homedecor_modpack/fake_fire/modfiles/abms.lua

85 lines
2.3 KiB
Lua

--[[
I commented out this part because:
1. water and lava buckets are disabled on some servers,
2. putting out fire with water and especially lava would only make
a big mess, and...
As for 'realism':
* C'mon... This is *fake* fire.
* Torches have long been impervious to water.
* Minetest creates surreal worlds so it's OK if some things aren't
perfectly realistic.
Besides, the fake-fire can be put out by punching it - simple and effective.
~ LazyJ, 2014_03_14
-- water and lava puts out fake fire --
minetest.register_abm({
nodenames = {"fake_fire:fake_fire"},
interval = 1,
chance = 1,
action = function(pos, node)
if minetest.env:find_node_near(pos, 1, {"default:water_source",
"default:water_flowing","default:lava_source",
"default:lava_flowing"}) then
minetest.sound_play("fire_extinguish",
{gain = 1.0, max_hear_distance = 20,})
node.name = "air"
minetest.env:set_node(pos, node)
end
end
})
-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
-- For the best visual result...
-- If you increase the particles size,
-- you should decrease the particles amount and/or increase the smoke column lenght.
-- If you increase the particle time duration and/or particle course,
-- you should decrease the particles amount or increase the smoke column lenght.
-- Or conversely...
-- ~ JP
--]]
minetest.register_abm({
nodenames = {
"fake_fire:fake_fire",
"fake_fire:ice_fire",
"fake_fire:chimney_top_stone",
"fake_fire:chimney_top_sandstone"
},
interval = 1,
chance = 2,
action = function(pos, node)
if
minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air" and
minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air"
then
local image_number = math.random(4)
minetest.add_particlespawner({
amount = 8,
time = 1,
minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
maxpos = {x=pos.x+0.25, y=pos.y+8, z=pos.z+0.25},
minvel = {x=-0.2, y=0.3, z=-0.2},
maxvel = {x=0.2, y=1, z=0.2},
minacc = {x=0,y=0,z=0},
maxacc = {x=0,y=0,z=0},
minexptime = 0.5,
maxexptime = 3,
minsize = 2,
maxsize = 10,
collisiondetection = false,
texture = "smoke_particle_"..image_number..".png",
})
end
end
})