forked from mtcontrib/homedecor_modpack
Feature-filled home decor modpack.
60d34095a5
Algorithm tries to find an X-/Z+ or X+/Z- corner first (places the cobweb using the torchlike "on-floor" mode) then an X-/Z- or X+/Z+ corner ("on-ceiling), then opposing X-/X+ walls (nodebox, not rotated), then opposing Z-/Z+ walls (nodebox, rotated 90 degrees), then falls back to plantlike (which also happens to fit places where e.g. three walls come together only 1m apart) ABM added to convert old ones. Node name has changed so if you have cobwebs in your inventory, sorry about that. |
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building_blocks | ||
chains | ||
computer | ||
fake_fire | ||
homedecor | ||
homedecor_3d_extras | ||
inbox | ||
lrfurn | ||
plasmascreen | ||
signs_lib | ||
.gitignore | ||
modpack.txt | ||
README |
This is what I consider to be a fairly feature-filled home decor modpack. As such, it comes in multiple parts: * The actual homedecor mod, which supplies a bunch of stuff found in most homes (like flower pots, home electronics, brass and wrought-iron tables, and a bunch of other things). * A "3d extras" mod, which supplies things that re-define something in some other mod (or in the default game) so that those objects become fully 3d (instead of a flat cube), as well as things which are directly related. This mod, for example, provides 3d bookshelves and their empty and half-depth "open frame" counterparts. * A signs library forked from the one that thexyz and PilzAdam first made, which produces visible text on signs (and which has been extended to put signs on fences, including the brass and wrought iron ones here in homedecor). * Sdzen's building_blocks mod, which is here to supply not only a few blocks to build with, obviously, :-) but also to supply a number of materials to craft other things in Homedecor with. All items can be accessed either by crafting various other items together, or with the usual /give commands. To get a list of the actual node names, just go into the homedecor/ folder and run the listnodes.sh Bash script. Note that a few of the listed nodes are kinda useless by themselves (like the various parts of the folding doors). All of the images used for the recipes in the forum post tracking this mod are included in the crafting-guide/ folder. Most stuff can be made from materials found through a game world. Some stuff can only be crafted by using materials from another mod (look for the orange highlights). Currently, this mod can use materials from moreores, mesecons, wool, and unifieddyes if present. You can still use the usual /give commands to get the items that depend on these mods if you don't use them installed. This mod is still a work-in-progress, but should be complete enough not to irritate anyone. :-) Namely, many items can be used as fuel but the burn times need tuning and I need to tune the cook time and fuel usage on the four smelted items. Much of the code (especially for the doors) plus the bucket were taken from the files which come with Minetest and altered to suit. Many thanks to Jeija for coming up with an elegant cylinder using nodeboxes; see his 'irregular' mods). His code is used herein (you can guess where :-) ). Dependencies: none (just the game's default stuff) Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, mesecons, wool