBox lookalike
computer.register("computer:hueg_box", {
description = S("HUEG Box"),
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
@ -216,17 +217,8 @@ minetest.register_alias("computer:monitor_desktop", "computer:monitor")
minetest.register_node("computer:router", {
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {
"computer_router_t.png",
"computer_router_bt.png",
"computer_router_l.png",
"computer_router_r.png",
"computer_router_b.png",
{
name = "computer_router_f_animated.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}
},
}, --"computer_router_f.png"},
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
@ -266,6 +258,33 @@ minetest.register_node("computer:tower", {
minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",

2
computer/depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
homedecor_i18n

View File

@ -1,4 +1,5 @@
computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
@ -93,8 +94,6 @@ end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/printers.lua")
dofile(MODPATH.."/miscitems.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")
minetest.log("action", "[computer] loaded.")

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=Admiral 128
Admiral64=Admiral 64
Computer Tower=Computerturm
HUEG Box=YBOX
Monitor and keyboard=Bildschirm und Tastatur
Nientiendo Wee=Tinnendo iiW
Not enough vertical space to place a server!=Es gibt nicht genug vertikalen Platz, um einen Server zu platzieren!
Pony SlayStation=Pony Slaystation
Pony SlayStation 2=Pony Slaystation 2
Pony Vanio=Pony Oiva
Rack Server=Serverschrank
SX Specter=Z Inspektor
SheFriendSOO=Freundin S00
Snapple Piepad=Apfel-Ei-Pat
WIFI Router=WiFi-Router
### printers.lua ###
3D Printer ("bedflinger")=3D Drucker ("Bettschubser")
Printer-Scanner Combo=Multifunktionsdrucker
### tetris.lua ###
L=L
New Game=Neues Spiel
Next...=Nächster…
No room for place the Arcade!=Kein Platz, um den Arkadeautomaten zu platzieren!
R=R
Score: =Punktzahl:
Tetris Arcade=Tetris-Arkadeautomat

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Torre de ordenador
HUEG Box=
Monitor and keyboard=Monitor y teclado
Nientiendo Wee=
Not enough vertical space to place a server!=¡No hay suficiente espacio para colocar un servidor!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Servidor en rack
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Enrutador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Impresora y escáner combinados
### tetris.lua ###
L=
New Game=Juego Nuevo
Next...=
No room for place the Arcade!=¡No hay lugar para colocar el arcade!
R=
Score: =
Tetris Arcade=Arcade Tetris

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Ordinateur (tour)
HUEG Box=
Monitor and keyboard=Écran et clavier
Nientiendo Wee=
Not enough vertical space to place a server!=Pas assez d'espace vertical pour placer un serveur !
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Serveur en rack
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Routeur WiFi
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Imprimante multi-fonction
### tetris.lua ###
L=G
New Game=Nouveau Jeu
Next...=Suivant…
No room for place the Arcade!=Pas assez de place pour placer la borne d'arcade !
R=D
Score: =Score :
Tetris Arcade=Borne Tetris

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=
HUEG Box=
Monitor and keyboard=
Nientiendo Wee=
Not enough vertical space to place a server!=Non c'è abbastanza spazio verticale per mettere un frigorifero!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=
### tetris.lua ###
L=
New Game=
Next...=
No room for place the Arcade!=
R=
Score: =
Tetris Arcade=

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Sistem Unit
HUEG Box=
Monitor and keyboard=Monitor dan Papan Kekunci
Nientiendo Wee=
Not enough vertical space to place a server!=Tidak cukup ruang menegak untuk letak rak pelayan!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rak Pelayan
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Penghala WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Pencetak Semua Dalam Satu
### tetris.lua ###
L=
New Game=Main Baru
Next...=Seterusnya...
No room for place the Arcade!=Tiada ruang untuk letak Arked!
R=
Score: =Markah:
Tetris Arcade=Arked Tetris

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Gabinete do Computador
HUEG Box=
Monitor and keyboard=Tela e teclado
Nientiendo Wee=
Not enough vertical space to place a server!=Sem espaço vertical suficiente para colocar um servidor.
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rack para Servidor
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Roteador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Tudo em Um Impressora-Scaner
### tetris.lua ###
L=
New Game=Novo Jogo
Next...=
No room for place the Arcade!=Sem espaço para colocar o Fliperama!
R=
Score: =
Tetris Arcade=Fliperama Tetris

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Gabinete do Computador
HUEG Box=
Monitor and keyboard=Tela e teclado
Nientiendo Wee=
Not enough vertical space to place a server!=Sem espaço vertical suficiente para colocar um servidor.
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Rack para Servidor
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=Roteador WIFI
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=Tudo em Um Impressora-Scaner
### tetris.lua ###
L=
New Game=Novo Jogo
Next...=
No room for place the Arcade!=Sem espaço para colocar o Fliperama!
R=
Score: =
Tetris Arcade=Fliperama Tetris

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=Системный блок
HUEG Box=
Monitor and keyboard=Монитор и клавиатура
Nientiendo Wee=
Not enough vertical space to place a server!=Недостаточно вертикального пространства для размещения сервера!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=Стоечный сервер
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=WIFI-роутер
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=МФУ
### tetris.lua ###
L=
New Game=Новая игра
Next...=Далее...
No room for place the Arcade!=Недостаточно места для размещения игрового автомата!
R=
Score: =Счёт:
Tetris Arcade=Игровой автомат Тетрис

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=计算机箱
HUEG Box=
Monitor and keyboard=显示器和键盘
Nientiendo Wee=
Not enough vertical space to place a server!=高度不足,无法放置服务器!
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=机架式服务器
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=无线路由器
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=打印扫描一体机
### tetris.lua ###
L=
New Game=新游戏
Next...=下一个。。。
No room for place the Arcade!=没有地方放游戏机!
R=
Score: =分数:
Tetris Arcade=俄罗斯方块游戏机

6
computer/locale/es.txt Normal file
View File

@ -0,0 +1,6 @@
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
Plastic sheet = Placa de Plastico
Unprocessed Plastic base = Base de Plastico No Procesada

View File

@ -1,35 +0,0 @@
# textdomain: computer
### computers.lua ###
Admiral128=
Admiral64=
Computer Tower=
HUEG Box=
Monitor and keyboard=
Nientiendo Wee=
Not enough vertical space to place a server!=
Pony SlayStation=
Pony SlayStation 2=
Pony Vanio=
Rack Server=
SX Specter=
SheFriendSOO=
Snapple Piepad=
WIFI Router=
### printers.lua ###
3D Printer ("bedflinger")=
Printer-Scanner Combo=
### tetris.lua ###
L=
New Game=
Next...=
No room for place the Arcade!=
R=
Score: =
Tetris Arcade=

70
computer/miscitems.lua Normal file
View File

@ -0,0 +1,70 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor_i18n.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":homedecor:plastic_sheeting", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = S("Unprocessed Plastic base"),
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 6',
recipe = { "default:junglegrass",
"default:junglegrass",
"default:junglegrass"
}
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 3',
recipe = { "default:dry_shrub",
"default:dry_shrub",
"default:dry_shrub"
},
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "homedecor:plastic_sheeting",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_sheeting',
burntime = 30,
})
end -- not homedecor

View File

@ -1,3 +0,0 @@
name = computer
depends = default, basic_materials, unifieddyes
optional_depends = screwdriver

File diff suppressed because it is too large Load Diff

View File

@ -1,61 +0,0 @@
-- Printers of some kind or another
local S = minetest.get_translator("computer")
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
-- "bedflinger" style 3D Printer (Prusa i3 or equivalent)
local cbox = {
type = "fixed",
fixed = {-0.25, -0.25, -0.5, 0.3, 0.3, 0.25 }
}
minetest.register_node("computer:3dprinter_bedflinger", {
description = S('3D Printer ("bedflinger")'),
inventory_image = "computer_3dprinter_bedflinger_inv.png",
tiles = {
{ name = "computer_3dprinter_bedflinger.png", color = 0xffffffff },
"computer_3dprinter_filament.png"
},
paramtype = "light",
walkable = true,
groups = {snappy=3, ud_param2_colorable = 1},
sound = default.node_sound_wood_defaults(),
drawtype = "mesh",
mesh = "computer_3dprinter_bedflinger.obj",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = cbox,
collision_box = cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})

View File

@ -1,52 +1,54 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "basic_materials:plastic_sheet", "", "" },
{ "homedecor:plastic_sheeting", "", "" },
{ "default:glass", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "", "", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "group:wood", "group:wood", "group:wood" }
}
})
@ -54,7 +56,7 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
@ -62,16 +64,16 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:copper_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:copper_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" }
}
})
@ -80,9 +82,9 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal_fragment", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal_fragment", "homedecor:plastic_sheeting" }
}
})
@ -90,35 +92,35 @@ minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment","basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
{ "default:steel_ingot" ,"homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:mese_crystal_fragment","homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:coal_lump", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:coal_lump", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet", }
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "dye:black", "homedecor:plastic_sheeting", }
}
})
@ -134,8 +136,8 @@ minetest.register_craft({
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet", },
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting", },
{ "dye:black", "default:glass", "dye:black" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet" }
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting" }
}
})

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("computer")
local S = homedecor_i18n.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -32,10 +33,10 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
@ -219,10 +220,10 @@ local function step(pos, fields)
if fields then
if fields.new then
new_game(pos)
elseif t then
else
key(fields)
end
elseif t then
else
run = tick()
end
@ -230,7 +231,7 @@ local function step(pos, fields)
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
t.score, close, buttons }
@ -250,7 +251,7 @@ minetest.register_node("computer:tetris_arcade", {
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rotate = screwdriver.rotate_simple,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}

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@ -1,20 +0,0 @@
Most code and textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Whatever is stated here applies to all homedecor modpack components, as
appropriate.
Licenses:
* Door open/close sound by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
* Gate open/close by j1987 on freesound.org
http://freesound.org/people/j1987/sounds/106116/
* Doorbell sound by guitarguy1985 on freesound.org
http://freesound.org/people/guitarguy1985/sounds/69384/
* Book soundn by mckinneysound's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/book?p=3
* Phone ringing sound by andyt's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/phone?p=5

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@ -1,19 +0,0 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"default",
}
globals = {
}

2
fake_fire/depends.txt Normal file
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@ -0,0 +1,2 @@
default
homedecor

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@ -1,79 +1,9 @@
local S = minetest.get_translator("fake_fire")
local function fire_particles_on(pos) -- 3 layers of fire
local meta = minetest.get_meta(pos)
local id1 = minetest.add_particlespawner({ -- 1 layer big particles fire
amount = 9,
time = 0,
minpos = {x = pos.x - 0.2, y = pos.y - 0.4, z = pos.z - 0.2},
maxpos = {x = pos.x + 0.2, y = pos.y - 0.1, z = pos.z + 0.2},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 0.7, z= 0},
minexptime = 0.5,
maxexptime = 0.7,
minsize = 2,
maxsize = 5,
collisiondetection = false,
vertical = true,
texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.8,},
})
meta:set_int("layer_1", id1)
local S = homedecor_i18n.gettext
local id2 = minetest.add_particlespawner({ -- 2 layer smol particles fire
amount = 1,
time = 0,
minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.1, y = pos.y + 0.4, z = pos.z + 0.1},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 1, z= 0},
minexptime = 0.4,
maxexptime = 0.6,
minsize = 0.5,
maxsize = 0.7,
collisiondetection = false,
vertical = true,
texture = "fake_fire_particle_anim_fire.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.7,},
})
meta:set_int("layer_2", id2)
screwdriver = screwdriver or {}
local id3 = minetest.add_particlespawner({ --3 layer smoke
amount = 1,
time = 0,
minpos = {x = pos.x - 0.1, y = pos.y - 0.2, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.2, y = pos.y + 0.4, z = pos.z + 0.2},
minvel = {x= 0, y= 0, z= 0},
maxvel = {x= 0, y= 0.1, z= 0},
minacc = {x= 0, y= 0, z= 0},
maxacc = {x= 0, y= 1, z= 0},
minexptime = 0.6,
maxexptime = 0.8,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = true,
texture = "fake_fire_particle_anim_smoke.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,},
})
meta:set_int("layer_3", id3)
end
local function fire_particles_off(pos)
local meta = minetest.get_meta(pos)
local id_1 = meta:get_int("layer_1");
local id_2 = meta:get_int("layer_2");
local id_3 = meta:get_int("layer_3");
minetest.delete_particlespawner(id_1)
minetest.delete_particlespawner(id_2)
minetest.delete_particlespawner(id_3)
end
local function start_fire_effects(pos, node, clicker, chimney)
local function start_smoke(pos, node, clicker, chimney)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
@ -86,8 +16,8 @@ local function start_fire_effects(pos, node, clicker, chimney)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
return
end
@ -104,14 +34,14 @@ local function start_fire_effects(pos, node, clicker, chimney)
})
if chimney == 1 then
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("sound", nil)
else
s_handle = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
fire_particles_on(pos)
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", s_handle)
end
end
@ -132,88 +62,84 @@ local function stop_smoke(pos)
end, s_handle)
end
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
this_spawner_meta:set_int("smoky", nil)
this_spawner_meta:set_int("sound", nil)
end
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = S("Ice fire"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_fire_effects(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
local sbox = {
type = 'fixed',
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16},
-- FLAME TYPES
local flame_types = {
{ "fake", S("Fake fire") },
{ "ice", S("Ice fire") },
}
for _, f in ipairs(flame_types) do
local name, desc = unpack(f)
minetest.register_node("fake_fire:"..name.."_fire", {
inventory_image = name.."_fire_inv.png",
description = desc,
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name=name.."_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
end
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
description = S("Fancy Fire"),
drawtype = "mesh",
mesh = "fancy_fire.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=3, flammable=0},
sunlight_propagates = true,
light_source = 13,
walkable = false,
buildable_to = false,
damage_per_second = 3,
selection_box = sbox,
tiles = {
"basic_materials_concrete_block.png",
"default_junglewood.png",
"fake_fire_empty_tile.png"
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
fire_particles_on(pos)
return itemstack
end,
on_construct = function(pos)
fire_particles_on(pos)
end,
on_destruct = function(pos, oldnode, oldmetadata, digger)
fire_particles_off(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = {
max_items = 3,
items = {
{
items = { "default:torch", "default:torch", "building_blocks:sticks" },
rarity = 1,
inventory_image = "fancy_fire_inv.png",
description = S("Fancy Fire"),
drawtype = "mesh",
mesh = "fancy_fire.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3},
sunlight_propagates = true,
light_source = 14,
walkable = false,
damage_per_second = 4,
on_rotate = screwdriver.rotate_simple,
tiles = {
{name="fake_fire_animated.png",
animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = {
max_items = 3,
items = {
{
items = { "default:torch", "default:torch", "building_blocks:sticks" },
rarity = 1,
}
}
}
}
})
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
@ -249,7 +175,7 @@ for _, mat in ipairs(materials) do
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local chimney = 1
start_fire_effects(pos, node, clicker, chimney)
start_smoke(pos, node, clicker, chimney)
return itemstack
end,
on_destruct = function (pos)
@ -264,18 +190,43 @@ for _, mat in ipairs(materials) do
})
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
-- FLINT and STEEL
minetest.register_tool("fake_fire:flint_and_steel", {
description = S("Flint and steel"),
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={flamable = {uses=65, maxlevel=1}}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, user:get_player_name()) then
if string.find(minetest.get_node(pointed_thing.under).name, "ice") then
minetest.set_node(pointed_thing.above, {name="fake_fire:ice_fire"})
else
minetest.set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
else
minetest.chat_send_player(user:get_player_name(), S("This area is protected!"))
end
else
return
end
itemstack:add_wear(65535/65)
return itemstack
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:flint_and_steel',
recipe = {"default:obsidian_shard", "default:steel_ingot"}
})
minetest.register_craft({
type = "shapeless",
@ -290,24 +241,8 @@ minetest.register_craft({
})
-- ALIASES
minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
-- OTHER
minetest.register_lbm({
name = "fake_fire:reload_particles",
label = "restart fire particles on reload",
nodenames = {"fake_fire:fancy_fire"},
run_at_every_load = true,
action = function(pos, node)
fire_particles_off(pos)
fire_particles_on(pos)
end
})
minetest.log("action", "[fake_fire] loaded.")

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Schönes Feuer
Glowing Embers=Glühende Asche
Ice fire=Eisfeuer
Sandstone chimney top=Sandsteinschornsteinaufsatz
Stone chimney top=Steinschornsteinaufsatz

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fuego fantasía
Glowing Embers=Brasas ardientes
Ice fire=Fuego de hielo
Sandstone chimney top=Chimenea de arenisca
Stone chimney top=Chimenea de piedra

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Feu décoratif
Glowing Embers=Braises incandescentes
Ice fire=Feu glacé
Sandstone chimney top=Haut de cheminée en grès
Stone chimney top=Haut de cheminée en pierre

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Api Hiasan
Glowing Embers=Bara Api
Ice fire=Api Ais
Sandstone chimney top=Kepala Serombong Batu Pasir
Stone chimney top=Kepala Serombong Batu

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fogo Chique
Glowing Embers=Brasas Brilhantes
Ice fire=Fogo de gelo
Sandstone chimney top=Topo de chaminé de arenito
Stone chimney top=Topo de chaminé de pedra

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Fogo Chique
Glowing Embers=Brasas Brilhantes
Ice fire=Fogo de gelo
Sandstone chimney top=Topo de chaminé de arenito
Stone chimney top=Topo de chaminé de pedra

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=Необычный огонь
Glowing Embers=Светящиеся угли
Ice fire=Ледяной огонь
Sandstone chimney top=Дымоход из песчаника на крышу
Stone chimney top=Каменный дымоход на крышу

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=花式火
Glowing Embers=发光的余烬
Ice fire=冰火
Sandstone chimney top=砂石烟囱顶部
Stone chimney top=鹅卵石烟囱顶部

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@ -1,10 +0,0 @@
# textdomain: fake_fire
### init.lua ###
Fancy Fire=
Glowing Embers=
Ice fire=
Sandstone chimney top=
Stone chimney top=

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@ -1,2 +0,0 @@
name = fake_fire
depends = default

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@ -0,0 +1,193 @@
local S = homedecor_i18n.gettext
minetest.register_node("homedecor:bathroom_tiles_dark", {
description = S("Bathroom/kitchen tiles (dark)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xff606060 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_medium", {
description = S("Bathroom/kitchen tiles (medium)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffc0c0c0 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_light", {
description = S("Bathroom/kitchen tiles (light)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffffffff },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = unifieddyes.after_dig_node
})
local tr_cbox = {
type = "fixed",
fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 }
}
homedecor.register("towel_rod", {
description = S("Towel rod with towel"),
mesh = "homedecor_towel_rod.obj",
tiles = {
"homedecor_generic_terrycloth.png",
"default_wood.png",
},
inventory_image = "homedecor_towel_rod_inv.png",
selection_box = tr_cbox,
walkable = false,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_defaults(),
})
homedecor.register("medicine_cabinet", {
description = S("Medicine cabinet"),
mesh = "homedecor_medicine_cabinet.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png'
},
inventory_image = "homedecor_medicine_cabinet_inv.png",
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet_open"
minetest.swap_node(pos, node)
end,
infotext=S("Medicine cabinet"),
inventory = {
size=6,
},
})
homedecor.register("medicine_cabinet_open", {
mesh = "homedecor_medicine_cabinet_open.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png',
'homedecor_medicine_cabinet_inside.png'
},
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3, not_in_creative_inventory=1 },
drop = "homedecor:medicine_cabinet",
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet"
minetest.swap_node(pos, node)
end,
})
-- convert old static nodes
homedecor.old_static_bathroom_tiles = {
"homedecor:tiles_1",
"homedecor:tiles_2",
"homedecor:tiles_3",
"homedecor:tiles_4",
"homedecor:tiles_red",
"homedecor:tiles_tan",
"homedecor:tiles_yellow",
"homedecor:tiles_green",
"homedecor:tiles_blue"
}
local old_to_color = {
"light_grey",
"grey",
"black",
"black"
}
minetest.register_lbm({
name = "homedecor:convert_bathroom_tiles",
label = "Convert bathroom tiles to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_bathroom_tiles,
action = function(pos, node)
local name = node.name
local newname = "homedecor:bathroom_tiles_light"
local a = string.find(name, "_")
local color = string.sub(name, a + 1)
if color == "tan" then
color = "yellow_s50"
elseif color == "1" or color == "2" or color == "3" or color == "4" then
if color == "4" then
newname = "homedecor:bathroom_tiles_medium"
end
color = old_to_color[tonumber(color)]
elseif color ~= "yellow" then
color = color.."_s50"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = newname, param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
meta:set_string("palette", "ext")
end
})
minetest.register_lbm({
name = "homedecor:recolor_bathroom_tiles",
label = "Convert bathroom tiles to use UD extended palette",
run_at_every_load = false,
nodenames = {
"homedecor:bathroom_tiles_light",
"homedecor:bathroom_tiles_medium",
"homedecor:bathroom_tiles_dark",
},
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("palette") ~= "ext" then
minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] })
meta:set_string("palette", "ext")
end
end
})

View File

@ -0,0 +1,326 @@
local S = homedecor_i18n.gettext
local toilet_sbox = {
type = "fixed",
fixed = { -6/16, -8/16, -8/16, 6/16, 9/16, 8/16 },
}
local toilet_cbox = {
type = "fixed",
fixed = {
{-6/16, -8/16, -8/16, 6/16, 1/16, 8/16 },
{-6/16, -8/16, 4/16, 6/16, 9/16, 8/16 }
}
}
homedecor.register("toilet", {
description = S("Toilet"),
mesh = "homedecor_toilet_closed.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
node_box = toilet_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet_open"
minetest.set_node(pos, node)
end
})
homedecor.register("toilet_open", {
mesh = "homedecor_toilet_open.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
collision_box = toilet_cbox,
drop = "homedecor:toilet",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet"
minetest.set_node(pos, node)
minetest.sound_play("homedecor_toilet_flush", {
pos=pos,
max_hear_distance = 5,
gain = 1,
})
end
})
-- toilet paper :-)
local tp_cbox = {
type = "fixed",
fixed = { -0.25, 0.125, 0.0625, 0.1875, 0.4375, 0.5 }
}
homedecor.register("toilet_paper", {
description = S("Toilet paper"),
mesh = "homedecor_toilet_paper.obj",
tiles = {
"homedecor_generic_quilted_paper.png",
"default_wood.png"
},
inventory_image = "homedecor_toilet_paper_inv.png",
selection_box = tp_cbox,
walkable = false,
groups = {snappy=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_defaults(),
})
--Sink
local sink_cbox = {
type = "fixed",
fixed = { -5/16, -8/16, 1/16, 5/16, 8/16, 8/16 }
}
homedecor.register("sink", {
description = S("Bathroom Sink"),
mesh = "homedecor_bathroom_sink.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png"
},
inventory_image="homedecor_bathroom_sink_inv.png",
selection_box = sink_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{ -5/16, 5/16, 1/16, -4/16, 8/16, 8/16 },
{ 5/16, 5/16, 1/16, 4/16, 8/16, 8/16 },
{ -5/16, 5/16, 1/16, 5/16, 8/16, 2/16 },
{ -5/16, 5/16, 6/16, 5/16, 8/16, 8/16 },
{ -4/16, -8/16, 1/16, 4/16, 5/16, 6/16 }
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
})
--Taps
local function taps_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if below and
below.name == "homedecor:shower_tray" or
below.name == "homedecor:sink" or
below.name == "homedecor:kitchen_cabinet_with_sink" or
below.name == "homedecor:kitchen_cabinet_with_sink_locked" then
local particledef = {
outlet = { x = 0, y = -0.44, z = 0.28 },
velocity_x = { min = -0.1, max = 0.1 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end
return itemstack
end
homedecor.register("taps", {
description = S("Bathroom taps/faucet"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_bright.png"
},
inventory_image = "3dforniture_taps_inv.png",
wield_image = "3dforniture_taps_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
homedecor.register("taps_brass", {
description = S("Bathroom taps/faucet (brass)"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_brass.png"
},
inventory_image = "3dforniture_taps_brass_inv.png",
wield_image = "3dforniture_taps_brass_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
--Shower Tray
homedecor.register("shower_tray", {
description = S("Shower Tray"),
tiles = {
"forniture_marble_base_ducha_top.png",
"homedecor_marble.png"
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.45, 0.5 },
{ -0.5, -0.45, -0.5, 0.5, -0.4, -0.45 },
{ -0.5, -0.45, 0.45, 0.5, -0.4, 0.5 },
{ -0.5, -0.45, -0.45, -0.45, -0.4, 0.45 },
{ 0.45, -0.45, -0.45, 0.5, -0.4, 0.45 }
},
},
selection_box = homedecor.nodebox.slab_y(0.1),
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+2, z=pos.z}) -- the showerhead
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z}) -- the taps, if any
end
})
--Shower Head
local sh_cbox = {
type = "fixed",
fixed = { -0.2, -0.4, -0.05, 0.2, 0.1, 0.5 }
}
homedecor.register("shower_head", {
drawtype = "mesh",
mesh = "homedecor_shower_head.obj",
tiles = {
"homedecor_generic_metal.png",
"homedecor_shower_head.png"
},
inventory_image = "homedecor_shower_head_inv.png",
description = S("Shower Head"),
groups = {snappy=3},
selection_box = sh_cbox,
walkable = false,
on_rotate = screwdriver.disallow,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
if below and below.name == "homedecor:shower_tray" then
local particledef = {
outlet = { x = 0, y = -0.42, z = 0.1 },
velocity_x = { min = -0.15, max = 0.15 },
velocity_y = -2,
velocity_z = { min = -0.3, max = 0.1 },
spread = 0.12
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_shower")
end
return itemstack
end,
on_destruct = function(pos)
homedecor.stop_particle_spawner(pos)
end
})
homedecor.register("bathtub_clawfoot_brass_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_brass.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with brass taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("bathtub_clawfoot_chrome_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with chrome taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
local bs_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 1/16, 8/16, 8/16, 8/16 }
}
homedecor.register("bathroom_set", {
drawtype = "mesh",
mesh = "homedecor_bathroom_set.obj",
tiles = {
"homedecor_bathroom_set_mirror.png",
"homedecor_bathroom_set_tray.png",
"homedecor_bathroom_set_toothbrush.png",
"homedecor_bathroom_set_cup.png",
"homedecor_bathroom_set_toothpaste.png",
},
inventory_image = "homedecor_bathroom_set_inv.png",
description = S("Bathroom sundries set"),
groups = {snappy=3},
selection_box = bs_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_alias("3dforniture:toilet", "homedecor:toilet")
minetest.register_alias("3dforniture:toilet_open", "homedecor:toilet_open")
minetest.register_alias("3dforniture:sink", "homedecor:sink")
minetest.register_alias("3dforniture:taps", "homedecor:taps")
minetest.register_alias("3dforniture:shower_tray", "homedecor:shower_tray")
minetest.register_alias("3dforniture:shower_head", "homedecor:shower_head")
minetest.register_alias("3dforniture:table_lamp", "homedecor:table_lamp_off")
minetest.register_alias("toilet", "homedecor:toilet")
minetest.register_alias("sink", "homedecor:sink")
minetest.register_alias("taps", "homedecor:taps")
minetest.register_alias("shower_tray", "homedecor:shower_tray")
minetest.register_alias("shower_head", "homedecor:shower_head")
minetest.register_alias("table_lamp", "homedecor:table_lamp_off")

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator("homedecor_bedroom")
local sc_disallow = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil
local S = homedecor_i18n.gettext
local function N_(x) return x end
local bed_sbox = {
type = "wallmounted",
@ -30,9 +31,6 @@ local kbed_cbox = {
}
}
-- local bed_on_rightclick = minetest.registered_nodes["beds:bed"].on_rightclick
homedecor.register("bed_regular", {
mesh = "homedecor_bed_regular.obj",
tiles = {
@ -51,25 +49,28 @@ homedecor.register("bed_regular", {
selection_box = bed_sbox,
node_box = bed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = sc_disallow or nil,
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_dig = unifieddyes.on_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local itemname = itemstack:get_name()
if itemname == "homedecor:bed_regular" then
homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
return itemstack
-- else
-- bed_on_rightclick(pos, node, clicker)
-- return itemstack
else
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
return itemstack
end
end
})
@ -91,13 +92,17 @@ homedecor.register("bed_extended", {
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = sc_disallow or nil,
on_rotate = screwdriver.disallow,
after_place_node = unifieddyes.recolor_on_place,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- bed_on_rightclick(pos, node, clicker)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end,
drop = "homedecor:bed_regular"
@ -121,27 +126,31 @@ homedecor.register("bed_kingsize", {
selection_box = kbed_sbox,
node_box = kbed_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = sc_disallow or nil,
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "homedecor:bed_regular 2") then
inv:remove_item("main", "homedecor:bed_kingsize 1")
inv:add_item("main", "homedecor:bed_regular 2")
end
end,
on_dig = unifieddyes.on_dig,
-- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-- bed_on_rightclick(pos, node, clicker)
-- local itemname = itemstack:get_name()
-- if minetest.get_modpath("beds") then
-- beds.on_rightclick(pos, clicker)
-- end
-- return itemstack
-- end,
-- end
})
for w, d in pairs({ ["mahogany"] = S("mahogany"), ["oak"] = S("oak") }) do
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
homedecor.register("nightstand_"..w.."_one_drawer", {
description = S("Nightstand with One Drawer (@1)", d),
description = S("Nightstand with One Drawer (@1)", S(w)),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
@ -170,7 +179,7 @@ for w, d in pairs({ ["mahogany"] = S("mahogany"), ["oak"] = S("oak") }) do
})
homedecor.register("nightstand_"..w.."_two_drawers", {
description = S("Nightstand with Two Drawers (@1)", d),
description = S("Nightstand with Two Drawers (@1)", S(w)),
tiles = { 'homedecor_nightstand_'..w..'_tb.png',
'homedecor_nightstand_'..w..'_tb.png^[transformFY',
'homedecor_nightstand_'..w..'_lr.png^[transformFX',
@ -216,19 +225,19 @@ local bedcolors = {
"yellow"
}
local old_bed_nodes = {}
homedecor.old_bed_nodes = {}
for _, color in ipairs(bedcolors) do
table.insert(old_bed_nodes, "homedecor:bed_"..color.."_regular")
table.insert(old_bed_nodes, "homedecor:bed_"..color.."_extended")
table.insert(old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_regular")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_extended")
table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
end
minetest.register_lbm({
name = ":homedecor:convert_beds",
name = "homedecor:convert_beds",
label = "Convert homedecor static bed nodes to use param2 color",
run_at_every_load = false,
nodenames = old_bed_nodes,
nodenames = homedecor.old_bed_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
@ -270,126 +279,3 @@ minetest.register_lbm({
meta:set_string("dye", "unifieddyes:"..color)
end
})
-- crafting
minetest.register_craft( {
output = "homedecor:nightstand_oak_one_drawer",
recipe = {
{ "homedecor:drawer_small" },
{ "group:wood" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_oak_one_drawer",
burntime = 30,
})
minetest.register_craft( {
output = "homedecor:nightstand_oak_two_drawers",
recipe = {
{ "homedecor:drawer_small" },
{ "homedecor:drawer_small" },
{ "group:wood" },
},
})
minetest.register_craft( {
output = "homedecor:nightstand_oak_two_drawers",
recipe = {
{ "homedecor:nightstand_oak_one_drawer" },
{ "homedecor:drawer_small" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_oak_two_drawers",
burntime = 30,
})
--
minetest.register_craft( {
type = "shapeless",
output = "homedecor:nightstand_mahogany_one_drawer",
recipe = {
"homedecor:nightstand_oak_one_drawer",
"dye:brown",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_mahogany_one_drawer",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:nightstand_mahogany_two_drawers",
recipe = {
"homedecor:nightstand_oak_two_drawers",
"dye:brown",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:nightstand_mahogany_two_drawers",
burntime = 30,
})
minetest.register_craft( {
output = "homedecor:bed_regular",
recipe = {
{ "group:stick", "", "group:stick" },
{ "wool:white", "wool:white", "wool:white" },
{ "group:wood", "", "group:wood" },
},
})
unifieddyes.register_color_craft({
output = "homedecor:bed_regular",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_regular",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft( {
output = "homedecor:bed_kingsize",
recipe = {
{ "homedecor:bed_regular", "homedecor:bed_regular" }
},
})
unifieddyes.register_color_craft({
output = "homedecor:bed_kingsize",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_kingsize",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "homedecor:bed_kingsize",
palette = "wallmounted",
type = "shapeless",
neutral_node = "homedecor:bed_regular",
recipe = {
"NEUTRAL_NODE",
"NEUTRAL_NODE",
"MAIN_DYE"
}
})

View File

@ -1,24 +1,16 @@
local S = minetest.get_translator("homedecor_books")
local S = homedecor_i18n.gettext
local function N_(x) return x end
local bookcolors = {
{ "red", 0xffd26466 },
{ "green", 0xff62aa66 },
{ "blue", 0xff8686d7 },
{ "violet", 0xff9c65a7 },
{ "grey", 0xff757579 },
{ "brown", 0xff896958 }
{ N_("red"), 0xffd26466 },
{ N_("green"), 0xff62aa66 },
{ N_("blue"), 0xff8686d7 },
{ N_("violet"), 0xff9c65a7 },
{ N_("grey"), 0xff757579 },
{ N_("brown"), 0xff896958 }
}
local color_locale = {
red = S("red") ,
green = S("green"),
blue = S("blue"),
violet = S("violet"),
grey = S("grey"),
brown = S("brown"),
}
local BOOK_FORMNAME = "homedecor:book_form"
local player_current_book = { }
@ -47,7 +39,7 @@ for _, c in ipairs(bookcolors) do
end
homedecor.register("book_"..color, {
description = S("Writable Book (@1)", color_locale[color]),
description = S("Writable Book (@1)", S(color)),
mesh = "homedecor_book.obj",
tiles = {
{ name = "homedecor_book_cover.png", color = hue },
@ -97,7 +89,7 @@ for _, c in ipairs(bookcolors) do
if data.title and data.title ~= "" then
meta:set_string("infotext", data.title)
end
if not creative.is_enabled_for(plname) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
@ -161,33 +153,16 @@ for _, c in ipairs(bookcolors) do
}
})
-- crafting
minetest.register_craft({
type = "shapeless",
output = "homedecor:book_"..color,
recipe = {
"dye:"..color,
"default:book"
},
})
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= BOOK_FORMNAME then
return false
if form_name ~= BOOK_FORMNAME or not fields.save then
return
end
local player_name = player:get_player_name()
local pos = player_current_book[player_name]
if not pos then
return true
end
if not pos then return end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner ~= "" and player_name ~= owner or not fields.save then
player_current_book[player_name] = nil
return true
end
meta:set_string("title", fields.title or "")
meta:set_string("text", fields.text or "")
meta:set_string("owner", player_name)
@ -196,14 +171,7 @@ minetest.register_on_player_receive_fields(function(player, form_name, fields)
end
minetest.log("action", S("@1 has written in a book (title: \"@2\"): \"@3\" at location @4",
player:get_player_name(), fields.title, fields.text, minetest.pos_to_string(player:getpos())))
player_current_book[player_name] = nil
return true
end)
-- aliases
minetest.register_alias("homedecor:book", "homedecor:book_grey")
minetest.register_alias("homedecor:book_open", "homedecor:book_open_grey")

View File

@ -1,6 +1,6 @@
-- Nodes that would affect the local temperature e.g. fans, heater, A/C
local S = minetest.get_translator("homedecor_climate_control")
local S = homedecor_i18n.gettext
homedecor.register("air_conditioner", {
description = S("Air Conditioner"),
@ -16,7 +16,7 @@ homedecor.register("air_conditioner", {
-- fans
minetest.register_entity(":homedecor:mesh_desk_fan", {
minetest.register_entity("homedecor:mesh_desk_fan", {
collisionbox = homedecor.nodebox.null,
visual = "mesh",
mesh = "homedecor_desk_fan.b3d",
@ -25,6 +25,7 @@ minetest.register_entity(":homedecor:mesh_desk_fan", {
})
local add_mesh_desk_fan_entity = function(pos)
print("in add_mesh_desk_fan_entity()")
local param2 = minetest.get_node(pos).param2
local entity = minetest.add_entity(pos, "homedecor:mesh_desk_fan")
if param2 == 0 then
@ -52,7 +53,7 @@ homedecor.register("desk_fan", {
inventory_image = "homedecor_desk_fan_inv.png",
wield_image = "homedecor_desk_fan_inv.png",
selection_box = { type = "regular" },
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil,
on_rotate = screwdriver.disallow,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("active", "no")
@ -141,81 +142,3 @@ homedecor.register("radiator", {
collision_box = r_cbox,
sounds = default.node_sound_wood_defaults(),
})
-- crafting
minetest.register_craftitem(":homedecor:fan_blades", {
description = S("Fan blades"),
inventory_image = "homedecor_fan_blades.png"
})
minetest.register_craft( {
output = "homedecor:fan_blades 2",
recipe = {
{ "", "basic_materials:plastic_sheet", "" },
{ "", "default:steel_ingot", "" },
{ "basic_materials:plastic_sheet", "", "basic_materials:plastic_sheet" }
},
})
minetest.register_craft({
output = "homedecor:air_conditioner",
recipe = {
{ "default:steel_ingot", "building_blocks:grate", "default:steel_ingot" },
{ "default:steel_ingot", "homedecor:fan_blades", "basic_materials:motor" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:air_conditioner",
recipe = {
{ "default:steel_ingot", "building_blocks:grate", "default:steel_ingot" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
{ "default:steel_ingot", "basic_materials:motor", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:ceiling_fan",
recipe = {
{ "basic_materials:motor" },
{ "homedecor:fan_blades" },
{ "homedecor:glowlight_small_cube" }
}
})
minetest.register_craft({
output = "homedecor:ceiling_fan",
recipe = {
{ "basic_materials:motor" },
{ "homedecor:fan_blades" },
{ "homedecor:glowlight_small_cube" }
}
})
minetest.register_craft( {
output = "homedecor:desk_fan",
recipe = {
{"default:steel_ingot", "homedecor:fan_blades", "basic_materials:motor"},
{"", "default:steel_ingot", ""}
},
})
minetest.register_craft( {
output = "homedecor:space_heater",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:heating_element", "basic_materials:plastic_sheet"},
{"basic_materials:plastic_sheet", "homedecor:fan_blades", "basic_materials:motor"},
{"basic_materials:plastic_sheet", "basic_materials:heating_element", "basic_materials:plastic_sheet"}
},
})
minetest.register_craft( {
output = "homedecor:radiator",
recipe = {
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" },
{ "basic_materials:ic", "basic_materials:heating_element", "" },
{ "default:steel_ingot", "basic_materials:heating_element", "default:steel_ingot" }
},
})

View File

@ -1,5 +1,5 @@
local S = minetest.get_translator("homedecor_clocks")
local S = homedecor_i18n.gettext
local clock_sbox = {
type = "fixed",
@ -94,58 +94,8 @@ homedecor.register("grandfather_clock", {
collision_box = gf_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="placeholder" },
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rotate = screwdriver.rotate_simple
})
-- crafting
minetest.register_craft({
output = "homedecor:analog_clock_plastic 2",
recipe = {
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:ic", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:analog_clock_wood 2",
recipe = {
{ "group:stick", "dye:black", "group:stick" },
{ "group:stick", "basic_materials:ic", "group:stick" },
{ "group:stick", "dye:black", "group:stick" },
},
})
minetest.register_craft({
output = "homedecor:digital_clock 2",
recipe = {
{ "basic_materials:plastic_sheet", "default:paper", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:ic", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:alarm_clock",
recipe = {
{ "basic_materials:plastic_sheet", "homedecor:speaker_driver", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "homedecor:digital_clock", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal_simple", "basic_materials:plastic_sheet" },
},
})
minetest.register_craft({
output = "homedecor:grandfather_clock",
recipe = {
{ "building_blocks:slab_hardwood","homedecor:analog_clock_wood","building_blocks:slab_hardwood" },
{ "building_blocks:slab_hardwood","basic_materials:brass_ingot","building_blocks:slab_hardwood" },
{ "building_blocks:slab_hardwood","basic_materials:brass_ingot","building_blocks:slab_hardwood" }
},
})
-- aliases
minetest.register_alias("homedecor:grandfather_clock_bottom", "homedecor:grandfather_clock")
minetest.register_alias("homedecor:grandfather_clock_top", "air")

View File

@ -1,7 +1,7 @@
local S = minetest.get_translator("homedecor_cobweb")
homedecor_cobweb = {}
minetest.register_node(":homedecor:cobweb_corner", {
local S = homedecor_i18n.gettext
minetest.register_node("homedecor:cobweb_corner", {
description = S("Cobweb"),
drawtype = "torchlike",
tiles = { "homedecor_cobweb_torchlike.png" },
@ -21,11 +21,11 @@ minetest.register_node(":homedecor:cobweb_corner", {
visual_scale = 1.4,
groups = { snappy = 3, liquid=3 },
after_place_node = function(pos, placer, itemstack, pointed_thing)
homedecor_cobweb.rotate(pos)
homedecor.rotate_cobweb(pos)
end
})
minetest.register_node(":homedecor:cobweb_centered", {
minetest.register_node("homedecor:cobweb_centered", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
@ -52,7 +52,7 @@ minetest.register_node(":homedecor:cobweb_centered", {
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_flat", {
minetest.register_node("homedecor:cobweb_flat", {
description = S("Cobweb"),
drawtype = "nodebox",
tiles = { "homedecor_cobweb.png" },
@ -79,7 +79,7 @@ minetest.register_node(":homedecor:cobweb_flat", {
drop = "homedecor:cobweb_corner"
})
minetest.register_node(":homedecor:cobweb_plantlike", {
minetest.register_node("homedecor:cobweb_plantlike", {
description = S("Cobweb"),
drawtype = "plantlike",
tiles = { "homedecor_cobweb_plantlike.png" },
@ -102,7 +102,7 @@ minetest.register_node(":homedecor:cobweb_plantlike", {
-- helper function to rotate the cobweb after it's placed
function homedecor_cobweb.rotate(pos)
function homedecor.rotate_cobweb(pos)
local wall_xm = minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name
local wall_xp = minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name
local wall_zm = minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1}).name
@ -158,13 +158,13 @@ function homedecor_cobweb.rotate(pos)
end
-- crafting
-- convert existing cobwebs
minetest.register_craft( {
output = "homedecor:cobweb_corner 5",
recipe = {
{ "farming:string", "", "farming:string" },
{ "", "farming:string", "" },
{ "farming:string", "", "farming:string" }
},
minetest.register_abm({
nodenames = { "homedecor:cobweb" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
homedecor.rotate_cobweb(pos)
end
})

18
homedecor/copyright.txt Normal file
View File

@ -0,0 +1,18 @@
Most code and all textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Licenses:
* For the lua code, LGPL.
* For the door open/close sound, CC-By-SA 3.0 by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
* For the gate open/close sound, CC0, by j1987 on freesound.org
http://freesound.org/people/j1987/sounds/106116/
* For the doorbell sound, CC0 by guitarguy1985 on freesound.org
http://freesound.org/people/guitarguy1985/sounds/69384/
* For the book sound, Public Domain by mckinneysound's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/book?p=3
* For the phone ring, Public Domain by andyt's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/phone?p=5
* For all images and everything else, WTFPL.

3112
homedecor/crafts.lua Normal file

File diff suppressed because it is too large Load Diff

13
homedecor/depends.txt Normal file
View File

@ -0,0 +1,13 @@
default
unifieddyes
homedecor_i18n
building_blocks?
signs_lib?
moreblocks?
technic?
dye?
bees?
bucket?
beds?
flowers?
3d_armor?

View File

@ -0,0 +1,659 @@
-- Node definitions for Homedecor doors
local S = homedecor_i18n.gettext
local function N_(x) return x end
-- doors
local function isSolid(pos, adjust)
local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
local node = minetest.get_node(vector.add(pos,adj))
if node then
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
if idef then
return idef.walkable
end
end
return false
end
local function countSolids(pos,node,level)
local solids = 0
for x = -1, 1 do
for z = -1, 1 do
local y = (node.param2 == 5) and -level or level
-- special cases when x == z == 0
if x == 0 and z == 0 then
if level == 1 then
-- when looking past the trap door, cannot be solid in center
if isSolid(pos,{x,y,z}) then
return false
end
-- no else. it doesn't matter if x == y == z is solid, that's us.
end
elseif isSolid(pos,{x,y,z}) then
solids = solids + 1
end
end
end
return solids
end
local function calculateClosed(pos)
local node = minetest.get_node(pos)
-- the door is considered closed if it is closing off something.
local direction = node.param2 % 6
local isTrap = direction == 0 or direction == 5
if isTrap then
-- the trap door is considered closed when all nodes on its sides are solid
-- or all nodes in the 3x3 above/below it are solid except the center
for level = 0, 1 do
local solids = countSolids(pos,node,level)
if solids == 8 then
return true
end
end
return false
else
-- the door is considered closed when the nodes on its sides are solid
-- or the 3 nodes in its facing direction are solid nonsolid solid
-- if the door has two levels (i.e. not a gate) then this must
-- be true for the top node as well.
-- sorry I dunno the math to figure whether to x or z
if direction == 1 or direction == 2 then
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local x = (direction == 1) and 1 or -1
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
else
-- direction == 3 or 4
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local z = (direction == 3) and 1 or -1
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
end
end
end
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
local function getClosed(pos)
local isClosed = minetest.get_meta(pos):get_string('closed')
if isClosed=='' then
return calculateClosed(pos)
else
isClosed = tonumber(isClosed)
-- may be closed or open (1 or 0)
return isClosed == 1
end
end
local function addDoorNode(pos,def,isClosed)
minetest.set_node(pos, def)
minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
end
local door_model_list = {
{ name = "closet_mahogany",
description = N_("Mahogany Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "closet_oak",
description = N_("Oak Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "exterior_fancy",
description = N_("Fancy Wood/Glass Door (@1 opening)"),
mesh = "homedecor_door_fancy.obj",
tiles = {
"homedecor_door_exterior_fancy.png",
"homedecor_door_exterior_fancy_insert.png"
},
usealpha = true
},
{ name = "glass",
description = N_("Glass Office Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "wood_glass_oak",
description = N_("Glass and Wood, Oak-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_oak.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_mahogany",
description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_mahogany.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_white",
description = N_("Glass and Wood, White (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_white.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_plain",
description = N_("Plain Wooden Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "bedroom",
description = N_("White Bedroom Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "wrought_iron",
description = N_("Wrought Iron Gate/Door (@1 opening)"),
mesh = "homedecor_door_wrought_iron.obj"
},
{ name = "woodglass",
description = N_("Wooden door with glass insert (@1 opening)"),
mesh = "homedecor_door_woodglass_typea.obj",
tiles = {
"homedecor_door_woodglass_typea.png",
"homedecor_door_woodglass_typea_insert.png",
},
usealpha = true
},
{ name = "woodglass2",
description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
mesh = "homedecor_door_plain.obj",
usealpha = true
},
}
local def_selbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
}
local sides = { N_("left"), N_("right") }
for i, side in ipairs(sides) do
for _, door_model in ipairs(door_model_list) do
local doorname = door_model.name
local selbox = door_model.selectbox or def_selbox
local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
local mesh = door_model.mesh
local groups = {snappy = 3}
if side == "right" then
mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
groups = {snappy = 3, not_in_creative_inventory = 1}
end
minetest.register_node("homedecor:door_"..doorname.."_"..side, {
description = S(door_model.description, S(side)),
drawtype = "mesh",
mesh = mesh,
tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
inventory_image = "homedecor_door_"..doorname.."_inv.png",
wield_image = "homedecor_door_"..doorname.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = default.node_sound_wood_defaults(),
use_texture_alpha = door_model.usealpha,
selection_box = selbox,
collision_box = colbox,
on_rotate = screwdriver.rotate_simple,
on_place = function(itemstack, placer, pointed_thing)
return homedecor.stack_wing(itemstack, placer, pointed_thing,
"homedecor:door_"..doorname.."_left", "air",
"homedecor:door_"..doorname.."_right", "air")
end,
on_construct = function(pos)
minetest.get_meta(pos):set_int("closed", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_door(pos, node, clicker, doorname, side)
return itemstack
end,
-- both left and right doors may be used for open or closed doors
-- so they have to have both action_on and action_off and just
-- check when that action is invoked if to continue
on_punch = function(pos, node, puncher)
minetest.get_meta(pos):set_string('closed',nil)
end,
drop = "homedecor:door_"..doorname.."_left",
mesecons = {
effector = {
action_on = function(pos,node)
local isClosed = getClosed(pos)
if isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end,
action_off = function(pos,node)
local isClosed = getClosed(pos)
if not isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end
}
}
})
minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
end
minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
end
-- Gates
local gate_list = {
{ "picket", S("Unpainted Picket Fence Gate") },
{ "picket_white", S("White Picket Fence Gate") },
{ "barbed_wire", S("Barbed Wire Fence Gate") },
{ "chainlink", S("Chainlink Fence Gate") },
{ "half_door", S("\"Half\" Door") },
{ "half_door_white", S("\"Half\" Door (white)") }
}
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }}, -- the lump representing the lock
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }}, -- the lump representing the lock
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
for i, g in ipairs(gate_list) do
local gate, gatedesc = unpack(g)
local tiles = {
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_fb.png^[transformFX",
"homedecor_gate_"..gate.."_fb.png"
}
if gate == "barbed_wire" then
tiles = {
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_fb.png^[transformFX",
"homedecor_gate_barbed_wire_fb.png"
}
end
if gate == "picket" or gate == "picket_white" then
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
}
end
local def = {
drawtype = "nodebox",
description = gatedesc,
tiles = tiles,
paramtype = "light",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "closed")
return itemstack
end,
mesecons = {
effector = {
action_on = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "closed") end
}
}
}
-- gates when placed default to closed, closed.
minetest.register_node("homedecor:gate_"..gate.."_closed", def)
-- this is either a terrible idea or a great one
def = table.copy(def)
def.groups.not_in_creative_inventory = 1
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
def.node_box.fixed = gate_models_open[i]
def.tiles = {
tiles[1].."^[transformR90",
tiles[2].."^[transformR270",
tiles[6],
tiles[5],
tiles[4],
tiles[3]
}
def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "open")
return itemstack
end
def.mesecons.effector = {
action_off = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "open") end
}
minetest.register_node("homedecor:gate_"..gate.."_open", def)
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees.
function homedecor.flip_door(pos, node, player, name, side, isClosed)
if isClosed == nil then
isClosed = getClosed(pos)
end
-- this is where we swap the isClosed status!
-- i.e. if isClosed, we're adding an open door
-- and if not isClosed, a closed door
isClosed = not isClosed
local rside
local nfdir
local ofdir = node.param2 or 0
if side == "left" then
rside = "right"
nfdir=ofdir - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=ofdir + 1
if nfdir > 3 then nfdir = 0 end
end
local sound = isClosed and 'close' or 'open'
minetest.sound_play("homedecor_door_"..sound, {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
-- XXX: does the top half have to remember open/closed too?
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
end
function homedecor.flip_gate(pos, node, player, gate, oc)
local isClosed = getClosed(pos);
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
local fdir = node.param2 or 0
-- since right facing gates use "open" nodes for closed, we need an
-- isClosed flag to tell if it's "really" closed.
local gateresult
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
local def = {name=gateresult, param2=fdir}
addDoorNode(pos, def, isClosed)
-- the following opens and closes gates below and above in sync with this one
-- (without three gate open/close sounds)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local nodeabove = minetest.get_node(above)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
addDoorNode(above, def, isClosed)
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
addDoorNode(below, def, isClosed)
end
end
-- Japanese-style wood/paper wall pieces and door
local jp_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
}
minetest.register_node("homedecor:japanese_wall_top", {
description = S("Japanese wall (top)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_top.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_middle", {
description = S("Japanese wall"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_middle.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_bottom", {
description = S("Japanese wall (bottom)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_bottom.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:tatami_mat", {
tiles = {
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png"
},
description = S("Japanese tatami"),
drawtype = "nodebox",
paramtype = "light",
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
}
}
})
homedecor.register("door_japanese_closed", {
description = S("Japanese-style door"),
inventory_image = "homedecor_door_japanese_inv.png",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_closed.obj",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 1.5, 0.0625},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
return itemstack
end
})
homedecor.register("door_japanese_open", {
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_open.obj",
groups = { snappy = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
selection_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
collision_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
return itemstack
end,
drop = "homedecor:door_japanese_closed",
})
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")

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local S = homedecor_i18n.gettext
homedecor.register("power_outlet", {
description = S("Power Outlet"),
tiles = {
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_back.png",
"homedecor_outlet_edges.png"
},
inventory_image = "homedecor_outlet_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.3125, 0.4375, 0.125, 0, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.375, 0.375, 0.1875, 0.0625, 0.5},
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("light_switch", {
description = S("Light switch"),
tiles = {
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_back.png",
"homedecor_light_switch_front.png"
},
inventory_image = "homedecor_light_switch_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, 0.4375, 0.125, -0.1875, 0.5 },
{ -0.03125, -0.3125, 0.40625, 0.03125, -0.25, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.5625, 0.375, 0.1875, -0.1250, 0.5 },
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("doorbell", {
tiles = { "homedecor_doorbell.png" },
inventory_image = "homedecor_doorbell_inv.png",
description = S("Doorbell"),
groups = {snappy=3},
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-0.0625, 0, 0.46875, 0.0625, 0.1875, 0.5}, -- NodeBox1
{-0.03125, 0.0625, 0.45, 0.03125, 0.125, 0.4675}, -- NodeBox2
}
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.sound_play("homedecor_doorbell", {
pos = pos,
gain = 1.0,
max_hear_distance = 15
})
end
})

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-- Various home electronics
local S = homedecor_i18n.gettext
homedecor.register("speaker", {
description = S("Large Stereo Speaker"),
mesh="homedecor_speaker_large.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker_open", param2 = node.param2})
end
})
homedecor.register("speaker_open", {
description = S("Large Stereo Speaker, open front"),
mesh="homedecor_speaker_large_open.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_driver.png",
"homedecor_speaker_open_front.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black }
},
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker", param2 = node.param2})
end
})
local spk_cbox = {
type = "fixed",
fixed = { -3/16, -8/16, 1/16, 3/16, -2/16, 7/16 }
}
homedecor.register("speaker_small", {
description = S("Small Surround Speaker"),
mesh="homedecor_speaker_small.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
selection_box = spk_cbox,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("stereo", {
description = S("Stereo Receiver"),
tiles = { 'homedecor_stereo_top.png',
'homedecor_stereo_bottom.png',
'homedecor_stereo_left.png^[transformFX',
'homedecor_stereo_left.png',
'homedecor_stereo_back.png',
'homedecor_stereo_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("projection_screen", {
description = S("Projection Screen Material"),
drawtype = 'signlike',
tiles = { 'homedecor_projection_screen.png' },
wield_image = 'homedecor_projection_screen_inv.png',
inventory_image = 'homedecor_projection_screen_inv.png',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
homedecor.register("television", {
description = S("Small CRT Television"),
tiles = { 'homedecor_television_top.png',
'homedecor_television_bottom.png',
'homedecor_television_left.png^[transformFX',
'homedecor_television_left.png',
'homedecor_television_back.png',
{ name="homedecor_television_front_animated.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=80.0
}
}
},
light_source = default.LIGHT_MAX - 1,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("dvd_vcr", {
description = S("DVD and VCR"),
tiles = {
"homedecor_dvdvcr_top.png",
"homedecor_dvdvcr_bottom.png",
"homedecor_dvdvcr_sides.png",
"homedecor_dvdvcr_sides.png^[transformFX",
"homedecor_dvdvcr_back.png",
"homedecor_dvdvcr_front.png",
},
inventory_image = "homedecor_dvdvcr_inv.png",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.25, 0.3125, -0.375, 0.1875},
{-0.25, -0.5, -0.25, 0.25, -0.1875, 0.125},
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
local tel_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.1875, 0.25, -0.21, 0.15 }
}
homedecor.register("telephone", {
mesh = "homedecor_telephone.obj",
tiles = {
"homedecor_telephone_dial.png",
"homedecor_telephone_base.png",
"homedecor_telephone_handset.png",
"homedecor_telephone_cord.png",
},
inventory_image = "homedecor_telephone_inv.png",
description = S("Telephone"),
groups = {snappy=3},
selection_box = tel_cbox,
walkable = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_abm({
nodenames = "homedecor:telephone",
label = "sfx",
interval = 30,
chance = 15,
action = function(pos, node)
minetest.sound_play("homedecor_telephone_ringing", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
})

View File

@ -1,5 +1,7 @@
local S = minetest.get_translator("homedecor_exterior")
homedecor_exterior = {}
local S = homedecor_i18n.gettext
local function N_(x) return x end
local bbq_cbox = {
type = "fixed",
@ -32,6 +34,99 @@ homedecor.register("barbecue", {
minetest.register_alias("homedecor:barbecue_meat", "air")
local bl1_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
}
local bl1_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
}
}
homedecor.register("bench_large_1", {
mesh = "homedecor_bench_large_1.obj",
tiles = {
"homedecor_generic_wood_old.png",
"homedecor_generic_metal_wrought_iron.png"
},
description = S("Garden Bench (style 1)"),
inventory_image = "homedecor_bench_large_1_inv.png",
groups = { snappy = 3 },
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = bl1_sbox,
node_box = bl1_cbox,
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:bench_large_1_left", "homedecor:bench_large_1")
minetest.register_alias("homedecor:bench_large_1_right", "air")
local bl2_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.25, 1.5, 0.5, 0.5 }
}
local bl2_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.25, 1.5, 0, 0.5 },
{-0.5, -0.5, 0.45, 1.5, 0.5, 0.5 },
}
}
homedecor.register("bench_large_2", {
description = S("Garden Bench (style 2)"),
mesh = "homedecor_bench_large_2.obj",
tiles = { "homedecor_generic_wood_old.png" },
inventory_image = "homedecor_bench_large_2_inv.png",
groups = {snappy=3},
selection_box = bl2_sbox,
node_box = bl2_cbox,
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:bench_large_2_left", "homedecor:bench_large_2")
minetest.register_alias("homedecor:bench_large_2_right", "air")
local dc_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 1 }
}
homedecor.register("deckchair", {
mesh = "homedecor_deckchair.obj",
tiles = {"homedecor_deckchair.png"},
description = S("Deck Chair"),
groups = { snappy = 3 },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
on_rotate = screwdriver.disallow
})
minetest.register_alias("homedecor:deckchair_foot", "homedecor:deckchair")
minetest.register_alias("homedecor:deckchair_head", "air")
homedecor.register("deckchair_striped_blue", {
mesh = "homedecor_deckchair.obj",
tiles = {"homedecor_deckchair_striped_blue.png"},
description = S("Deck Chair"),
groups = { snappy = 3 },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
on_rotate = screwdriver.disallow
})
homedecor.register("doghouse", {
mesh = "homedecor_doghouse.obj",
tiles = {
@ -46,12 +141,27 @@ homedecor.register("doghouse", {
groups = {snappy=3},
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rotate = screwdriver.rotate_simple
})
minetest.register_alias("homedecor:doghouse_roof", "air")
minetest.register_alias("homedecor:doghouse_base", "homedecor:doghouse")
homedecor.register("simple_bench", {
tiles = { "homedecor_generic_wood_old.png" },
description = S("Simple Bench"),
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
}
},
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("stonepath", {
description = S("Garden stone path"),
tiles = {
@ -124,7 +234,7 @@ homedecor.register("swing", {
groups = { snappy=3, oddly_breakable_by_hand=3 },
sounds = default.node_sound_wood_defaults(),
walkable = false,
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.disallow or nil,
on_rotate = screwdriver.disallow,
node_box = {
type = "fixed",
fixed = {
@ -141,7 +251,6 @@ homedecor.register("swing", {
place_on = "bottom"
},
on_place = function(itemstack, placer, pointed_thing)
local placer_name = placer:get_player_name() or ""
local isceiling, pos = homedecor.find_ceiling(itemstack, placer, pointed_thing)
if isceiling then
local height = 0
@ -154,7 +263,7 @@ homedecor.register("swing", {
if not testreg or not testreg.buildable_to then
if i < 1 then
minetest.chat_send_player(placer_name, S("No room under there to hang a swing."))
minetest.chat_send_player(placer:get_player_name(), "No room under there to hang a swing.")
return itemstack
else
break
@ -170,12 +279,11 @@ homedecor.register("swing", {
minetest.set_node({ x=pos.x, y=pos.y-height, z=pos.z }, { name = "homedecor:swing", param2 = fdir })
if not creative.is_enabled_for(placer_name) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.chat_send_player(placer_name,
S("You have to point at the bottom side of an overhanging object to place a swing."))
minetest.chat_send_player(placer:get_player_name(), "You have to point at the bottom side of an overhanging object to place a swing.")
end
return itemstack
end,
@ -224,7 +332,7 @@ homedecor.register("well", {
collision_box = homedecor.nodebox.slab_y(2),
expand = { top="placeholder" },
sounds = default.node_sound_stone_defaults(),
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rotate = screwdriver.rotate_simple
})
if minetest.get_modpath("bucket") then
@ -238,7 +346,7 @@ if minetest.get_modpath("bucket") then
itemstack:take_item()
inv:add_item("main", "bucket:bucket_water 1")
else
minetest.chat_send_player(user:get_player_name(), S("No room in your inventory to add a filled bucket!"))
minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
end
return itemstack
else if original_bucket_on_use then
@ -249,17 +357,17 @@ if minetest.get_modpath("bucket") then
})
end
homedecor_exterior.shrub_colors = {
["green"] = S("green"),
["red"] = S("red"),
["yellow"] = S("yellow"),
homedecor.shrub_colors = {
N_("green"),
N_("red"),
N_("yellow"),
}
local shrub_cbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
for color, color_loc in pairs(homedecor_exterior.shrub_colors) do
minetest.register_node(":homedecor:shrubbery_large_"..color, {
description = S("Shrubbery (large, @1)", color_loc),
for _, color in ipairs(homedecor.shrub_colors) do
minetest.register_node("homedecor:shrubbery_large_"..color, {
description = S("Shrubbery (@1)", S(color)),
drawtype = "mesh",
mesh = "homedecor_cube.obj",
tiles = {"homedecor_shrubbery_"..color..".png"},
@ -269,8 +377,8 @@ for color, color_loc in pairs(homedecor_exterior.shrub_colors) do
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":homedecor:shrubbery_"..color, {
description = S("Shrubbery (@1)", color_loc),
minetest.register_node("homedecor:shrubbery_"..color, {
description = S("Shrubbery (@1)", S(color)),
drawtype = "mesh",
mesh = "homedecor_shrubbery.obj",
tiles = {
@ -287,186 +395,6 @@ for color, color_loc in pairs(homedecor_exterior.shrub_colors) do
})
end
-- crafting
minetest.register_craft({
output = "homedecor:chimney 2",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "default:clay_brick", "", "default:clay_brick" },
{ "default:clay_brick", "", "default:clay_brick" },
},
})
minetest.register_craft( {
output = "homedecor:doghouse",
recipe = {
{"homedecor:shingles_terracotta", "homedecor:shingles_terracotta", "homedecor:shingles_terracotta"},
{"group:wood", "", "group:wood"},
{"group:wood", "building_blocks:terrycloth_towel", "group:wood"}
},
})
minetest.register_craft( {
output = "homedecor:well",
recipe = {
{ "homedecor:shingles_wood", "homedecor:shingles_wood", "homedecor:shingles_wood" },
{ "group:wood", "group:stick", "group:wood" },
{ "group:stone", "", "group:stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 16",
recipe = {
{ "stairs:slab_stone","","stairs:slab_stone" },
{ "","stairs:slab_stone","" },
{ "stairs:slab_stone","","stairs:slab_stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 16",
recipe = {
{ "moreblocks:slab_stone","","moreblocks:slab_stone" },
{ "","moreblocks:slab_stone","" },
{ "moreblocks:slab_stone","","moreblocks:slab_stone" }
},
})
minetest.register_craft({
output = "homedecor:stonepath 3",
recipe = {
{ "moreblocks:micro_stone_1","","moreblocks:micro_stone_1" },
{ "","moreblocks:micro_stone_1","" },
{ "moreblocks:micro_stone_1","","moreblocks:micro_stone_1" }
},
})
minetest.register_craft({
output = "homedecor:barbecue",
recipe = {
{ "","homedecor:fence_chainlink","" },
{ "default:steel_ingot","fake_fire:embers","default:steel_ingot" },
{ "basic_materials:steel_bar","default:steel_ingot","basic_materials:steel_bar" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","stairs:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:slab_wood","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:swing",
recipe = {
{ "farming:string","","farming:string" },
{ "farming:string","","farming:string" },
{ "farming:string","moreblocks:panel_wood_1","farming:string" }
},
})
minetest.register_craft({
output = "homedecor:lattice_wood 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_white_wood 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "dye:white", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_wood_vegetal 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "group:leaves", "group:wood"},
{"group:stick", "group:wood", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:lattice_white_wood_vegetal 8",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "group:leaves", "group:wood"},
{"group:stick", "dye:white", "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:shrubbery_green 3",
recipe = {
{ "group:leaves", "group:leaves", "group:leaves" },
{ "group:leaves", "group:leaves", "group:leaves" },
{ "group:stick", "group:stick", "group:stick" }
}
})
for color, _ in pairs(homedecor_exterior.shrub_colors) do
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_large_"..color,
recipe = {
"homedecor:shrubbery_"..color
}
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_"..color,
recipe = {
"homedecor:shrubbery_large_"..color
}
})
if color ~= "green" then
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_large_"..color,
recipe = {
"homedecor:shrubbery_large_green",
"dye:"..color
}
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:shrubbery_"..color,
recipe = {
"homedecor:shrubbery_green",
"dye:"..color
}
})
end
end
-- aliases
minetest.register_alias("homedecor:well_top", "air")
minetest.register_alias("homedecor:well_base", "homedecor:well")

View File

@ -1,6 +1,20 @@
-- This file adds fences of various types
local S = minetest.get_translator("homedecor_fences")
local signs_modpath = minetest.get_modpath("signs_lib")
local sign_post_model = {
type = "fixed",
fixed = {
{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
}
}
if signs_modpath then
sign_post_model = signs_lib.sign_post_model.nodebox
end
local S = homedecor_i18n.gettext
local materials = {
{ S("brass"), "brass" },
@ -9,17 +23,43 @@ local materials = {
for _, m in ipairs(materials) do
local desc, name = unpack(m)
local desc, name = unpack(m)
homedecor.register("fence_"..name, {
description = S("Fence/railing (@1)", desc),
drawtype = "fencelike",
tiles = {"homedecor_generic_metal_"..name..".png"},
inventory_image = "homedecor_fence_"..name..".png",
selection_box = homedecor.nodebox.bar_y(1/7),
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("fence_"..name, {
description = S("Fence/railing (@1)", desc),
drawtype = "fencelike",
tiles = {"homedecor_generic_metal_"..name..".png"},
inventory_image = "homedecor_fence_"..name..".png",
selection_box = homedecor.nodebox.bar_y(1/7),
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
})
-- brass/wrought iron with signs:
homedecor.register("fence_"..name.."_with_sign", {
description = S("Fence/railing with sign (@1)", desc),
tiles = {
"homedecor_sign_"..name.."_post_top.png",
"homedecor_sign_"..name.."_post_bottom.png",
"homedecor_sign_"..name.."_post_side.png",
"homedecor_sign_"..name.."_post_side.png",
"homedecor_sign_"..name.."_post_back.png",
"homedecor_sign_"..name.."_post_front.png",
},
wield_image = "homedecor_sign_"..name.."_post.png",
node_box = sign_post_model,
groups = {snappy=3,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
sunlight_propagates = true,
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "homedecor:fence_"..name }},
},
},
})
end
@ -263,194 +303,7 @@ homedecor.register("fence_wrought_iron_2_corner", {
},
})
-- insert the old wood signs-on-metal-fences into signs_lib's conversion LBM
if minetest.get_modpath("signs_lib") then
-- FIXME: export a function in signs_lib API to allow signs_lib to be read only in .luacheckrc
table.insert(signs_lib.old_fenceposts_with_signs, "homedecor:fence_brass_with_sign")
signs_lib.old_fenceposts["homedecor:fence_brass_with_sign"] = "homedecor:fence_brass"
signs_lib.old_fenceposts_replacement_signs["homedecor:fence_brass_with_sign"] = "default:sign_wall_wood_onpole"
table.insert(signs_lib.old_fenceposts_with_signs, "homedecor:fence_wrought_iron_with_sign")
signs_lib.old_fenceposts["homedecor:fence_wrought_iron_with_sign"] = "homedecor:fence_wrought_iron"
signs_lib.old_fenceposts_replacement_signs["homedecor:fence_wrought_iron_with_sign"] = "default:sign_wall_wood_onpole"
if signs_modpath then
signs_lib.register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
signs_lib.register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")
end
-- crafting
-- Brass/wrought iron fences
minetest.register_craft( {
output = "homedecor:fence_brass 6",
recipe = {
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
},
})
minetest.register_craft( {
output = "homedecor:fence_wrought_iron 6",
recipe = {
{ "default:iron_lump","default:iron_lump","default:iron_lump" },
{ "default:iron_lump","default:iron_lump","default:iron_lump" },
},
})
-- other types of fences
minetest.register_craft( {
output = "homedecor:fence_wrought_iron_2 4",
recipe = {
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
{ "homedecor:pole_wrought_iron", "default:iron_lump" },
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_wrought_iron_2_corner",
recipe = {
"homedecor:fence_wrought_iron_2",
"homedecor:fence_wrought_iron_2"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_wrought_iron_2 2",
recipe = {
"homedecor:fence_wrought_iron_2_corner",
},
})
--
minetest.register_craft( {
output = "homedecor:fence_picket 6",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "group:stick", "", "group:stick" },
{ "group:stick", "group:stick", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_corner",
recipe = {
"homedecor:fence_picket",
"homedecor:fence_picket"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket 2",
recipe = {
"homedecor:fence_picket_corner"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_picket_white 6",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "group:stick", "dye:white", "group:stick" },
{ "group:stick", "group:stick", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_corner_white",
recipe = {
"homedecor:fence_picket_white",
"homedecor:fence_picket_white"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_picket_white 2",
recipe = {
"homedecor:fence_picket_corner_white"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_privacy 6",
recipe = {
{ "group:wood", "group:stick", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:stick", "group:wood" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_privacy_corner",
recipe = {
"homedecor:fence_privacy",
"homedecor:fence_privacy"
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_privacy 2",
recipe = {
"homedecor:fence_privacy_corner"
},
})
--
minetest.register_craft( {
output = "homedecor:fence_barbed_wire 6",
recipe = {
{ "group:stick", "basic_materials:steel_wire", "group:stick" },
{ "group:stick", "", "group:stick" },
{ "group:stick", "basic_materials:steel_wire", "group:stick" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_barbed_wire_corner",
recipe = { "homedecor:fence_barbed_wire", "homedecor:fence_barbed_wire" },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_barbed_wire 2",
recipe = { "homedecor:fence_barbed_wire_corner" },
})
--
minetest.register_craft( {
output = "homedecor:fence_chainlink 9",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "basic_materials:steel_wire", "basic_materials:steel_wire", "default:steel_ingot" },
{ "basic_materials:steel_wire", "basic_materials:steel_wire", "default:steel_ingot" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_chainlink_corner",
recipe = { "homedecor:fence_chainlink", "homedecor:fence_chainlink" },
})
minetest.register_craft( {
type = "shapeless",
output = "homedecor:fence_chainlink 2",
recipe = { "homedecor:fence_chainlink_corner" },
})

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("homedecor_foyer")
local S = homedecor_i18n.gettext
homedecor.register("coatrack_wallmount", {
tiles = { homedecor.plain_wood },
@ -38,7 +39,7 @@ homedecor.register("coat_tree", {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
},
on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
on_rotate = screwdriver.rotate_simple
})
local mat_colors = {
@ -66,55 +67,3 @@ for _, mat in ipairs(mat_colors) do
}
})
end
-- crafting
minetest.register_craft({
output = "homedecor:welcome_mat_grey 2",
recipe = {
{ "", "dye:black", "" },
{ "wool:grey", "wool:grey", "wool:grey" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_brown 2",
recipe = {
{ "", "dye:black", "" },
{ "wool:brown", "wool:brown", "wool:brown" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_green 2",
recipe = {
{ "", "dye:white", "" },
{ "wool:dark_green", "wool:dark_green", "wool:dark_green" },
},
})
minetest.register_craft({
output = "homedecor:welcome_mat_green 2",
recipe = {
{ "", "dye:white", "" },
{ "dye:black", "dye:black", "dye:black" },
{ "wool:green", "wool:green", "wool:green" },
},
})
minetest.register_craft( {
output = "homedecor:coat_tree",
recipe = {
{ "group:stick", "group:stick", "group:stick" },
{ "", "group:stick", "" },
{ "", "group:wood", "" }
},
})
minetest.register_craft( {
output = "homedecor:coatrack_wallmount",
recipe = {
{ "group:stick", "homedecor:curtainrod_wood", "group:stick" },
},
})

252
homedecor/furniture.lua Normal file
View File

@ -0,0 +1,252 @@
local S = homedecor_i18n.gettext
local table_colors = {
{ "", S("Table"), homedecor.plain_wood },
{ "_mahogany", S("Mahogany Table"), homedecor.mahogany_wood },
{ "_white", S("White Table"), homedecor.white_wood }
}
for _, t in ipairs(table_colors) do
local suffix, desc, texture = unpack(t)
homedecor.register("table"..suffix, {
description = desc,
tiles = { texture },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local kc_cbox = {
type = "fixed",
fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
}
local ac_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
}
}
homedecor.register("kitchen_chair_wood", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
homedecor.plain_wood
},
inventory_image = "homedecor_chair_wood_inv.png",
paramtype2 = "wallmounted",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("kitchen_chair_padded", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
"wool_white.png",
},
inventory_image = "homedecor_chair_padded_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("armchair", {
description = S("Armchair"),
mesh = "forniture_armchair.obj",
tiles = {
"wool_white.png",
{ name = "wool_dark_grey.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff }
},
inventory_image = "homedecor_armchair_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
node_box = ac_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = S("Bookshelf (open-frame)"),
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = S("Wall Shelf"),
tiles = {
"homedecor_wood_table_large_edges.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias("3dforniture:chair", "homedecor:chair")
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
minetest.register_alias('table', 'homedecor:table')
minetest.register_alias('chair', 'homedecor:chair')
minetest.register_alias('armchair', 'homedecor:armchair')
-- conversion to param2 colorization
homedecor.old_static_chairs = {}
local chair_colors = {
"black",
"brown",
"blue",
"cyan",
"dark_grey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow",
}
for _, color in ipairs(chair_colors) do
table.insert(homedecor.old_static_chairs, "homedecor:chair_"..color)
table.insert(homedecor.old_static_chairs, "homedecor:armchair_"..color)
end
table.insert(homedecor.old_static_chairs, "homedecor:chair")
minetest.register_lbm({
name = "homedecor:convert_chairs",
label = "Convert homedecor chairs to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_chairs,
action = function(pos, node)
local name = node.name
local paletteidx = 0
local color
local a,b = string.find(name, "_")
if a then
color = string.sub(name, a+1)
if color == "blue" then
color = "medium_blue"
elseif color == "violet" then
color = "medium_violet"
elseif color == "red" then
color = "medium_red"
elseif color == "black" then
color = "dark_grey"
end
paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
end
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
local newname = "homedecor:armchair"
print(name, dump(a), dump(b), dump(color).."("..dump(paletteidx)..")", dump(param2))
if node.name == "homedecor:chair" then
newname = "homedecor:kitchen_chair_wood"
elseif string.find(node.name, "homedecor:chair_") then
newname = "homedecor:kitchen_chair_padded"
end
minetest.set_node(pos, { name = newname, param2 = param2 })
local meta = minetest.get_meta(pos)
if color then
meta:set_string("dye", "unifieddyes:"..color)
end
end
})

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("homedecor_furniture_medieval")
local S = homedecor_i18n.gettext
homedecor.register("bars", {
description = S("Bars"),
@ -57,10 +58,61 @@ homedecor.register("chains", {
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("torch_wall", {
description = S("Wall Torch"),
mesh = "forniture_torch.obj",
tiles = {
{
name="forniture_torch_flame.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=1.0,
},
},
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"forniture_coal.png",
},
inventory_image="forniture_torch_inv.png",
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
},
groups = {cracky=3},
})
local wl_cbox = {
type = "fixed",
fixed = { -0.2, -0.5, 0, 0.2, 0.5, 0.5 },
}
homedecor.register("wall_lamp", {
description = S("Wall Lamp"),
mesh = "homedecor_wall_lamp.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
homedecor.lux_wood,
"homedecor_light.png",
"homedecor_generic_metal_wrought_iron.png"
},
use_texture_alpha = true,
inventory_image = "homedecor_wall_lamp_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = wl_cbox,
walkable = false
})
minetest.register_alias("3dforniture:bars", "homedecor:bars")
minetest.register_alias("3dforniture:L_binding_bars", "homedecor:L_binding_bars")
minetest.register_alias("3dforniture:chains", "homedecor:chains")
minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
minetest.register_alias('bars', 'homedecor:bars')
minetest.register_alias('binding_bars', 'homedecor:L_binding_bars')
minetest.register_alias('chains', 'homedecor:chains')
minetest.register_alias('torch_wall', 'homedecor:torch_wall')

View File

@ -1,82 +1,8 @@
local S = minetest.get_translator("homedecor_furniture")
local table_colors = {
{ "", S("Table"), homedecor.plain_wood },
{ "_mahogany", S("Mahogany Table"), homedecor.mahogany_wood },
{ "_white", S("White Table"), homedecor.white_wood }
}
for _, t in ipairs(table_colors) do
local suffix, desc, texture = unpack(t)
homedecor.register("table"..suffix, {
description = desc,
tiles = { texture },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = S("Bookshelf (open-frame)"),
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = S("Wall Shelf"),
tiles = {
"default_wood.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Crafts
minetest.register_craft({
output = "homedecor:table",
recipe = {
{ "default:wood","default:wood", "default:wood" },
{ "group:wood","group:wood", "group:wood" },
{ "group:stick", "", "group:stick" },
},
})
@ -126,6 +52,51 @@ minetest.register_craft({
burntime = 30,
})
minetest.register_craft({
output = "homedecor:kitchen_chair_wood 2",
recipe = {
{ "group:stick",""},
{ "group:wood","group:wood" },
{ "group:stick","group:stick" },
},
})
minetest.register_craft({
output = "homedecor:armchair 2",
recipe = {
{ "wool:white",""},
{ "group:wood","group:wood" },
{ "wool:white","wool:white" },
},
})
minetest.register_craft({
type = "shapeless",
output = "homedecor:kitchen_chair_padded",
recipe = {
"homedecor:kitchen_chair_wood",
"wool:white",
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:kitchen_chair_wood",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:kitchen_chair_padded",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:armchair",
burntime = 30,
})
minetest.register_craft({
output = "homedecor:standing_lamp_off",
recipe = {
@ -135,17 +106,6 @@ minetest.register_craft({
},
})
unifieddyes.register_color_craft({
output = "homedecor:standing_lamp_off",
palette = "extended",
type = "shapeless",
neutral_node = "homedecor:standing_lamp_off",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:table_lamp_off",
@ -171,34 +131,14 @@ minetest.register_craft({
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
output = "homedecor:standing_lamp_off",
recipe = {
{ "wool:white", "default:torch", "wool:white"},
{ "", "group:stick", ""},
{ "", "moreblocks:slab_wood", "" },
{ "homedecor:table_lamp_off"},
{ "group:stick"},
{ "group:stick"},
},
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
recipe = {
{ "cottages:wool", "default:torch", "cottages:wool"},
{ "", "group:stick", ""},
{ "", "moreblocks:slab_wood", "" },
},
})
unifieddyes.register_color_craft({
output = "homedecor:table_lamp_off",
palette = "extended",
type = "shapeless",
neutral_node = "homedecor:table_lamp_off",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
output = "homedecor:toilet",
recipe = {
@ -212,7 +152,6 @@ minetest.register_craft({
output = "homedecor:sink",
recipe = {
{ "group:marble","bucket:bucket_empty", "group:marble" },
{ "", "group:marble", "" }
},
})
@ -233,7 +172,7 @@ minetest.register_craft({
minetest.register_craft({
output = "homedecor:shower_tray",
recipe = {
{ "group:marble","bucket:bucket_empty", "group:marble" },
{ "group:marble","bucket:bucket_water", "group:marble" },
},
})
@ -285,8 +224,3 @@ minetest.register_craft({
{ "default:steel_ingot" },
},
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias('table', 'homedecor:table')

232
homedecor/gastronomy.lua Normal file
View File

@ -0,0 +1,232 @@
local S = homedecor_i18n.gettext
local cutlery_cbox = {
type = "fixed",
fixed = {
{ -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 },
{ -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 }
}
}
homedecor.register("cutlery_set", {
drawtype = "mesh",
mesh = "homedecor_cutlery_set.obj",
tiles = { "homedecor_cutlery_set.png" },
inventory_image = "homedecor_cutlery_set_inv.png",
description = S("Cutlery set"),
groups = {snappy=3},
selection_box = cutlery_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults(),
})
local bottle_cbox = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0, 0.125}
}
}
local fbottle_cbox = {
type = "fixed",
fixed = {
{ -0.375, -0.5, -0.3125, 0.375, 0, 0.3125 }
}
}
local bottle_colors = {
{ "brown", S("Brown bottle"), S("Four brown bottles") },
{ "green", S("Green bottle"), S("Four green bottles") },
}
for _, b in ipairs(bottle_colors) do
local name, desc, desc4 = unpack(b)
homedecor.register("bottle_"..name, {
tiles = { "homedecor_bottle_"..name..".png" },
inventory_image = "homedecor_bottle_"..name.."_inv.png",
description = desc,
mesh = "homedecor_bottle.obj",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
selection_box = bottle_cbox
})
-- 4-bottle sets
homedecor.register("4_bottles_"..name, {
tiles = {
"homedecor_bottle_"..name..".png",
"homedecor_bottle_"..name..".png"
},
inventory_image = "homedecor_4_bottles_"..name.."_inv.png",
description = desc4,
mesh = "homedecor_4_bottles.obj",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_glass_defaults(),
selection_box = fbottle_cbox
})
end
homedecor.register("4_bottles_multi", {
tiles = {
"homedecor_bottle_brown.png",
"homedecor_bottle_green.png"
},
inventory_image = "homedecor_4_bottles_multi_inv.png",
description = S("Four misc brown/green bottles"),
mesh = "homedecor_4_bottles.obj",
groups = {snappy=3},
walkable = false,
sounds = default.node_sound_glass_defaults(),
selection_box = fbottle_cbox
})
local wine_cbox = homedecor.nodebox.slab_z(-0.75)
homedecor.register("wine_rack", {
description = S("Wine rack"),
mesh = "homedecor_wine_rack.obj",
tiles = {
"homedecor_generic_wood_red.png",
"homedecor_bottle_brown.png",
"homedecor_bottle_brown2.png",
"homedecor_bottle_brown3.png",
"homedecor_bottle_brown4.png"
},
inventory_image = "homedecor_wine_rack_inv.png",
groups = {choppy=2},
selection_box = wine_cbox,
collision_box = wine_cbox,
sounds = default.node_sound_defaults(),
})
homedecor.register("dartboard", {
description = S("Dartboard"),
mesh = "homedecor_dartboard.obj",
tiles = { "homedecor_dartboard.png" },
inventory_image = "homedecor_dartboard_inv.png",
wield_image = "homedecor_dartboard_inv.png",
paramtype2 = "wallmounted",
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("beer_tap", {
description = S("Beer tap"),
mesh = "homedecor_beer_taps.obj",
tiles = {
"homedecor_generic_metal_bright.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black }
},
inventory_image = "homedecor_beertap_inv.png",
groups = { snappy=3 },
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local inv = clicker:get_inventory()
local wieldname = itemstack:get_name()
if wieldname == "vessels:drinking_glass" then
if inv:room_for_item("main", "homedecor:beer_mug 1") then
itemstack:take_item()
clicker:set_wielded_item(itemstack)
inv:add_item("main", "homedecor:beer_mug 1")
minetest.chat_send_player(clicker:get_player_name(),
S("Ahh, a frosty cold beer - look in your inventory for it!"))
else
minetest.chat_send_player(clicker:get_player_name(),
S("No room in your inventory to add a beer mug!"))
end
end
end
})
minetest.register_craft({
output = "homedecor:beer_tap",
recipe = {
{ "group:stick","default:steel_ingot","group:stick" },
{ "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" },
{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" }
},
})
local beer_cbox = {
type = "fixed",
fixed = { -5/32, -8/16, -9/32 , 7/32, -2/16, 1/32 }
}
homedecor.register("beer_mug", {
description = S("Beer mug"),
drawtype = "mesh",
mesh = "homedecor_beer_mug.obj",
tiles = { "homedecor_beer_mug.png" },
inventory_image = "homedecor_beer_mug_inv.png",
groups = { snappy=3, oddly_breakable_by_hand=3 },
walkable = false,
sounds = default.node_sound_glass_defaults(),
selection_box = beer_cbox,
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if not creative.is_enabled_for(user:get_player_name()) then
if inv:room_for_item("main", "vessels:drinking_glass 1") then
inv:add_item("main", "vessels:drinking_glass 1")
else
local pos = user:get_pos()
local dir = user:get_look_dir()
local fdir = minetest.dir_to_facedir(dir)
local pos_fwd = { x = pos.x + homedecor.fdir_to_fwd[fdir+1][1],
y = pos.y + 1,
z = pos.z + homedecor.fdir_to_fwd[fdir+1][2] }
minetest.add_item(pos_fwd, "vessels:drinking_glass 1")
end
minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
return itemstack
end
end
})
local svm_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
}
homedecor.register("soda_machine", {
description = S("Soda vending machine"),
mesh = "homedecor_soda_machine.obj",
tiles = {"homedecor_soda_machine.png"},
groups = {snappy=3},
selection_box = svm_cbox,
collision_box = svm_cbox,
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local wielditem = clicker:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "homedecor:coin" then
wielditem:take_item()
clicker:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
else
minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
end
end
})

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("homedecor_common")
local S = homedecor_i18n.gettext
-- vectors to place one node next to or behind another
@ -103,7 +104,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, poin
ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
end
if not creative.is_enabled_for(placer_name) then
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
end
@ -145,11 +146,7 @@ function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, no
local forceright = placer:get_player_control()["sneak"]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local is_right_wing = node1 == minetest.get_node(
{
x = pos.x + homedecor.fdir_to_left[fdir+1][1],
y = pos.y,
z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
if forceright or is_right_wing then
node1, node2 = node1_right, node2_right
end
@ -213,16 +210,23 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
local rightnode = minetest.get_node(rightpos)
local inv = placer:get_inventory()
local lastdye = unifieddyes.last_used_dye[placer_name]
if leftnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
local meta = minetest.get_meta(leftpos)
minetest.set_node(pos, {name = "air"})
minetest.swap_node(leftpos, { name = newname, param2 = param2})
minetest.set_node(leftpos, { name = newname, param2 = param2})
meta:set_string("dye", lastdye)
inv:add_item("main", lastdye)
elseif rightnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
local meta = minetest.get_meta(rightpos)
minetest.set_node(rightpos, {name = "air"})
minetest.swap_node(pos, { name = newname, param2 = param2})
minetest.set_node(pos, { name = newname, param2 = param2})
meta:set_string("dye", lastdye)
inv:add_item("main", lastdye)
end
local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
@ -231,8 +235,14 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
local newparam2 = param2 % 8
-- FIXME: is newparam2 a legacy unused variable from a8729575abfbd15cc622b413b71976c9157fbab4? or should this variable be used somewhere?
minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
if inv:contains_item("main", lastdye) then
minetest.set_node(toppos, { name = thisnode.name, param2 = param2})
if lastdye then inv:remove_item("main", lastdye.." 1") end
else
minetest.set_node(toppos, { name = thisnode.name, param2 = newparam2})
minetest.chat_send_player(placer_name, "Ran out of "..lastdye..", using neutral color.")
unifieddyes.last_used_dye[placer_name] = nil
end
minetest.swap_node(pos, { name = newname, param2 = param2})
itemstack:take_item()
end
@ -255,8 +265,6 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
if not pos then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local meta = itemstack:get_meta()
local pindex = meta:get_int("palette_index")
local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
local abovenode = minetest.get_node(abovepos)
@ -360,6 +368,14 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
fdir = right_fwd_node.param2
pos = fwd_pos
new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
-- try to follow a horizontal with another of the same
elseif left_node and string.find(left_node.name, "homedecor:banister_.*_horizontal") then
fdir = left_node.param2
new_place_name = left_node.name
elseif right_node and string.find(right_node.name, "homedecor:banister_.*_horizontal") then
fdir = right_node.param2
new_place_name = right_node.name
end
-- manually invert left-right orientation
@ -371,7 +387,7 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
end
end
minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex})
minetest.set_node(pos, {name = new_place_name, param2 = fdir})
itemstack:take_item()
return itemstack
end

View File

@ -1,6 +1,6 @@
-- This code supplies an oven/stove. Basically it's just a copy of the default furnace with different textures.
local S = minetest.get_translator("homedecor_common")
local S = homedecor_i18n.gettext
local function swap_node(pos, name)
local node = minetest.get_node(pos)
@ -80,7 +80,7 @@ local furnace_can_dig = function(pos,player)
end
function homedecor.register_furnace(name, furnacedef)
furnacedef.fire_fg = furnacedef.fire_fg or "default_furnace_fire_fg.png"
furnacedef.fire_fg = furnacedef.fire_bg or "default_furnace_fire_fg.png"
furnacedef.fire_bg = furnacedef.fire_bg or "default_furnace_fire_bg.png"
furnacedef.output_slots = furnacedef.output_slots or 4

View File

@ -0,0 +1,22 @@
local handlerpath = homedecor.modpath .. "/handlers/"
-- nodebox arithmetics and helpers
-- (please keep non-generic nodeboxes with their node definition)
dofile(handlerpath.."nodeboxes.lua")
-- expand and unexpand decor
dofile(handlerpath.."expansion.lua")
-- register nodes that cook stuff
dofile(handlerpath.."furnaces.lua")
-- inventory related functionality, like initialization, ownership and spawning locked versions
dofile(handlerpath.."inventory.lua")
-- glue it all together into a registration function
dofile(handlerpath.."registration.lua")
-- some nodes have particle spawners
dofile(handlerpath.."water_particles.lua")
dofile(handlerpath.."sit.lua")

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