forked from mtcontrib/homedecor_modpack
Feature-filled home decor modpack.
67598d3280
First, craft a blank canvas from four sticks and some white wool: - s - s W s - s - Then, combine that canvas with some black and white dyes in the right pattern to get the painting you want. Paintings are numbred in-game, from 1 to 20. Since there are so many paintings, and so little crafting space, the only way I could think to do it was to use binary for the recipe. Convert the number of the painting you want into binary, then use black dye for each 0 and white for each 1, and lay them down into the crafting grid in this pattern: bit2 bit1 bit0 - bit4 bit3 - Canv. - With the blank canvas in the bottom center slot. For example, if you want painting number 9, that would be 01001 in binary, so you'd arrange the crafting grid like so: Black Black White ---> Painting #9 - Black White - Canv. - |
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building_blocks | ||
homedecor | ||
homedecor_3d_extras | ||
signs_lib | ||
.gitignore | ||
modpack.txt | ||
README |
This is what I consider to be a fairly feature-filled home decor modpack. As such, it comes in multiple parts: * The actual homedecor mod, which supplies a bunch of stuff found in most homes (like flower pots, home electronics, brass and wrought-iron tables, and a bunch of other things). * A "3d extras" mod, which supplies things that re-define something in some other mod (or in the default game) so that those objects become fully 3d (instead of a flat cube), as well as things which are directly related. This mod, for example, provides 3d bookshelves and their empty and half-depth "open frame" counterparts. * A signs library forked from the one that thexyz and PilzAdam first made, which produces visible text on signs (and which has been extended to put signs on fences, including the brass and wrought iron ones here in homedecor). All items can be accessed either by crafting various other items together, or with the usual /give commands. To get a list of the actual node names, just go into the homedecor/ folder and run the listnodes.sh Bash script. Note that a few of the listed nodes are kinda useless by themselves (like the various parts of the folding doors). All of the images used for the recipes in the forum post tracking this mod are included in the crafting-guide/ folder. Most stuff can be made from materials found through a game world. Some stuff can only be crafted by using materials from another mod (look for the orange highlights). Currently, this mod can use materials from moreores, mesecons, wool, and unifieddyes if present. You can still use the usual /give commands to get the items that depend on these mods if you don't use them installed. This mod is still a work-in-progress, but should be complete enough not to irritate anyone. :-) Namely, many items can be used as fuel but the burn times need tuning and I need to tune the cook time and fuel usage on the four smelted items. Much of the code (especially for the doors) plus the bucket were taken from the files which come with Minetest and altered to suit. Many thanks to Jeija for coming up with an elegant cylinder using nodeboxes; see his 'irregular' mods). His code is used herein (you can guess where :-) ). Dependencies: none (just the game's default stuff) Recommends: buckets, flowers, unifieddyes, junglegrass, moreores, mesecons, wool